Surviving Mars

Surviving Mars

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I'm bored. Bring tower defense mode
Not something crazy with relentless waves of enemies, but really, this game lacks pacing. Add a 'military aspect' to it please. Lets have some Russian attack my US base, or the reverse, whatever.
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Showing 1-15 of 18 comments
Greenbell May 15, 2019 @ 9:53pm 
Not sure if what you are suggesting is what the game needs, but you have a good point. Even Cities: Skylines has the natural disaster DLC.
WoBra May 16, 2019 @ 12:54am 
Why must in every Games anything have to do with Millitary or War? The Game is Perfect so it is, nothing to Change!
BladeofSharpness May 16, 2019 @ 12:59am 
The game is not perfect, the game is boring after a while. As for the mod you speak about, it is far from being a complete military experience.
Richon May 16, 2019 @ 1:50am 
Originally posted by BladeofSharpness:
The game is not perfect, the game is boring after a while. As for the mod you speak about, it is far from being a complete military experience.
Sounds like this ain't your game.
JuggernautOfWar May 16, 2019 @ 4:09am 
This is meant to be a mostly peaceful construction and resource management simulation. I would like more threats to contend with, but in the form of the harsh Martian environment. Dealing with societal problems would be a nice addition too, such as revolts, mutinies, public health issues like plague, and so much more. As it is currently the game does get a little stale after you've got a fully self-sufficient colony and completed the randomly chosen story.

On a fairly unrelated note, OP if you're interested in a good tower defense game I highly recommend X-Morph: Defense.
Last edited by JuggernautOfWar; May 16, 2019 @ 4:11am
Buntkreuz May 16, 2019 @ 8:04am 
Originally posted by WoBra:
Why must in every Games anything have to do with Millitary or War? The Game is Perfect so it is, nothing to Change!
because its part of humankind.
It shouldnt be and i think its the way of idiots not being able to come up with better solutions to problems, just to be clear on that.
But it is part of pretty much everything we do.
Im sorry but no one should be so blue eyed believing that colonizing mars wouldnt have any military meaning or consequence at all.
t has, a lot in fact.
Every science project you complete has a potential military use.
The placement of a colony on another planet or moon has a potential military use and meaning.
As does everything surrounding all of that have a meaning. Whether its used as propaganda ("we did it first" or "our hero of nation X accomplished goal Y") or simply to be used in diplomacy to pressure deals.
I think military at least could but maybe should be a part of the game.
Not necessarily something you have to focus around, but think about and consider.
The game already has partial aspects of that, so why not also have military conflicts.

In fact everything would potentially lead to a military conflict anyway. Unavoidable.
Colonizing mars and terraforming it comes instantly with the question of independency from earth.
Sadly people often identify with a nation. Its dumb, but many do. So obviously there would be people identifying with mars as their homeplanet and so demanding independency to feed their nationalistic view.
Actually the scenario depicted in The Expanse is a very likely scenario.
And history showed that similar scenarios already happened the same way.
Last edited by Buntkreuz; May 16, 2019 @ 8:10am
Dice T May 16, 2019 @ 11:19am 
Originally posted by BladeofSharpness:
The game is not perfect, the game is boring after a while. As for the mod you speak about, it is far from being a complete military experience.

Not every game was meant to appease you. If you want a military game, why are you playing a colony simulator that has never been advertised as anything but?
Dice T May 16, 2019 @ 11:21am 
Originally posted by Wooden King:
Originally posted by WoBra:
Why must in every Games anything have to do with Millitary or War? The Game is Perfect so it is, nothing to Change!
because its part of humankind.
It shouldnt be and i think its the way of idiots not being able to come up with better solutions to problems, just to be clear on that.
But it is part of pretty much everything we do.
Im sorry but no one should be so blue eyed believing that colonizing mars wouldnt have any military meaning or consequence at all.
t has, a lot in fact.
Every science project you complete has a potential military use.
The placement of a colony on another planet or moon has a potential military use and meaning.
As does everything surrounding all of that have a meaning. Whether its used as propaganda ("we did it first" or "our hero of nation X accomplished goal Y") or simply to be used in diplomacy to pressure deals.
I think military at least could but maybe should be a part of the game.
Not necessarily something you have to focus around, but think about and consider.
The game already has partial aspects of that, so why not also have military conflicts.

