Idling to Rule the Gods

Idling to Rule the Gods

egeslean05 Jun 14, 2019 @ 4:37am
1000 Clones Challenge
If this is covered in another thread, I couldn't find it.

What sort of stats should I have, at minimum, to start doing this challenge? What (and how many) challenges should I have completed before attempting to do this challenge?
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Showing 1-10 of 10 comments
Fel Jun 14, 2019 @ 4:55am 
At the very least you will want to have completed god skip challenge (GSC) and have lot of crystal power so crystal power challenge (CPC) helps quite a bit.
Many challenges can make it a bit easier, all achievements challenge (AAC) helps by increasing the multipliers you get from trainings and monsters, no divinity challenge (NDC) gives you a higher base for your divinity generator, double rebirth challenge (DRC) and clone buildup challenge (CBC) give you 100 levels on each might (so there is no need to waste your low clone count on might at that point).
P baal challenge is slightly weird with 1KC because it raises the cap on the monument upgrades, so it will help a lot if you can afford them but not so much if divinity or build speed are your limiters.

It is also important to have a lot of GP invested in physical and mystic since when coupled with a high amount in crystal power it allows you to defeat a few more gods.

For specific amounts, I will only give you what I am trying to get before diving into it, more experienced players will probably correct me if I made big mistakes.
I am trying to reach 30k BS (just the part from GP) and 25k-30k CP as well as 5k GP between physical and toughness.
sfnhltb Jun 14, 2019 @ 6:55am 
I guess nothing much is essential apart from 1 capped trainings and a decent effective build speed (whether from spending GP or building up crystal power) - so you can get at least some monuments built even with a small amount of clones (I generally only make Statues and Gardens and their upgrades during 1kCs). Some of the pet enhancements like xp overflow and customizable half stats can be helpful in getting your pets up to a reasonable level with such few clones available to train them with.

There are lots of other things (as mentioned by Fel above mainly), each of which will move you towards killing more gods in each rebirth, and eventually reducing the amount of rebirths you need to clear and then reduce the time it takes to do each challenge, but I wouldn't consider any of them essential (though GSC does have a double effect - doubling your stats via the crystal power boost to spare GP while also increasing your effective build speed, possibly substantially depending on how much of it comes from GP spent and how much from past CP earned).

The other aspect I always try to consider is which challenge series are helped by having the 1kCs done, and whether you plan on doing them soon, otherwise it will probably be better doing something else first. The three I can think of that are most likely to benefit from 1kCs are TMC (obviously), NRC (probably not going to be on your radar for a while yet) and PBC (especially the later rebirths). The other thing is you tend to need quite a lot of clones to make 1kCs useful - as unless you can spare a few million to the might tab, or are on a fairly long rebirth cycle, you probably aren't going to gain much over the free levels you get from DRCs anyway. Personally I didn't find I put clones on the might tab with any regularity until I had 10m or more.
egeslean05 Jun 14, 2019 @ 8:28am 
Thanks for the replies.
From you two have said, I have a ways to go before I'm prepared for it.
Time to get cracking on even more Challenges XD
muljostpho Jun 14, 2019 @ 4:36pm 
The wiki mentions 100k+ total might and 10k+ build speed (which I think has been what the wiki has been stating since before crystal power was a thing) as well as having all the DRCs completed and having unspent GP providing bonuses. It mentions Might-unlock length runs (about 95 minutes) as what you'll be doing.

Of course, the bigger your stats are when going into it (and high pet stats might help as well) the easier it'll be and the faster you might be able to complete them. (Like maybe the first few rebirths, at least, can go much faster than Might-unlock and still make significant progress.) Any numbers anyone gives you for this are rough guidelines, not hard rules. I'd imagine that the wiki's numbers are probably just generally aiming for any completion time under 24 hours as the goal.

For whatever it's worth (I make no claims to playing optimally), looking back at my old posts in the "Show Me Your Stats" topic here... It looks like I did my first 1KC with somewhere between 16k-20k BS, 19k-24k CP, and 543k-659k total might. Also, 50 DRCs completed and between 23-26 GSCs completed. No CBCs though. (I still haven't actually done any CBCs. Tried one once and thought that it was taking too long so I loaded a backed up save and haven't yet gone back to them.) I also had 20-21 pets with between 216k-246k total growth.

I apparently didn't make note of my best 1KC completion time after my first 5 1KCs... But after 10 1KCs (and gaining another 5k BS and 4k CP, and having my pets gain almost 30k more total growth) I made note of my best 1KC time being just under 8 hours (7:52 to be more exact).

