Surviving Mars

Surviving Mars

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*Yuki* Mar 14, 2018 @ 7:21am
what s engine of this game?
is it unity or unreal or something else?
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Showing 1-12 of 12 comments
franklin1k Mar 14, 2018 @ 7:25am 
Pt is a in-house engine of their own creation, written in c++. Mods wi;; be done with Lua 5.3.
Emmote Mar 14, 2018 @ 7:27am 
Originally posted by franklin1k:
Mods will be done with Lua 5.3.
Oh dear god...
Mansen Mar 14, 2018 @ 7:39am 
In house engine from Haemimont based on the last 3 Tropico titles, with a focus on making it more moddable than previously.
Zefnoly Mar 14, 2018 @ 7:59am 
Originally posted by Mansen:
In house engine from Haemimont based on the last 3 Tropico titles, with a focus on making it more moddable than previously.
So it's not gonna run unity like Cities: Skylines?
The_Pastmaster Mar 14, 2018 @ 8:12am 
Originally posted by Zefnoly:
Originally posted by Mansen:
In house engine from Haemimont based on the last 3 Tropico titles, with a focus on making it more moddable than previously.
So it's not gonna run unity like Cities: Skylines?

No.

Got some quotes from my thread regarding this on Paradox Plaza:

Originally posted by Blizzard_Haemimont:
We usually call it "our engine", although our CTO Ivan-Assen pushes us to come up with a proper name every two years or so... Will keep you posted if he is successful this time.

(and no, it is not Unreal Engine, it is a creation of our own)

Originally posted by Ivan-Assen:
Yes, the last games using this were Tropico 5, then Victor Vran. But we keep tinkering with it - Tropico 5 was many years ago now!

Originally posted by Blizzard_Haemimont:
This thread is officially responsible for our new engine name - Sol Engine.

Do you guys like it?
*Yuki* Mar 14, 2018 @ 8:24am 
Originally posted by Ivan-Assen:
Yes, the last games using this were Tropico 5, then Victor Vran
wait, what? Wasnt Victor Vran unity game? Or you misquoted?
The_Pastmaster Mar 14, 2018 @ 8:26am 
Originally posted by *Yuki*:
Originally posted by Ivan-Assen:
Yes, the last games using this were Tropico 5, then Victor Vran
wait, what? Wasnt Victor Vran unity game? Or you misquoted?

That's what the dev said. They kow it better than I do. Never played it.
Archangel Mar 14, 2018 @ 8:30am 
It's the "Sol Engine", they just named it officially. It's their own in house engine.
The_Pastmaster Mar 14, 2018 @ 8:42am 
Originally posted by Archangel:
It's the "Sol Engine", they just named it officially. It's their own in house engine.

Beat you by about 20 minutes. :P
*Yuki* Mar 14, 2018 @ 8:46am 
Originally posted by The_Pastmaster:
Originally posted by *Yuki*:
Originally posted by Ivan-Assen:
Yes, the last games using this were Tropico 5, then Victor Vran
wait, what? Wasnt Victor Vran unity game? Or you misquoted?

That's what the dev said. They kow it better than I do. Never played it.
hmh, weird. Bumped some old thread on victor vran steamforum regarding this. Thanks
Last edited by *Yuki*; Mar 14, 2018 @ 8:47am
MiscOne Mar 14, 2018 @ 8:55am 
Originally posted by Zefnoly:
Originally posted by Mansen:
In house engine from Haemimont based on the last 3 Tropico titles, with a focus on making it more moddable than previously.
So it's not gonna run unity like Cities: Skylines?
unity
god no
Last edited by MiscOne; Mar 14, 2018 @ 1:13pm
The_Pastmaster Mar 14, 2018 @ 10:08am 
Originally posted by *Yuki*:
Originally posted by The_Pastmaster:
wait, what? Wasnt Victor Vran unity game? Or you misquoted?

That's what the dev said. They kow it better than I do. Never played it.
hmh, weird. Bumped some old thread on victor vran steamforum regarding this. Thanks [/quote]

What I found on google.


RPGWatch: The graphics look very good so I was wondering if you could talk a bit about the engine you're using?

Boian: Thanks! We are very proud of how our visuals turned out, and our proprietary engine and toolset definitely helped us achieve this result. Using our own technology allows to us achieve a distinct look and feel with the game and readily move into any direction we choose. At the same time maintaining an engine requires a lot of effort. It's a tradeoff that we've made. A fun fact - this is the same engine that powers the city-builder Tropico 5 and the turn-based Omerta: City of Gangsters.

https://www.rpgwatch.com/articles/victor-vran-interview-319.html
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Date Posted: Mar 14, 2018 @ 7:21am
Posts: 12