In fact everything would potentially lead to a military conflict anyway. Unavoidable.
Colonizing mars and terraforming it comes instantly with the question of independency from earth.
Sadly people often identify with a nation. Its dumb, but many do. So obviously there would be people identifying with mars as their homeplanet and so demanding independency to feed their nationalistic view.
Actually the scenario depicted in The Expanse is a very likely scenario.
And history showed that similar scenarios already happened the same way.

Looks like someone unlocked the straw man in the game.
Claus May 16, 2019 @ 5:14pm 
Originally posted by JuggernautOfWar:
This is meant to be a mostly peaceful construction and resource management simulation. I would like more threats to contend with, but in the form of the harsh Martian environment. Dealing with societal problems would be a nice addition too, such as revolts, mutinies, public health issues like plague, and so much more. As it is currently the game does get a little stale after you've got a fully self-sufficient colony and completed the randomly chosen story.

On a fairly unrelated note, OP if you're interested in a good tower defense game I highly recommend X-Morph: Defense.

Peaceful is the right word, but i'm falling asleep in the beginning before domes, also i between domes, the game neews more content.
ops May 16, 2019 @ 5:33pm 
to satisfy/encourage the ♥♥♥♥ erectus amongst us.

mebe a militia/national guard ? (optional dlc)

Who needs to spend bazillions onna miltech when any fool w a wrench ora crossbow ora hatchet ora poison potion can kill a dome and most who sail in'er. what happens ifn sumbeatchn goofball blows a fuel refinery/depot or a fuelled shuttle on the pad.

So, mebe a buncha black ops units ? (optional dlc)
Last edited by ops; May 16, 2019 @ 5:48pm
L-laine May 16, 2019 @ 9:10pm 
This game needs a expansion for space related stuff. Like mining mars moon or declaring independence from earth causing some sort of war between the planets or setting up interstellar travel etc.
Dice T May 17, 2019 @ 12:16am 
Originally posted by Richon:
Originally posted by Wooden King:
He tried to lure the commenter with claiming that this game doesnt need military and if someone would think thats a good idea, the game is not for that person.
In other words, he made a factual statement that a product which does not provide the desired result might not be suited for the consumer who desires said result. That's not a "no true scotsman." Now, had he said, "nobody who enjoys Surviving Mars thinks it needs military" you'd be right in crying "no true scotsman." But he didn't. He simply attempted to ascertain why someone who likes military-oriented games would buy a game with no advertised military features and then wonder why said game did not possess said features.

Imagine I bought a subscription to World of Warcraft and then wondered why an MMORPG didn't have more single-player city-builder content. Someone asking me why I invested in an MMORPG if what I wanted was a single-player city-builder is not guilty of a "no true scotsman."

Perhaps, instead of attempting to invalidate valid questions by crying "fallacy" when no fallacy exists, you should explain why this game needs military aspects.

Yeah, you get it, Richon. But WK won't, because he just wants to argue for the sake of arguing. Pointing out that someone is trying to jam a square peg into a round hole is not a fallacy of any kind.
Gokki May 17, 2019 @ 4:18am 
You could do a TD but instead of shooting it's in a spaceport where you have to sort through cargo, baggage and people and prevent anything from reaching the Complaints Office and Lost&Found
Buntkreuz May 17, 2019 @ 6:28am 
To bring it back to the original topic:

"ops" has a point (although i had a hard time figuring it out).
The game could certainly get a DLC focussing on special operations and information war using propaganda tools, providing espionage etc.
So more of a cold war scenario than a warfare scenario. Would fit the theme, not turn the game into something it isnt while also stepping up the tension a bit.

Also everything L-laine said sounds superb. And partially that already was my view on it aswell.

Originally posted by Wooden King:
Colonizing mars and terraforming it comes instantly with the question of independency from earth.
Sadly people often identify with a nation. Its dumb, but many do. So obviously there would be people identifying with mars as their homeplanet and so demanding independency to feed their nationalistic view.
Actually the scenario depicted in The Expanse is a very likely scenario. So why not making it a DLC?
Last edited by Buntkreuz; May 17, 2019 @ 6:29am
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Date Posted: May 15, 2019 @ 8:25pm
Posts: 18