Idling to Rule the Gods

Idling to Rule the Gods

Fel Nov 21, 2017 @ 4:43am
Pet levelling?
I tried both ways (clone fights and level campaigns) early on with the mouse, and ever since then I stuck with campaigns (well, ever since I got the second pet to put in food campaigns at least).

I don't have the god power to buy the "half stat" upgrade for the clone fights yet (I would without question take 2 CC or 40k clones if I had that much god power for now anyway), but seeing that there are people that advocate clone fights and dismiss level campaigns, I kind of want to understand why.

As far as I can tell, you can indeed get more levels that way, but you need to commit clones and to frequently refresh both clone stats and clone count, while on the other hand you can just get a specific amount of levels by sending the clones in a campaign (best results with calculating how long you should send it to reach the next step, but I usually just send them for 12 hours).

Is the clone fight approach only good for people with a lot of spare clones and the ability to check frequently, or is there more to that that I don't understand?
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Showing 1-13 of 13 comments
matthias.huisgen Nov 21, 2017 @ 5:47am 
I get about 70 levels if I send my level 1 pets on an hour-long level campaign.

If I use the half stats button and set 50 clones per pet it will take them about 5 minutes to kill them and give them about 20 levels, if I repeat that step for 1 hour I can get over 200 levels.

Mostly I just use the half stats button only at the start of a rebirth and give all pets 500 clones which still gives them nearly the same amount as the hour-long level campaign (and it needs less time).

Basically if you actively use the half stats button you can level your pets way faster than by sending them on campaigns, however if you are away for a longer period of time (for example overnight) the level campaign will be a better choice.
Last edited by matthias.huisgen; Nov 21, 2017 @ 5:48am
sfnhltb Nov 21, 2017 @ 6:07am 
I tend to just distribute 5k x number of pets and click half stats (although the first 5k are done without clicking half stats to very quickly get the first few low xp levels out of the way) and let it run for 10-15 minutes or however long it takes to more or less empty, it is probably not very efficient but it is better than level campaigns even if you forget regularly, and avoids the need to check in too frequently. In fact I think the majority of the xp/levels are gained towards the end of the cycle, so it is better not to keep refreshing it too frequently if you have the default half stats button.

Although after Might unlocks I typically send them off on growth/item campaigns rather than level them up for very long anyway, so it is only really the start of the rebirth.

Having thought about it I also decided to up it to 10k clones per pet seeing as I have plenty of them sloshing around nowadays, so no reason not to, especially as above I only tend to have them tied up until might unlocks anyway, where the only thing I do is kickstart leveling up the DivGen.
Fel Nov 21, 2017 @ 6:27am 
You guys seem to have quite a lot of clones (especially sfnhltb, because even with my 3 non-food pets, 15k clones would slow the rest way too much with a 100k clones max).

I don't think it applies to me until I can get a lot more GP (for clones and the half stats button), but it's still good infos for later, thanks.


On that note, is the pet stone upgrade to the half stat button worth it?
In theory, you could make it squeeze a bit more experience, but 250k pet stones is "just" 50k short of a pet token, so should I plan for it even if it costs me one pet, or is it only worth it when you have so many pets that a single addition won't mean as much?
sfnhltb Nov 21, 2017 @ 7:00am 
I guess it depends when you get to that point, if you still only have a few pets pet tokens are good but you do seem to pick up more fairly regularly (due to seasonal events, extra ones added like goat/camel/mole, or getting deeper into P Baals), so the advantage of pet tokens is only additive (even once up to speed, the 11th pet is a 10% increase in your stats for example). The half stats upgrade will be worth it if you have plenty of pets and spend a fair proportion of the time levelling them (as opposed to campaigns).

Otherwise the Crystal related upgrades may be an option (which is the way I am heading as I already have 17 pets and don't level them much, so increasing crystal power faster and getting higher level crystals faster seems like it will be more advantageous).
matthias.huisgen Nov 21, 2017 @ 7:14am 
The upgrade for the half stats button looks like this:

https://prnt.sc/gnhlv5 (thanks to Ryu for the pic)

This picture also shows the distribution for the fastest leveling speed. You will need a lot of clones for that setup because your pets will kill 33,5 clones per second.

Even though I have 15 pets (soon 16) I would rather buy a pet token or another crystal slot than this upgrade, but that’s just my preference.
muljostpho Nov 21, 2017 @ 7:52am 
Originally posted by matthias.huisgen:
The upgrade for the half stats button looks like this:

https://prnt.sc/gnhlv5 (thanks to Ryu for the pic)

This picture also shows the distribution for the fastest leveling speed. You will need a lot of clones for that setup because your pets will kill 33,5 clones per second.

2 on physical to make it go fast, ie 33 or so kills per second as you said (though if you're there to keep hitting "distribute" you don't necessarily "need" lots of clones on hand for it, just send them back in over and over as they return). And watching it, I count about 2 or 3 seconds per level while using the button with 2 / 666 / 555 as the settings. And then, if you need to, a quick tweak to change the 2 to either 22 or 222 physical will slow the pace down, which can make it useful as busywork while you're not going to be paying close enough attention to keep resending the same small group frequently.

Edit: Started a new run. Leveled with those speedy settings for 5 minutes. My pets which have around 7300 growth each gained around 200 levels. My pets which have around 6300 growth each gained around 180 levels. I've also got a couple at around 2700 growth and they each got around 100 levels. My weakest pet, with around 1700 growth, got almost 80 levels.

