Planescape: Torment: Enhanced Edition

Planescape: Torment: Enhanced Edition

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Favorite Companions
I'm interested in who your favorite party members are. State their names, and give a short description detailing exactly why you like them. Also, try to go easy on the spoilers. This is my first time playing through this game, and the companion characters stand out as pretty amazing all around. I haven't finished this yet, so I've probably not encountered all of the party members, but these are my favorites so far.

Fall-from-Grace - She just seems to have the most interesting personality and her theme is great
Nordom - It's really interesting, has funny dialogue, and is voiced by Dan Castellaneta
Morte - He's a wisecracking skull, and is a really good fighter
Last edited by GoodbyeKneecaps; Apr 25, 2017 @ 9:10pm
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Showing 1-15 of 31 comments
All of them are excellent characters. In The Nameless One's position, I'd get along best with Morte.
Lyle Apr 26, 2017 @ 5:25am 
Dak'kon is really cool. With his chaos blade, his wisdom, his spell casting ability, and also really cool to have at the end. Or atleast it was with my mage character so long ago. Now I dont have the intelligence to decrypt his Zerthimon circles. Maybe the ending will be different.
Last edited by Lyle; Apr 26, 2017 @ 5:29am
matthew Apr 26, 2017 @ 9:28am 
Morte hands down, I think the humour from him is just really good. plus he makes for a decent tank.
Lyle Apr 26, 2017 @ 10:15am 
Dont trust the skull.
Battlekruse Apr 26, 2017 @ 11:34am 
Morte is the best sidekick you can ever have.
Only rival by Dogmeat/ED-E from Fallout, Luigi from Super Mario Bros,

Dak'kon and Fall-from-Grace are also very interesting.
patthropus Apr 26, 2017 @ 1:13pm 
I think Nordom is my favorite. It sucks to get magic ammo for his crossbows, but his dialogue (especially with other NPC's) is the most charming and hilarious.
Aldereth Apr 26, 2017 @ 2:36pm 
Fall From Grace because Time is not the Enemy, forever is.

Fall from Grace offers empathy and wisdom and in the literal living hell the First Incarnation put himself and all his future incarnation through, it is fortunate that TNO has her on his side through it all. Her final advice is perhaps in an indirect way the best answer to the question, what can change the nature of a man?
Last edited by Aldereth; Apr 26, 2017 @ 2:36pm
StockyBaldy Apr 26, 2017 @ 3:45pm 
Vhailor is the most badass.
But Morte has gotta be my favorite.
strekalalex84 Apr 26, 2017 @ 6:55pm 
Morte makes for the most entertaining sidekick tank. Dakkon is a great character with cool flavor. Ignus is a wildly crazy character, though I often see him as too dangerous to have around, especially playing as a lawful good character. Vhailor is awesome, though a little feel bad that he comes so late.
Sima Marlin Apr 26, 2017 @ 6:56pm 
I found Anna adorable untill I ran to Fall From Grace, hands down best romance interest ever. Neutral Good succubus, that is highly intelligent, wise and charismatic ? stuff of men's dreams that. Only ( female) charecter I was ever as interested as her was Viconia from BG I-2

But yes, Morte's most interesting charecter overally, although Dak'kon is possibly the second most powerful of the cast, specially after "true ending."

After he dies for you and is resurrected, it's stated he becomes *something* MUCH more powerful, he's already almost ageless, I think he's demigod level after that. The practical incarnation of TNO says says that since dak'kons blade is guided by his thoughts, he would have power to shatter reality itself. I think he gains that power in end.
Last edited by Sima Marlin; Apr 26, 2017 @ 7:00pm
GAME GOD FLUENT Apr 27, 2017 @ 2:55pm 
Well, after my first run with the game I'd say Annah was my favorite. She was fiery, bruh. And that scene where she teases you and you feel the heat coming off her as she steams from her fiend blood, was hot.

I liked Fall-From-Grace a lot, too. Learning how she was sold into slavery and the simple fact she was a freaking Succubus who had apparently changed her ways. Crazy creative stuff. And the Brothel was a very magical and interesting place as well, musically the best in the game for me, and the entire lore and vibe of the place, plus the stories from all the girls were a great change of pace.

Dak'kon was the craziest in terms of the wisdom and knowledge from the Circles of Zerthimon. I thought his back story was simply astoundingly interesting, and the Circles themselves were more intense and deeper than some other RPGs are entirely!

Morte was funny, and I found him mysterious in a good way. I caught maddd chills when I read "Don't trust the skull" in the underground tomb. And as he kept telling you little bits about both of your pasts over the course of the game, eluding that he knew much more than he was letting on, it was interesting stuff.

Ignus I spent about 3 minutes with. A future run may be different. Vhailor I didn't even get to tag along since I convinced him to take himself to oblivion. :P It wasn't until afterwards I realized he was a possible companion.

Nordom was cool, although I got him much later in the game and didn't get to explore his story all that much. It was also interesting lore, though, and the amount of symbolism with his story was off the charts. In some ways his story was the culmination of some of the themes in the game itself, with some deep metaphysical themes there.

I can honestly say every character I encountered was excellent. Even many of the other NPCs were great.

Beamdog, you guys should make a sequel, man. Get Chris and Colin to write it, put your entire heart and soul and resources into it and blow the minds of CRPG fans everywhere! Maybe that is already in the long-term plans. I hope so. In the meantime I will re-play this game a few dozen times, perhaps. :P

StockyBaldy Apr 27, 2017 @ 3:45pm 
Originally posted by Fluent:
Beamdog, you guys should make a sequel, man. Get Chris and Colin to write it, put your entire heart and soul and resources into it and blow the minds of CRPG fans everywhere! Maybe that is already in the long-term plans. I hope so. In the meantime I will re-play this game a few dozen times, perhaps. :P

I agree, Beamdog + Chris and the other talented people who made it should really get back together to make another masterpiece like this, it's what every fan would want and it would bring attention to CRPGs again :).
strekalalex84 Apr 27, 2017 @ 3:51pm 
In my understanding a sequel, or even a new game in the planescape setting, is a practical impossibility due to who owns the rights to Planescape and the current state of D&D. Wizards of the Coast is on 5th edition D&D now, Planescape has been a defunct setting in D&D since like 2001 or so, and the rights question is complicated. As much as I'd like to see something new done with Planescape, everything I know tells me it just is not going to happen.
And if a sequel were to be made, it wouldn't be called Planescape for the reasons strekalalex84 said, it would be an indirect sequel, and it would not be developed by Beamdog I'm sure. Plus, I think Avellone just has little interest in making more RPGs at least right now, judging by him leaving Obsidian and only having a very small part in Torment: Tides of Numenera.
strekalalex84 Apr 27, 2017 @ 4:14pm 
I really do feel like Planescape was the coolest thing D&D ever did though. There are other interesting settings too, such as Ravenloft and Dark Sun. But Planescape always takes the cake for me at being unique and filled with roleplaying potential, the setting of "philosophers with clubs", where thought defines reality, and the entire D&D cosmology is connected and expounded upon in great detail. Technically, Planescape serves as a hub for all of D&D, but with its own flavor.
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Date Posted: Apr 25, 2017 @ 9:06pm
Posts: 31