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As for making Galaxies, they're used to make Universes and Black Holes, of which are needed to complete certain challenges. Upgrading the Div Gen alot will help get the divin you need faster, but it will still take awhile. Making Galaxies and Universes are really only worthwhile if you're planning to do long rebirths.
There is no secret though, high creation speed helps a bit, but most of it comes from build speed and clone count (having high stats does help a bit to black bar the "fight" tab).
Clearing the "no divinity" challenge can obviously help quite a bit too, especially if you capped it.
Obviously you want your divinity reactor really high level (25+ is recommended for the universe, so 15+ should do?), and have enough clones to constantly beat down the 3 ultimate beings you should have unlocked for extra divinity.
Having enough pets you can train and send on the divinity campaign can also help quite a bit.
As for tips, you should read on the "ultimate universe challenge" as it even gives specific numbers for creation count and such to help speed it up.
Creation count can help bypass that restriction in a way, since if you have cc = 3 then every time the creation bar fills up you gain 3 of that creation all at once. (Plus the materials that go into making those 3 would be less than the materials it would have taken to make them individually. There's a bit of a discount built into how it functions.) There's a slider to customize your creation count anywhere from 1 to the highest cc you've unlocked (or using "next at" settings seems to automatically treat it as being set lower to avoid creating more of the final product than you ask for), although it should be noted that clones, light, and stone always produce at your maximum creation count (since they have no cost to worry about).
The divinity generator can have any random creation thrown in by you manually to keep it fueled up for a little while, but its real power comes to life when you set it up with some automation (worker clones on the generator, massive stockpile of spare stones for them to shovel). Because when it's filled to capacity the workers that you've got shoveling stones into it suddenly become a booster on the amount of divinity that it produces. You don't get that bonus if you let any of the capacity get used up without instantly refilling it. You may still need to buy more stones occasionally but with a large enough pile it can be several hours before you're at risk of using them all up.
Three things are important to level up to make your divgen capable of supporting those higher end creations (and the Black Hole monument+upgrade that you can make when you have a bunch of galaxies and universes). You want "divinity gain" and "converting speed" from the divgen's upgrades ("capacity" shouldn't need to be upgraded at all unless you want a bit more leeway between when the stockpile of stones runs out and when the generator finishes off the rest of what it had stored up (the permanent capacity boost from reaching a new highest god killed should be good enough)) and you want "clones on divinity+" from the Might tab so that your worker clones can keep up with the faster production that comes with the speed upgrade.
Edit: Oh, yeah, building speed helps with making the divgen upgrades quicker, I guess? Yeah, that makes sense. I kind of forgot that point and primarily thought of how building speed helps make monuments and monument upgrades quicker.
Anyway, you'll get the hang of dealing with the divgen and you'll be rolling in the quadrilllions (or even quintillions) of divinity before too long. For reference, I'm sure that others may have managed this in quicker times than me but my record so far for my personal fastest BHC is about 26 hours. That's the challenge that asks for 1 Black Hole (which costs a bunch of galaxies to make) and 1 Black Hole upgrade (which costs a bunch of universes to make). That's how powerful the divgen can get.
Creation Count rising gets you better average discounts on the cost of building creations (whether using less manually made input creations, or needing to buy less with divinity), and makes it more feasible to build more of the inputs manually (thus benefiting from the creation count discount more times). Creation speed also makes it easier to build more manually within a reasonable time.
Pretty much all the challenges will help as well (although some won't be possible at your stage of progress), whether it is indirectly like with UBCs and AACs that let you kill more P Baals per rebirth, or directly with challenges like NDCs which increase the DivGen and reduce your autobuy cost.
So it kind of depends where are you more broadly progress wise how hard/slow they are to make - I have just rebirthed into a new AAC and after an hour (just after killing the first UB) I could create about 6 or 7 galaxies, but that is with around 9 million clones kickstarting the DivGen to 40/40 or more already (it reaches around 200/200 for me by the end of an AAC), as there isn't much else for clones to do while waiting for Might to unlock (well, there is monuments, but they come after you have secured your divinity income to pay for their construction).