3030 Deathwar Redux - A Space Odyssey

3030 Deathwar Redux - A Space Odyssey

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SirBoo Jun 27, 2018 @ 1:05pm
Turret controls
Hi grabbed this in the latest sale (left a very short review to bump the numbers) and am very pleased, really enjoying it. Just one thing that's been bugging me is that I can't seem to find a way to, first, shoot the turret without shooting the front weapon and, second, she only way I've found to control the turret seperately from the direction of the ship uses the spacebar to fire and I would much prefer to use a mouse button, have I missed something somewhere, thanks.
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Showing 1-9 of 9 comments
Max | Crunchy Leaf Games  [developer] Jun 27, 2018 @ 2:10pm 
Hi boo,

thank you so much for leaving a review! We really appreciate it :)

As for the turret, there are a few options, some of which you might already know. First of all, you can set the turret to either aim at your current target or at your mouse position under the game options. Then you can also choose a control scheme of keys/mouse+keys/mouse only.

I'm afraid there's no separate turret/front gun firing in the game yet. We thought about it for some time, but ended up deciding against it, as it would have added even more keys and make the controls more complicated than they already were.

For the controls you are asking about, I think the closest we can currently get is this: Set the turret to fire at the mouse position, and the control scheme to "mouse only". By deactivating "Heading" (the furthest away button of the three in front of your ship) you will be able to turn the ship normally with the WASD keys, and can fire both your main weapons with the mouse.

I hope that helps you to some extent. If all you really want is a main turret-type gun controlled with the mouse, then you can also sell your front gun and use the method I described above to get full mouse control (aiming and firing) for the turret.
SirBoo Jun 29, 2018 @ 2:23am 
Thanks very much for the reply that is closer to what I want. It is a shame though, as not being able to control the turret seperately does make owning two guns a really bad idea because of the risk of friendly fire.

A more complicated control scheme wouldn't necessarily be a bad thing, you would not have to have it as the default scheme and it could even be labelled "Ädvanced Controls". Maybe, Keys to control the ship, space bar to turn mouse control of the turret on and off (switch between mouse target mode and weapon mode, so the weapon doesn't fire when you click on something to target it), left click fire turret, middle mouse button fire front gun, just an idea, I'm sure you have plenty to do already.

Thanks very much again, I am really enjoying the game.

Edit: The only problem with the control scheme you suggested is that when I'm mining, targeting asteroids shoots the weapon, so it's not really usable.

Edit 2: Maybe a simpler way to deal with turrets would be to be able to manually target ships and debris etc by clicking on them with the mouse much like you target asteroids and then you can set the turret to the Target/Front option. (At the moment I can't seem to find a cancel target button (that could be just me missing it though) so the Target/Front option is very awkward to use now)
Last edited by SirBoo; Jun 29, 2018 @ 2:49am
Max | Crunchy Leaf Games  [developer] Jun 30, 2018 @ 6:23am 
Yeah, that would be an option of creating another control scheme with "advanced controls". The problem with this is that we're further splitting the control styles, which are already split 4 ways (keys only/mouse+keys/mouse only/controller) and it becomes more and more difficult to support each of them with the correct tutorial and help screen information.

If we add separate turret controls, that would need to include a proper tutorial and in-game information on how to use it, which could end up being too complicated for most users. We'll think about it some more, but I really can't promise anything in that area, sorry.

About the un-targeting: There is a "X" checkbox at the top right next to the current target display, which you can click to remove the current target. FYI there's still the bug that fires your guns when you click on UI boxes, but we're planning on fixing that for the next update.
SirBoo Jul 1, 2018 @ 9:48am 
Thanks very much for being so responsive on here, appreciate the info on targeting I missed that somehow.

I can't help thinking that a lot of the fans of this game/genre would be pretty used to byzantine control systems already, compared to some of the 3d space sims the controls in 3030 are pretty simple. But obviously you know what is best for your game, I appreciate all your hard work and am very pleased to have found such a gem.
Max | Crunchy Leaf Games  [developer] Jul 2, 2018 @ 1:54am 
Thanks for the kind words :)

And thanks again for leaving the review, we really appreciate it! <3
Optimism Sep 1, 2018 @ 7:45pm 
selling main gun and keeping only turrent gun is a good option i hadn't thought of(i usually don't use the turret at all since it halves damage and i love that OP ion)
Ripcord O' Riley Jan 6, 2019 @ 10:30am 
Originally posted by Optimism:
selling main gun and keeping only turrent gun is a good option i hadn't thought of(i usually don't use the turret at all since it halves damage and i love that OP ion)
I actually use the turret without the front mounted guns. The turret gun gives such a big advantage I didn't see any need for the forward facing gun.
jwarper Jan 7, 2019 @ 9:54am 
Originally posted by Ripcord O' Riley:
Originally posted by Optimism:
selling main gun and keeping only turrent gun is a good option i hadn't thought of(i usually don't use the turret at all since it halves damage and i love that OP ion)
I actually use the turret without the front mounted guns. The turret gun gives such a big advantage I didn't see any need for the forward facing gun.


Definitely use the turret instead of main guns and leave it on the setting to fire at target. It will track and fire at enemies as you maneuver around them without having to turn and face them.
jabberwok Jan 8, 2019 @ 8:34am 
Originally posted by Optimism:
selling main gun and keeping only turrent gun is a good option i hadn't thought of(i usually don't use the turret at all since it halves damage and i love that OP ion)

Old thread, but since it got unburied, I feel like I should mention that I think what cuts weapon damage in half is having two weapons at once (front and turret mount). Having the turret by itself doesn't cause a damage penalty.
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