Stellar Tactics

Stellar Tactics

Stellar Tactics  [developer] Aug 16, 2019 @ 1:33pm
Progress update - Crafting and ship interiors
I’m posting a work in progress video today that shows the salvaging portion of the crafting system which is nearly complete. I still have a bit of work to do on the UI and balancing. The video also shows the first completed ship interior for the boarding system. More details below.

https://youtu.be/Dy3GbDkl2Vg
Crafting requires components and the salvaging system lets you mark items in your inventory, stash and cargo hold for disassembly. As you disassemble items, you will gather crafting components and the finishing items you will need to craft equipment for your ships and crew.

You can salvage items anywhere. That is, you do not need to travel to a salvaging station to break items into component parts. Initially, I was going to make this a static salvaging station that would be on your ship and stations. I felt it would be a lot more useful if you could do this at any time, clearing inventory of excess equipment and vendor junk items. Crafting material storage is infinite so you won’t need to worry about max inventory for these items.

Equipment – When disassembling equipment, you will gain salvaging experience, component parts, finishing items and progress towards learning a locked crafting schematic for that item time (based on the quality of the item).

Junk items – Junk items generate finishing materials. These will be used in the finishing stage of crafting to assign stats, weapon min/max damage values, and other bonuses to equipment. In general, crafting an item can result in a finished item with bonuses and stats that are better than any item you can buy or find in the game.

I’ll be starting on the crafting portion of the system next now that I can generate crafting components. This will take a while and I hope you all enjoy the system when it’s finished.

Ship interiors are being worked on. These interiors will be used for a number of purposes:
  • Boarding: Disable a ship and enter through the airlock. Various doors to be hacked, hostile enemies defending their ships and objects that need to be repaired – not to mention loot and the ability to sell these ships for profit.

  • Missions: There will be a number of missions that may pop up as a communication from a disabled ship, rescues and a few other scenarios that will require entering other ships.

  • Your home: Ships will serve as a place to store goods, interact with the crew and craft items.

That’s all I have for now. Thanks as always for supporting Stellar Tactics!
Last edited by Stellar Tactics; Aug 16, 2019 @ 1:33pm
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Showing 1-15 of 42 comments
orinfiretouch Aug 16, 2019 @ 1:48pm 
Vid looks awesome. So looking forward to the crafting system.
Marcus Aquila Aug 16, 2019 @ 1:52pm 
Nice work!
Scribe Aug 16, 2019 @ 5:53pm 
That looks like it would have been some very complex coding to do that kind of system plus have it interface so intuitively.
limecooler Aug 17, 2019 @ 2:50pm 
Great job Don, keep up the effort, I look forward to what you are doing.
glen.w.kelly Aug 17, 2019 @ 8:13pm 
Looks very good, I stopped playing a while back as I wanted to wait until more functionality was added. From the looks of it I might start playing again when this is added.
Last edited by glen.w.kelly; Aug 17, 2019 @ 8:14pm
VeiL Aug 17, 2019 @ 8:50pm 
Is Don! Is good!
Cyzar Aug 18, 2019 @ 3:18pm 
Wow, looks great! Can't wait
GuildOfCalamity Aug 18, 2019 @ 3:50pm 
Love the new additions!
Stellar Tactics  [developer] Aug 23, 2019 @ 2:56pm 
Thanks all. Not as active on the forums for the last few weeks and likely even less so over the next few as I continue working on the crafting system and the new ship interiors - primarily the crafting system. Crafting is fairly complex and touches everything in the game so it will take some time to get right.
petersly Aug 24, 2019 @ 2:04am 
The game really shows promise of true classic - good luck.
Flippy Aug 26, 2019 @ 10:03pm 
I missed this until now. This is really great.

I am wondering if i missed any character customization updates like portraits.
skiiwa Aug 27, 2019 @ 1:06pm 
OH!!! Heck Yea!
tomd237 Sep 7, 2019 @ 10:50pm 
I just sunk 6 hours into this gem since I bought it today. Fantastic work! I'm hyped to see usecrafting system.
DARI Sep 8, 2019 @ 3:38am 
very nice game - maybe you can add a smal QoL change:
-remove the "end conversation" dialog of every vendor - or show them just one time and then never
-hotkey for the rotation of a character view direction (in and out of combat - to see whats down the hall)
-make friendly fire apply to everyone including enemies (a scavver shoot over his two dogs in line , while shooting back at him i hit the dogs)
-maybe reduce the chance for "critical hit the head for 0 (zero) damage
BigRowdy Sep 9, 2019 @ 5:04pm 
Looking forward to this.
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Date Posted: Aug 16, 2019 @ 1:33pm
Posts: 42