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Higher ranks get even better, with more quests giving Tier 2 and 3 materials, and eventually giving Tier 4 materials and Bars.
I'm at Rank D and loving it, each Monument Defender roll is weeks or even a month worth of T3 materials, all in a single 8 hour quest. Breaking up a dungeon team to run it is absolutely worth my time.
Quests that I can see right now (D and C ranks) tend to ask for pets with something like 10 or 15 or 20 class levels. I have some alchemists, adventurers, and blacksmiths as big as class level 51 but my best in the other classes are only at 31 or weaker. From what I've seen looking at the list on the wiki of all of the quests, I figure that rank B is probably the highest rank that would be safe for me to deal with and have a decent pool of candidates to meet the requirements and bonuses.
Hmmm.... I probably ought to be making use of the quests in the UBCs (I'm currently in my 15th UBC) since there's a bit of GP on the line in a lot of these quests. I haven't really been doing that, despite having more pets than usual floating around in my campaigns since RTI is disabled in UBCs.
Anyway, the wiki has a bunch of info that you can dig into to see how the quests will change as you rank up.
https://itrtg.miraheze.org/wiki/Tavern
You have the 12 hour class quests that exist at all ranks with the rewards scaling up to match the current rank. But beyond those the other quests tend to only be a part of a specific rank. So that affects the dynamic of what each rank is like. (What types of pets (or which specific pets) you might want ready to go. What types of bonus rewards can be on the line.)
Example quest finished just now: Black Hole Removement (Rank A)
x16 Titanium Bars
76,800 class experience for every pet
77 god power
All for an 8 hour quest!
Some things about my tavern:
- I blew a ton of pet stones and ChP to upgrade myself to 15 quests per day. I still only have one tavern slot, but more quests per day gives me more non-eggs quests to pick from every day. With 5 quests, one of which is guaranteed to be Eggs, it can be tough to find something worth it that fits your six pets that you've allocated to the tavern.
- I have 62 evolved pets. Having few pets may make the village awkward to use.
- Making the Ale needed to level up a tavern and, later, just acquiring the sheer volume of Wood you'll need is seriously no joke. I blew everything I had saved from playing the game for years to get here. I don't think it's rank S or higher is even imaginable without whaling.
I have unlocked the 6th dungeon team a couple of months back and still not really using it, if I did I would be very short on pets to do quests with - 8 at the moment, Alien will join them in a day or two, Nothing and Fool are probably a fair way off evolution still - apart from Adv/Bla/Alc which are easy enough to borrow whenever they are needed for a quest. I already have to repeatedly borrow BHC from one of my team whenever Black Holes turns up, if I was trying to run 6 teams they would have to be continually running short teams and mismatched replacements in order to keep 3 quests running all the time.
It has certainly helped the "spare" dungeon pets CLs - previously most of them were probably still stuck at 25 from just giving them some initial free xp in case they were put in a team, the set I have sitting on RTI are around 39-41 (with a couple higher because they previously were in a dungeon team) having been there for at least a year, maybe two, but the quest dungeon pets have now mostly overtaken them and are in the 45-50 area, so I might start swapping the RTI team out into the quests (where they are high enough when they are a requirement) to avoid them slipping behind too far, although I guess that will come at the cost of not reaching SSS suitable CLs on the current set as fast with five more pets to level up (plus whatever gets added in the interim).
I use 1-3 pets per quest so not maximising potential rewards.
Rank S has some 6 hour quests I like a lot. Why? T4 materials (5-16, 2 pets gets me 8). The class levels needed are mostly req 45, bonus 50. With 14 quests per day I rarely get all 6 but don't recall getting less than 4.
There's also a 16 hour T2 material quest and a 12 hour T3 material one in S rank.
In terms of multiclass pets I'm still using the secret 0.5% x class level one in dungeons as a rogue for getting wood (forest team loot increases are 90+341+291 using Lucky Coin and 2 rogues) but I'll sometimes use the 0.4% (Book) in the tavern but having or using those two pets could make for an easier time.
Although, if I'm reading that wiki table correctly I'm not sure I want to upgrade the tavern beyond level 9 (whenever I reach SS rank) as it would make the S rank quests vanish (as rank 10 is SS and SSS quests only)? This makes me wonder if it is worth stalling QP gain too (i..e no more eggs, 6 hour T4 quests only).
Edit: And I guess the potential advantage of Tavern levels 10 and 11 is once you don't need the S rank T4 materials quests, you could reduce the quest pool and pretty much guarantee what quests you get every day, making it easier to plan around rather than having to have lots of different classes/pets dropping in and out of the quests depending on what you get each day.
