Idling to Rule the Gods

Idling to Rule the Gods

Tystefy May 21, 2021 @ 7:06pm
Config Half Stats For Pets
How useful is Config Half Stats over just the regular half stat button? I get that you can customize the exact numbers but is it any more efficient?
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Showing 1-9 of 9 comments
luizpedronovak May 21, 2021 @ 7:29pm 
It's useful, but it only shows its real power if used with overflow xp points and auto half status.

Config half status allows mainly for maximizing the gain. Optimal config is 5/556/550 or something around this (see post by Fel below). This allows for many more clone kills than the usual, however you need to apply it often to make it matter. If you don't use it often, it will still be under optimal most of the time.

Note that reducing the pet clones HP will make them die much faster, so your clones usage will increase by a lot.

With all 3 bonuses on and using the values above I can get 3000-4000 levels for most pets in 10-15 minutes, and with a big enugh growth, > 100m stats with it. This should show how powerful it can become, if used well. Alone, it will make a difference, but not a giant one.
Last edited by luizpedronovak; May 21, 2021 @ 8:06pm
Fel May 21, 2021 @ 7:40pm 
I hink the sweet spot changed from 666/555 to 556/550 (it was Ryu that pointed it out a few weeks ago).
luizpedronovak May 21, 2021 @ 8:04pm 
Originally posted by Fel:
I hink the sweet spot changed from 666/555 to 556/550 (it was Ryu that pointed it out a few weeks ago).
Oh, I see, thank you. Edited the answer.
muljostpho May 21, 2021 @ 10:03pm 
Originally posted by luizpedronovak:
Note that reducing the pet clones HP will make them die much faster, so your clones usage will increase by a lot.

On this note, I could be wrong of course since this is just based on a bit of my own observations (not on any calculations on what we should actually see) but it seems as if the overall average rate that they gain levels is about the same regardless of how you set up the pets' physical stat (HP) in that ratio. Low HP for quick low-value kills or high HP for slow high-value kills or anywhere in between... It doesn't seem as if any particular approach performs any better than the others so long as enough clones are left on them to last however long you're going to leave them training for. Important part is the balance between mystic and battle.

I prefer a slow / low-maintenance approach myself, but it seems like a lot of players prefer the fast approach?

But yeah, those pet training upgrades all stack with each other pretty nicely. Overflow allows them to gain multiple levels at once if enough xp is gained from defeating a clone. (Otherwise the gain is capped at +! level at a time and they're wasting any extra xp that was earned beyond what that one level needed.) And the auto mode reapplies half stats (whether you have the regular version or the custom version) to each pet every time that pet levels up.

How much growth the pets have will significantly affect what kind of numbers you'll be seeing since the stat gain per level scales with growth, but throwing my numbers out for an example while I'm rebirthing right now anyway...
* 71 unlocked pets with 4.292M total growth between them all (biggest pet = about 83.0k growth, smallest pet = about 24.4k growth)
* creating bonus in RTI has about 165k permanent levels
* default stats near the start of a run before I even start leveling any of the pets up are worth physical/mystic/battle pet multis of about 14.4k% (and a creating multi of 24.79% as soon as that first becomes non-zero from RTI's time scaling)
* my custom setting is 550/550/550 (a mere 250k clones (75M cap, so 250k is pretty small in comparison) can work unattended for quite a while with that)
* after roughly 10-15 minutes of leveling (more like 13 to be more precise), the pets' levels are between 6100 to 1900 and they're providing multis of about 61.2M% for physical/mystic/battle (and 1.370M% for creating)