Edit2: Actually... Watching a bit with different settings... Whether I set physical at 2, 22, or 222 I guess it's technically 3 seconds per level no matter what. The difference is that:
* 2 physical burns clones fast and you see a smooth movement of the pet's experience bar
* 22 physical is a bit easier on the clones but you see the experience bar filling in a few large chunks (6 kills to be exact, so 2 kills per second)
* 222 physical takes the longest to kill 1 clone (the full 3 seconds) but that 1 clone is worth a full level on its own (granted, if left unattended the xp value will at some point not be enough for the next level and then it'd require 2 kills to level up)

Edit3: Huh, looking at the tooltips for my pets at the level campaign's screen, my strongest pets can get about 170 levels in a 1 hour campaign and my weakest pet can get about 70 levels. (And this is with 5 UPCs completed for a total 25% bonus to campaign rewards?) So a 1 hour campaign is worth the same as just under 5 minutes worth of having them train with clones instead?
Last edited by muljostpho; Nov 21, 2017 @ 8:36am
Fel Nov 21, 2017 @ 9:28am 
The difference being that campaigns actually give more and more levels as the stats breach new levels, but the clone fights have a massive falloff after a while.

Granted, with a growth high enough it would take a long time before you can get to that, but especially when the total growth of a pet is under 1000 it's pretty easy to reach that point.
The reason is that level campaign give levels directly instead of experience, with a multiplier based on total stats of the pet, while clone fights give experience based on the clone's stats.

The example by muljostpho shows clearly that early levels are faster, but it would be interesting to see where the falloff of this method is, and where the campaign can actually net more levels, given how each 100 levels upgrade how many stats you gain per level too.

I am guessing that after your pets reached a sufficient growth, that point is so far away that you most likely would only use it for extremely long rebirth where you try to push your stats as much as possible, but for newly acquired pets as well as lower growth ones there might be a point where you actually want to use the campaign even without it being because of going away for hours and such.

That said, maybe I am putting too much value on levels (and pure stats) after seeing the pet page on the wiki and how those stats affect most campaigns.
(By that I mean that I try to reach 1k+ levels for the pets that don't go on food before putting them to other campaigns, which is probably losing out in the long run).
Last edited by Fel; Nov 21, 2017 @ 9:38am
NewM@n Nov 21, 2017 @ 6:06pm 
In my opinion leveling pets for beginners is a waste of time, it doesn't have much impact on game and is a waste of resources.

At least until pet reach at least 500-1000 growth per stat (3000 total stat) and you will be able to reach higher level and rebirth multi. At this point manual leveling is best.

At 1500 growth you can comfortably reach level 1000+ if you set mystic to 50%+offset and physical/battle 5% higher so pet does't die to get 1 level per kill. Health can drop to some 5-10% but at that point pet will gain enough levels and start regenerating back to 100%, then you change clone stats and repeat.

For Half stat button is best to have at least 2500 growth per stat. Is useful if you have many pets to take care of and most of them already have at least 2500.
High Ground Nov 22, 2017 @ 2:56am 
Data for ~1300 stats pets (3k9 growth) with optimal fights of 1 min (2k clones / pet) :

Levels reached after the 6 first fights :

35 (+40%) // 66 (+60%) // 89 (+20%) // 106 (+90%) // 122 (+60%) // 138 (+40%)

In 6 minutes, you get to lvl 138.
Afterwards, the step up is arround 20lvl /min.
Keep in mind that a 1e6 stats (for a 4k ggrowth pet that'd mean lvl 170 or so) pet gets 90 levels per hour.
Veny Nov 28, 2017 @ 3:10pm 
Btw. i noticed that with half stats and same total growth, pets have different level.
Especially those, who have more battle growth, compared to those with ballanced growth... just sayin :D
High Ground Nov 28, 2017 @ 5:54pm 
Originally posted by Veny:
Btw. i noticed that with half stats and same total growth, pets have different level.
Especially those, who have more battle growth, compared to those with ballanced growth... just sayin :D
Optimal distribution would be :

Mystic = 20 x Physical
Battle = 3.3 x Mystic.

That would yield the best possible XP gain given a certain growth.
DarthaNyan Nov 28, 2017 @ 6:09pm 
Originally posted by High Ground:
Originally posted by Veny:
Btw. i noticed that with half stats and same total growth, pets have different level.
Especially those, who have more battle growth, compared to those with ballanced growth... just sayin :D
Optimal distribution would be :

Mystic = 20 x Physical
Battle = 3.3 x Mystic.

That would yield the best possible XP gain given a certain growth.
But that would also be a pain to maintain that ratio so Mayonaise all the way!
High Ground Nov 29, 2017 @ 5:19pm 
Originally posted by DarthaNyan:
Originally posted by High Ground:
Optimal distribution would be :

Mystic = 20 x Physical
Battle = 3.3 x Mystic.

That would yield the best possible XP gain given a certain growth.
But that would also be a pain to maintain that ratio so Mayonaise all the way!
Most people will have balanced stats for every pet so yeah.

PS : I'm not a fan of mayo it does odd things with not .25 growth multiplier and give odd value sometimes.
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Date Posted: Nov 21, 2017 @ 4:43am
Posts: 13