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Filtering can be a good thing or totally work in the opposite of your intentions.
Its why I developed the Incubator Mod. Link below.
The best way I work with filters is to avoid them at all costs unless absolutely necessary.
Lets take your example or two domes connected to a child dome.
A better way of doing this exact model of birthing is to create that child dome large enough to hold some nurseries, some schools, some playgrounds, and maybe even a university, but the university is optional if the child dome is connected to a dome with a university.
The incubator mod will control birth rate by limiting all births to the maximum open slots of a nursery in a dome nominated as the Incubator dome. This way you do not need to restrict any birth controls on any dome.
Add a filter to the incubator dome to not accept middle age and above. Also add a filter to toss out any colonist with a specialty.
Any colony wide births will automatically send their children to the incubator dome.
There they will grow up in the nursery, go to school and if available go to university.
Once trained or reaching adulthood they will leave as long as there is both a home and and a job in another dome. That is key.
In the incubator dome you must have a one to one or more relationship to nursery slots and apartments. So if you build several nurseries make sure you count how many slots you have and then build enough housing to hold them plus a few extra.
You can do all this without the mod, but it will require you to micro manage the children a bit.
Here is the mod, read the guide. Check out my setup example.
https://steamcommunity.com/sharedfiles/filedetails/?id=1438832844
https://steamcommunity.com/sharedfiles/filedetails/?id=1578090107
Set up the kiddy dome which draws in kids.
A university dome which draws in unspecialized.
Set work domes to draw in specialists.
Finally set up a seniors dome.
This way when a kid is born they go to a kiddy dome. Then when they grow up they are drawn to the university dome. Then when they graduate they will be drawn out of the university dome to work somewhere. Then when they get old they are drawn to a seniors dome to free up space in the worker domes.
@ Promethian & SkiRich - Yes the domes to either side have at least one University each & available housing slots (my thinking was that these would act as magnets for the unspecialized Youth, but no dice
FWIW - I have Universities in almost all the domes and use the NASA Education System mod to re-educate Specialists if my needs change. For example, in early game, I had one or two Renegades per dome wrecking havoc until I trained Officers (guards) & built Security stations. But since then, I haven't had a Renegade in over 100 Sols & retrained the Guards into other professions long ago. Also, the NASA Ed Sys mod has the ability to 're-educate an Idiot into something useful - I was so tired of them taking down my power grid by breaking the reactors)
Am enjoying the game so much, but the learning curve can be tough at times.
If you have your kiddy dome directly connected to the university dome you are giving them the option to attend the university without moving. Thumbs up will still make them move but if you haven't been using the filters then they will stay where they are.
This is pretty annoying, there are various ways to manage it without mods, for example adults eventually become seniors and can be directed into a seniors only dome, that frees up slots for other citizens to move around. What works best is using filters sparingly and being tolerant of a bit of sub-optimality, I find normally 80-90% of colonists end up in the proper place.
It's not necessarily bad if youths stay in the children dome, that means there no residence for them to move to, and probably no job either.
I've been taking advantage of the thumb up / down pretty liberally in my domes
Also, try to keep at least one Apt bldg (per dome) mostly empty to encourage migration, but it's a challenge with growing population.
I'll take all of the above into consideration as I adapt my game play - much appreciated
When they're not being forced by thumbs up, specialists will gradually migrate to the proper residence and job, it's slow and only works 90% but it's better than trying to micro-manage too much with thumbs up.
Thumbs down can be used more aggressively. For example there's no harm in thumbs-downing engineers from a dome with no factories - engineers wouldn't prefer to move to such a dome, but homelessness could force them too if not for the thumbs down.
Thumb down martianborn in your tourist dome to keep its housing open as well. Birth rates are high enough you should never need to import people after a certain point so it'll block everybody eventually.
Permanent thumbs up works for child and university (unspecialized) domes as well.
Also you can connect your kiddy/uni/senior domes to a bigger dome with all the services. They will travel. Or you can put some services in the specialized dome and have a connected dome provide the workers. I do that with food distribution since its small and its easy to underestimate just how much you need. I also put a casino in the tourist dome since the tourist trait gives them a gambling interest.
I'll rethink the whole Thumbs up/dn thing, too - Cheers
Once its set up tourists are profitable if a bit micro heavy. They effectively turn food, fuel and a dome's worth of maintenance into money. It makes the tech and breakthrough that increase maximum passengers valuable. My current game I can haul over 30 people per trip.
This is a great gameplay strategy for tourism. Nice post.
They'll also leave when they get earthsick which takes only 1-3 sols depending how badly you neglect/abuse them and there are NO negative consequenes to this, you don't have to refund the $10mil, 2 new tourists still spawn on Earth and best of all each tourist arrives with 5 sols worth of food, but if they leave early you get to eat some of their food (free food!).
Now I'm not trying to imply you should stuff all the tourists into a dome with no services and scant accomidation, but if you were to do this it would be really quite profitable...
Oh yeah and if you have the soylent green breakthrough you can kill and eat half the tourists, as long as you let half of them return to earth it is sustainable.
I agree. Thumbs up should ONLY be used for age groups, like children and seniors. You can use it for a university dome for unspecialized.
Otherwise you end up with ALL scientists (or too many) in a dome with thumbs up for scientists.
If you want to filter for jobs you need to thumbs down the jobs you do not want.