Maybe in another run I might switch my custom setting to 5/550/550 and update with numbers from that run for comparison. Do a simple re-check of my previous observations.
Last edited by muljostpho; May 21, 2021 @ 10:04pm
Fel May 22, 2021 @ 2:43am 
Low HP combined with auto half stat gives significantly better results than high HP.
It is especially true if you don't have the overflow for exp.
At 1 for HP you get a whole lot more exp per tick, especially with the new system from a few updates ago that allows multiple clones to die in one tick.
starwol May 22, 2021 @ 3:04am 
Originally posted by Fel:
I hink the sweet spot changed from 666/555 to 556/550 (it was Ryu that pointed it out a few weeks ago).
You can also find this info in-game too via Pets > Pet Stones Trade > Config Half Stats ("For a fast leveling speed without your pets dying, set it to:1, 556, 550").
muljostpho May 22, 2021 @ 4:15am 
Originally posted by Fel:
new system from a few updates ago that allows multiple clones to die in one tick.

That's a thing? I missed that change and never even thought that it was something that was going to change. (checks game) Huh, yeah, that can happen now. (Not with the health I was giving them, of course. That ratio defeats them one by one.) Neat.

EDIT: from the Feb 1, 2020 patch notes:
The calculations for pet leveling is now done only twice a second instead of 33 times to reduce lag. Improved the calculation here that multiple shadow clones can be killed in the new one half second tick. This means people with overflow might level their pets a bit faster now, people without it, and higher growth pets, slower. And the heavy lag on rebirth with many pets should be gone.

Huh... multiple clones per tick, but down to 6.06% as many ticks per second... would need it to defeat at least 17 clones per tick to technically be at least some improvement over the old way... (checks game again) I seem to be getting somewhere around... 36 clones taken out each tick? Okay, this is no joke then.
Last edited by muljostpho; May 22, 2021 @ 4:39am
Fel May 22, 2021 @ 4:24am 
I think it was a year ago or something like that, it isn't very noticeable at high clone HP but with low HP you need a significant amount of clones to take full advantage of it.

I am using about 50k per pet, it gets my hydra (pet that others need to surpass before leaving the growth campaign) to about 300k stats in about the same time it takes me to reach my clone cap.
muljostpho May 22, 2021 @ 9:03am 
Originally posted by muljostpho:
How much growth the pets have will significantly affect what kind of numbers you'll be seeing since the stat gain per level scales with growth, but throwing my numbers out for an example while I'm rebirthing right now anyway...
* 71 unlocked pets with 4.292M total growth between them all (biggest pet = about 83.0k growth, smallest pet = about 24.4k growth)
* creating bonus in RTI has about 165k permanent levels
* default stats near the start of a run before I even start leveling any of the pets up are worth physical/mystic/battle pet multis of about 14.4k% (and a creating multi of 24.79% as soon as that first becomes non-zero from RTI's time scaling)
* my custom setting is 550/550/550 (a mere 250k clones (75M cap, so 250k is pretty small in comparison) can work unattended for quite a while with that)
* after roughly 10-15 minutes of leveling (more like 13 to be more precise), the pets' levels are between 6100 to 1900 and they're providing multis of about 61.2M% for physical/mystic/battle (and 1.370M% for creating)

Maybe in another run I might switch my custom setting to 5/550/550 and update with numbers from that run for comparison. Do a simple re-check of my previous observations.

Okay, trying that again...
* running custom setting 1/555/550 this time, probably going to need to dump many millions of clones on them so they can stay active for 10-15 minutes without too much maintenance
* after about 6-7 minutes in I'm already blowing past the physical/mystic/battle numbers I mentioned before
* after giving them that 10-15 minute leveling time, the pets' levels are between 9000 to 3000 and they're providing multis of about 87.6M% for physical/mystic/battle (and 1.998M% for creating)

Side notes:
* In the 550/550/550 trial, I had toggled 8 pets that are in RTI to join in the leveling, and I forgot to do the same thing for the 1/555/550 trial.
* On the 550/550/550 trial I had forgotten that I had 3 of the pets crafting so they did not join in the leveling, and I did remember to include them in the 1/555/550 trial.
* So overall that's 5 fewer pets that were included this time and they still performed better anyway.
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Date Posted: May 21, 2021 @ 7:06pm
Posts: 9