Originally posted by sfnhltb:
The other aspect I always try to consider is which challenge series are helped by having the 1kCs done, and whether you plan on doing them soon, otherwise it will probably be better doing something else first. The three I can think of that are most likely to benefit from 1kCs are TMC (obviously), NRC (probably not going to be on your radar for a while yet) and PBC (especially the later rebirths). The other thing is you tend to need quite a lot of clones to make 1kCs useful - as unless you can spare a few million to the might tab, or are on a fairly long rebirth cycle, you probably aren't going to gain much over the free levels you get from DRCs anyway. Personally I didn't find I put clones on the might tab with any regularity until I had 10m or more.

Don't forget DMC. DRCs and CBCs and 1KCs and the first run of 1KBHC all help to improve the best score within your reach in the DMC.

Also don't forget PMC, especially the later ones since it requires more and more every time. If you can level the "Powersurge+" Might ability faster you can more quickly reach a point where capping the Powersurge feature is possible with however many clones you've got available to use, which can speed up the growth of the stat which the challenge wants you to build up.

Of course the PMC is also something that's likely not on the radar yet for a newer player.
Last edited by muljostpho; Jun 14, 2019 @ 5:34pm
TanisX Jun 14, 2019 @ 5:22pm 
For me increasing building speed + chakra pills v1 lowered total time for 1KC the most. At around 60k bs and with a chakra pill I could create a divgen and 2 Temple of Gods with 2 upgrades in under 30 min rebirths after unlocking weathers.
starwol Jun 15, 2019 @ 4:40am 
There isn't really anything stopping you from doing it whenever, it's a matter of is it efficient to do so or not (i.e. does the benefit of doing it now compensate for it being a faster clear when done later). I did my 1KCs and NDCs in tandem (well still got to finish the NDCs) and my fastest 1KCs came in at sub-5 hours and were about an hour faster than NDC (strategy was something like start with a couple of sub 30 minute runs then switch to might runs) but such times required a fair bit of active play. I did eventually have >100k BS for 1KBHC entry requirements.

One thing I did notice however was the divinity generator can be useful before obtaining any upgrades if you have the FSM pet. It is a small aspect and in practical terms probably makes no difference to clear times anyway so shouldn't influence what you use a pet token for but it was neat to notice.
muljostpho Jun 15, 2019 @ 6:30pm 
Well, FSM breaks the notion that the add2 button on the divgen is a zero-gain before you get any gain upgrades built. (Without FSM, clicking add2 pays 2x for however much you're able to fill it, then you get 2x back. With FSM, you click add2 and pay 2x but then you get better than 2x back. Right now I'm looking at it at the start of a run: 19.1% bonus from FSM, no upgrades on divgen, for 100 billion converts/s I get 238.208 billion divinity/s. That's 2.38208x that I get back.)

But hopefully you're not actually using the add2 button there. Even if it's technically getting you a small profit thanks to FSM, using fill2->drain->add still bypasses the extra cost of add2 for just a few extra clicks anyway. Better profits at the cost of a few extra clicks. I think it still takes a few levels on the gain upgrade before the add2 cost can start to be thought of as trivial.
Last edited by muljostpho; Jun 15, 2019 @ 6:33pm
BlueBiscuit85 Jun 18, 2019 @ 5:40am 
I assume every NDC makes that add2 button more beneficial as well. Or does the 3% not help there? Like is it shoving straight divinity in there or creating something and filling her up?
Fel Jun 18, 2019 @ 5:43am 
I don't know if this was changed but at one point NDC made it require more worker clones to feed the generator (since they are feeding a specific amount of stone but the generator was filled less since those stones were worth less divinity each).
sfnhltb Jun 18, 2019 @ 5:55am 
I think the NDC doesn't help there, it just costs 2 divinity per 1 divinity added to fill that bar using the Add2 button (based on the tooltip) it doesn't simulating buying stones or anything like that (unlike Fill2).

As per muljostpho I would suggest any time you are using the Add2 button the extra cost should basically be irrelevant anyway, given it is only saving a few mouse clicks. Generally when I am first starting the DivGen I wouldn't use it (unless I already have tens of millions of clones by the time it unlocks, like in a UPC or NRC), the rest of the time, for example it if ran out while distracted doing other stuff but when gain is in the 100s or 1000s and the cost is less than 1% (or 0.1%), of the first 9% of the capacity you are refilling (assuming you Fill2 at the same time) then may as well use it.
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Date Posted: Jun 14, 2019 @ 4:37am
Posts: 10