Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
Stuttering might be caused by V-Sync. Crashing I'm guessing is mod related? Some mods might require Mysteries of Westgate expansion which I think only comes with GOG's Complete edition.
Camera controls can be improved greatly by changing the key bindings. You can configure it however you want across three different modes. The default bindings are weird but they can be undone, and scroll speed can be changed too.
I use only Character Mode and Strategy Mode; Character Mode for exploration, for which I use a third person camera and a DA:O/KOTOR control scheme. Strategy Mode is for combat and is controlled like any 3D isometric game really, e.g. Divinity: Original Sin and XCOM. WASD moves the camera, point and click movement, scroll wheel to zoom. I did set up Exploration mode as well which I set to be like Strategy Mode except locked on the player character, but I never use it. Just play around with the camera customization and you should be able to get it where you want it.
It's definitely way more unique and flavorful than the main campaign, and it was the closest I felt to something like Torment in that regard. The fact that it makes use of the Shadow Realm and a range of unique elements from 3rd edition D&D is part of it.
Yea, correction noted. I'd ammend to say those were the last two major RPG releases aside from the Witcher 2 and 3 that I thought were really good. Fallout 3 and New Vegas were good as well. Unfortunately Fallout 4 largely neutered the RPG core of things so I didn't get it. The reason I mention the Witcher games is because I haven't really seen anything comparable in quality on the AAA American side of things since around the era of New Vegas and DA:O.
I was cynical about Tides of Numenera from when I first saw the kickstarter announced, since it abandoned the Planescape setting and thus seemed like somewhat misleading marketing. I sort of was able to set that fact aside and anticipated it as its own game that wants to recapture the feel of Torment, so I waited and got it on release. It's okay for what it is, but it really doesn't live up to its own hype and is riddled with some pretty bad core decisions.
I think part of the reason for the negative reviews is that many of us who are Torment veterans are cynical and hoped it would have been better done in some regards.
Your 1,2,and 3 are right on. Only I put 1. Torment, 2. BG2, and 3. Fallout 2
He's sort of right, the negative/lukewarm reviews for PT on release mirror the same issues with Tides today: buggy, more of an interactive book than game, "weird setting", etc. Not that i have much of an opinion on Tides, only played a bit so far.
See, I used to think this is true but it is not.
Planscape: Torment got EXCELLENT reviews when it came out and was running for Game of the Year.
It has a 91% rating on Metacritic for the reviews of its day.
It was the GAMERS that did not appreciate Planescape: Torment until later. It just didn't sell. Part of that was it had some nice bugs when it first came out.
Critics loved it. The players... well let us just say it is funny it is considered so great now when it was panned back in the day. It was gamers saying, "Too much text!" and "Too weird of a setting!"
Lol, Gamers have not really changed have they. ;-)
2. Baldurs Gate 2
3. Deus Ex 1
4. Gothic 1
5. Gothic 2
Baldur's Gate has almost no role-playing though, and Deus Ex is only loosely inspired by RPGs although it is exceptional so I can't blame you for choosing it.
Divinity: Original Sin does not have that much role-playing. The rule system is pretty good, having potential for far more role-playing than the game actually has. But there is very little dialogue variation, quests generally don't have many ways to complete them, thus you cannot really define your characters well at all or affect the world nearly as much as in other RPGs.
The Temple of Elemental Evil is mostly combat driven, but it is outstanding in that regard at least.
The one thing you're wrong about here is that expansive role-playing has not become common in recent years, it has actually died down significantly in recent years. With regards to role-playing potential, Fallout, Fallout 2, Planescape: Torment, Arcanum, certain expansions for Neverwinter Nights, Neverwinter Nights 2 and all expansions, Vampire: The Masquerade - Bloodlines, and even KOTOR 2 have a whole lot more than any RPG today. The only exception is Fallout: New Vegas which is comparable to those.
It is good that you mentioned how FPS mechanics do not take away from role-playing. Fallout: New Vegas and Vampire: The Masquerade - Bloodlines are the best examples of that. Deus Ex is only less of an RPG because you have less control over defining Denton's character physically, mentally, and through your actions.
2. mass effect 2 and 3
3. witcher 3
4. Kotor
5. BG 2
Planscape is good but not in the top 5, I would prob put it about 8th