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Linux version crashes on launch with Steam runtime
The game crashes on launch when using the steam runtime and I get a core dump. Backtrace shows a udev_device_unref call followed by a libmono call and an abort(). Using the system libraries allows the game to start. I can start a game and it runs well.

OS: Fedora 32 x86_64
GPU: NVIDIA 1660 Ti
Originally posted by MASTAN:
Solution found from the similar problem of another game: set launch options to
LD_LIBRARY_PATH="" %command%
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Showing 1-7 of 7 comments
Dodok Sep 25, 2020 @ 6:41pm 
Same problem in opensuse, you have to open manually from the files for it to work.
flazm  [developer] Sep 26, 2020 @ 1:16am 
Thanks for letting us know! Unfortunately, the game is built on quite an old version of unity engine, so some problems can arise on specific Linux systems. Glad you managed to run the game. :sgc4n:
Ronald McFondle Sep 26, 2020 @ 9:48am 
Originally posted by flazm:
Thanks for letting us know! Unfortunately, the game is built on quite an old version of unity engine, so some problems can arise on specific Linux systems. Glad you managed to run the game. :sgc4n:

Unfortunately it isn't a great workaround. Running the game outside of steam does not allow a controller to work.
flazm  [developer] Sep 26, 2020 @ 12:33pm 
Sorry to hear that. Unfortunately, we can't easily fix this problem from our side. So if you find any solution would be great if you can share it.
Remix Squall Sep 26, 2020 @ 5:54pm 
Same problem in MX Linux
Ubuntu 18.04 here, works perfectly.
The author of this thread has indicated that this post answers the original topic.
MASTAN Nov 23, 2020 @ 1:30am 
Solution found from the similar problem of another game: set launch options to
LD_LIBRARY_PATH="" %command%
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Showing 1-7 of 7 comments
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