Codex of Victory

Codex of Victory

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skelos  [developer] Mar 18, 2017 @ 1:18am
Hacker and hacked units question.
Do you think that hacked units should stay hacked even after the death of a hacker as it works in game currently, or should they return to the original state (as with mind-controll in Xcom)?
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Showing 1-15 of 15 comments
Tchey Mar 18, 2017 @ 1:44am 
I'd prefer the return option.

Maybe add a step :

Hacked units return, if you build the "Deep Control Room" in your base.
Loot Hunter Mar 18, 2017 @ 4:04am 
Originally posted by skelos:
Do you think that hacked units should stay hacked even after the death of a hacker as it works in game currently, or should they return to the original state (as with mind-controll in Xcom)?
According to the story hackers use external center for hacking process, so I think that units should return to original only if all hacker units are dead (so augments lose connection to hacking center).
hjundragon Mar 18, 2017 @ 10:26am 
If directly return the unit, the hacker ability will be nefted too much. I think we may reduce the hacked cool down when the hacker die.
skelos  [developer] Mar 18, 2017 @ 6:49pm 
Originally posted by hjundragon:
If directly return the unit, the hacker ability will be nefted too much. I think we may reduce the hacked cool down when the hacker die.

We see lot of people finding game too hard. So may be it is not the bad thing to nerf a hacker a bit. Plus it adds some gameplay.
Last edited by skelos; Mar 18, 2017 @ 6:49pm
GronkJuice Mar 18, 2017 @ 7:03pm 
worst part of the hacker units is that they can hack every few turns and any unit besides hero. I have not found ANY ammount of turns to correct them, and they also get the unit bonuses from YOUR OWN units when attacking you. so right now hackers are FAR TOO POWERFUL in the game as they have high hp, normally have a ward that regens every 2nd turn, and end up being able to turn your army faster then you can output due to AP getting used for everything. if you had two different resources for movement/attack or gave less ap overall and allowed for every unit to move and/or attack for free once and use the ap for additional actions like move and attack then the game would be MUCH better ballance for battles.

Edit - Worst part of the game is the AP for everything. as if you field a large army, or get reenforcements for some stupid reason (always useless units at worthless times) you will never be able to use and normally just add to the hackers army to fight you or draws in more enimeies as they are now in the attack ark. I hate that I have to field an army of weak units just to not have the hackers take away any usefull troops I will need for the battle, then I also have 0 defense. would be nice if the turrets had an anti hack upgrade or something. since that would give them even more of a purpose for the early battles.
Last edited by GronkJuice; Mar 18, 2017 @ 7:07pm
Azihar Mar 18, 2017 @ 9:07pm 
I think the best option when a hacked unit is free is for it to go into standby mode until you put an adjacent unit to retake control of it. It's been done in other games, and seems the best option to have a friendly unit reboot it's systems from it's backup data. Also the Hacker unit shouldnt have a 100% chance at hacking, all units should have firewalls/ecm and such for protection. A war against augments, humanity would put the best anti-hacking protocols in their war machines.
LulzPat Mar 19, 2017 @ 5:19am 
I'm at an allegedly easy mission that i can't get by. There are two hackers that own my army before i can destroy them. I've tried multiple tactics and just can't get by it.

+1 to everything said above. I'm not sure i care what the exact solution is, but something needs to be done to nerf the hackers or defend against their ability. I'll be putting the game on pause until that happens or a trainer appears
skelos  [developer] Mar 19, 2017 @ 5:20am 
Originally posted by LulzPat:
I'm at an allegedly easy mission that i can't get by. There are two hackers that own my army before i can destroy them. I've tried multiple tactics and just can't get by it.

+1 to everything said above. I'm not sure i care what the exact solution is, but something needs to be done to nerf the hackers or defend against their ability. I'll be putting the game on pause until that happens or a trainer appears

To kill hackers, just start with targeting drones to double the damage on hacker for that turn, and then it is easy to kill him.
Loot Hunter Mar 19, 2017 @ 6:54am 
Originally posted by skelos:
To kill hackers, just start with targeting drones to double the damage on hacker for that turn, and then it is easy to kill him.
Problem is that you have to shoot force field first and even with targeting you need at least two regular shots or one special. It's much of a hassle to waste drone + three shots, especially when you have additionally 2-3 heavy aug-tanks aganist you.
Last edited by Loot Hunter; Mar 19, 2017 @ 6:54am
skelos  [developer] Mar 19, 2017 @ 8:10am 
Originally posted by Loot Hunter:
Originally posted by skelos:
To kill hackers, just start with targeting drones to double the damage on hacker for that turn, and then it is easy to kill him.
Problem is that you have to shoot force field first and even with targeting you need at least two regular shots or one special. It's much of a hassle to waste drone + three shots, especially when you have additionally 2-3 heavy aug-tanks aganist you.