Running two quests at all times and the ones that give T3 elemental bars on a daily basis, around 9 bars per quest, which is pretty nice in preparation for further equipment forging.
I have 106 pets unlocked, 99 of them evolved (a couple more very soon) and a few of the classes are already between CL 40-50 which enabled me to finish around half the "Many Problems" quests for which I currently need a CL-45 supporter (Salamander+Santa are both CL 50+ already but I keep them on my dungeon teams while my dedicated RTI/Tavern supporter ist currently CL-44...).
Currently I'm raising BHC to a minimum of CL-40 because as soon as I unlocked Quest Rank S I'll be farming elemental Stones heavily to finally reforge the Legendary euqipment I already got (Undine is carrying Exploding Knives +20 SS (20) which need quite a lot of Sky Stones for that last step to SSS grade...).
So....
YES, after a short while at least - just keep pushing.
Rarely if ever (so far). I mostly use the pets I already have and which I "park" in multiplier campaigns (running GP, Item, Food and Growth campaign with 10 specialists each at all times), sometimes I temporarily "borrow" one from RTI.
I just finished that exact same quest, Rank A, bonus condition (+20%) met and got:
9x Titanium Bar
76,800 class exp
77 GP
57 quest points
How'd you get to that 16x Titanium Bar max?
Robot has a Token upgrade to increase the forging quality on T4s, and if joined by a Legendary Hammer, the Rune Patch and a high class level, it becomes a monster blacksmith. Checked today, mine with that equip has ~ 12% of forging SSS and ~21% of SS, so ~33% to get at least SS. As soon as my Tavern S is ready, I will forge random equips like crazy, and at least some will end up SSS. Saving for that may be a good idea, outside of a couple necessary equips (SSS 20 Leg. Hammer, your SSS 20 Knives, etc).
Assassin: Book/Penguin/Shark
Defender: Book/Armadillo
Adventurer: Book/Mole/Cupid
Alchemist: Book/Bee/Answer
Blacksmith: Book/Crab/Octopus
Rogue: Book/Rudolph
Supporter: Book
Mage: Book/Slime/Dragon
We need more supporters! 😜
Other pet village pets I've settled on if anyone's curious:
Fishing: Swan/Pignata/Mouse
Dojo: Bug/Doughnut
I have a level 9 tavern, and although there's still 35k points to go before reaching SS rank, I'm debating if it's worth upgrading the tavern to level 10 - the SS rank quests don't appear to be anything special and it would mean giving up the opportunity to get easy infinity dungeon materials.
Ah! Apparently I wasn't fully aware of how Tavern quest rewards actually work, thx.
That's a good point. I was wondering about that approach before especially after forging my first Soul Sword and getting Quality B (Upgrade to A: 30 Ocean Stone)... I mean, c'mon, right?! 😅
Oh, right, forgot about that upgrade since I put Robot on my Volcano team. A while back I decided to make Elf my primary blacksmith with Legendary Hammer and Rune Patch (CL 58) and it has almost caught up to Hermit Crab (CL 65) which was probably everybody's first blacksmith in this game.
At this point the probabilities for high grade T4 with Elf are 11.55%SS/4.33%SSS respectively which in sum is just roughly half of what your Robot is capable of in that regard. I should switch dungeon blacksmiths (Fire Fox (CL-57) ↔ Robot)....
Thank you and thanks to this community, swarm intelligence at its finest here :)
Even at rank F the Witch revenge quest which can bring 113 T2 materials is equivalent to several days of dungeon+alchemist for me.
At rank S in particular though, there are 6 hour quests that give 75 gp and a few T4 materials (like the mythril, sun stone, etc).
For reference, I haven't paid attention to the T4 materials, but I'm 80% sure they're giving more T4 materials than a floor 49 infinity tower (which would give 300 points in 6 hours as well as a 90% chance for a T4 material which is like 1.5-2 T4 materials total), and 75 gp is around what my gp campaign makes in 6 hours. That's from 1 pet, so not including the bonus pet or anything else you add.
Of course, that's the good quests. The generic ones you get every day like "lock picking" or "eggs" still give nothing but quest points, and the 14000 class points per hour isn't super impressive.
The A tier quests also give 64 gp in 8 hours along with bars which aren't as hard to come by as the T4 materials but are still quite useful. 8gp/h is more in line with what my average gp campaign pet makes. I think they're clearly worth it for me.
I'd say rank B was the breaking point where the quests became arguably worthwhile (not including the ability to unlock higher ranks).
So imo, just put your most useless pets on some long quests don't have to pay attention to until rank B or rank A.