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Plus even if you want to buy the fancier ones, you have to run off to whatever stations sell them after you get tired of being out of Tactical missiles while watching randomly spawned pirates spit them or better at you.
As for "Don't even need your front gun!" Even with a fancy ship I find I value the front gun quite a lot. Though that is down to a quirk of the physics. Your front gun shots inherit your ship's momentum, while your turret does not.
So if you like using your Afterburner, you will spend a lot of time watching your turret shots drift behind your own ship. Granted you can still win like that, but my preference of the slower rate of fire guns meant I might as well have had an empty turret slot until I splurged for the 500,000 gun, but I still have a cheaper gun in my front slot.
I noticed the absurdly expensive 500,000 credit gun has a large cone to it's fire, along with the most expensive slow rate of fire gun being not 100% accurate. But yeah most of the guns are just a matter of damage. Even if I downgraded to the Sunstroke for personal preference and less "Oh a cop is mad they got in front of my guns, again".
I agree people asking to protect you is annoying, but only because once you have three wingmen protecting you they all to jack **** to a pirate swinging by. "I'll just keep scooping up this crystal. You got this guys... Hello? Okay fine, I'll do it myself." Then they are all gone when you dock. But as they don't charge you anything but bounties of stuff they shoot (hah), there is no downside at least. It would be a much bigger issue if they charged you up front to be useless.
Scavenging would be worth if for the chance of nebula squares alone... If not for the fact it loves to give you completely empty squares. I had '56% nebulas" (Feels more like 80% for the amount filled in between systems rather than dead end space) found manually, then went on a big salvage binge just to get that shiny gold medal at the end that does nothing.
My excitement over "You found a holocube! 4 more nebula squares!" turned to ignoring the notificationt because oh look going through 90% of the salvage rank ups means my map is nearly identical except for a bunch of empty squares being filled in. Yes, I really needed those 10 empty cubes at the bottom left corner of the map filled in. No wonder this ship's crew died if that's their map data.
It also says something when you can go through literally 8 wrecks in a row and end up with only 40 cargo filled, and a lot of that being dead bodies. I'm excited to see robo drones that want to kill me because at least those will have a couple crystals in them. A few dead drones with about 1,000 worth of crystal inside them > entire derelicts at times.
While salvage is certainly super low risk, it's also the most time consuming task in the game. Maybe throw salvage a bone by making job types based on salvaging a given wreck in the system?
"Well I just took out a pirate worth 90k bounty no problem, Oh here comes one worth way less-OH LORDY"
I mean, TECHNICALLY My 3.6 million credit Garh Ju ship with Mk 5 shield upgrades survived with 8% Hull rather than being outright destroyed, while the oncoming pirate popped like a soap bubble on our first jouting pass (While the more valued pirate sporting the telltale purple spray of the 500,000 credit Tocogony was much more durable against my guns)
But YEESH. (Given the 4-5 green shots on screen as soon as the pirate was in sight, Either Pirates dual wielding Ions have a higher RoF than the player, or the M50 Rapier is also secretly a badass)