Somethimes it is a good deal still. Other oportunity is to upgrade Targeting Drones to give them ward, plus give them a protection module. They will live much longer this way. But everyone plays differently.
Arkelis Mar 19, 2017 @ 12:07pm 
Originally posted by skelos:
Originally posted by Loot Hunter:
Problem is that you have to shoot force field first and even with targeting you need at least two regular shots or one special. It's much of a hassle to waste drone + three shots, especially when you have additionally 2-3 heavy aug-tanks aganist you.

Somethimes it is a good deal still. Other oportunity is to upgrade Targeting Drones to give them ward, plus give them a protection module. They will live much longer this way. But everyone plays differently.

I've beaten the game on easy and normal and I'm a good way into the hard playthrough too. For me the biggest issue is fighting on the moon. You don't have access to drones there and so dealing with powerful units there is crazy hard. It might not be so bad if you could stack heal mods but if your unit has a regen skill in its upgrade path then equipping it with a nano module does nothing. Perhaps that is a bug?
Anyway, I'm really enjoying the game but hard is getting on my nerves :D Crazy tough. EDIT: Just realised hard gets so crazy because I'm an idiot. I never noticed the lines on the combat mission markers before that represent easy medium and hard mission status. I always wondered what it meant when the augments where attacking a territory they already owned. Now I know. They are making it stronger and that's where my first attempt at hard difficulty failed. I let them get too strong in all areas and just couldn't deal with them. The story driven missions are still very tough but the game is not impossible as I was beginning to think. My apologies for my stupidity. I will place a little blame on you devs too though as it's not very clear :D I mean I beat the game twice without noticing it :D
Last edited by Arkelis; Mar 19, 2017 @ 6:02pm
Arkelis Mar 19, 2017 @ 12:22pm 
Sorry, just realised I forgot to mention balance for hackers. For me personally I think the only balance change they need is to have a limited number per mission. No respawn or can only respawn at furtherest away base. (Thinking a little more on it perhaps the unit they have hacked just gets stunned for the remaining 5 turns if you manage to kill the hacker. That way you still lose the use of the unit but at least it can't be offensive towards you).
I feel a great quality of life update to the game would be the ability to see how many units the enemy has left and what type of units you have lost too. Would make it much easier to plan a strategy on whether to try and farm the enemy or go for the objective right away.
Also would make it easier to keep track on friendly units lost so I can decide if I'm losing too much and be able to know what I need to build to replenish them.
I also feel that when you clear a planet it should take several days before the enemy can attack there again. Currently the rate at which they attack is more then I can travel too and handle in a lot of cases.
All of this feedback is based on hard difficulty. I didn't have too many issues with the other difficulty levels but hard is very unbalanced I feel (See edit note on previous post. Hard is not that unbalanced just me missing something key).
Last edited by Arkelis; Mar 19, 2017 @ 6:08pm
skelos  [developer] Mar 19, 2017 @ 9:26pm 
Originally posted by Arkelis:
I feel a great quality of life update to the game would be the ability to see how many units the enemy has left and what type of units you have lost too.

You currently should be able to see the number of opponent units left in a hint on it's base/dropship.

Originally posted by Arkelis:
I also feel that when you clear a planet it should take several days before the enemy can attack there again. Currently the rate at which they attack is more then I can travel too and handle in a lot of cases.

Good point! We are goint to try to implement it.
Arkelis Mar 20, 2017 @ 8:52am 
Originally posted by skelos:
Originally posted by Arkelis:
I feel a great quality of life update to the game would be the ability to see how many units the enemy has left and what type of units you have lost too.

You currently should be able to see the number of opponent units left in a hint on it's base/dropship.

Originally posted by Arkelis:
I also feel that when you clear a planet it should take several days before the enemy can attack there again. Currently the rate at which they attack is more then I can travel too and handle in a lot of cases.

Good point! We are goint to try to implement it.

Thank you for the hint about the enemy dropship. Another thing I didn't notice or missed. Much appreciated. I nearly have the game beaten on hard now. I won't spoil anything but needless to say I have the back broken on it.
Love the game and enjoying the toughness of it. Want to beat it before you patch it so I know I did it at its most difficult ;D
Last edited by Arkelis; Mar 20, 2017 @ 8:52am
Arkelis Mar 20, 2017 @ 12:52pm 
Just finished it on hard difficulty. Only saying so people know it's possible even if very tough :D

Thanks for the great game.
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Date Posted: Mar 18, 2017 @ 1:18am
Posts: 15