Codex of Victory

Codex of Victory

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skelos  [developer] Mar 21, 2017 @ 9:33am
Patch 1.01
Codex of Victory Changelog 1.0.1
since 1.0

New features and Improvements

- The hacked units now return to their owners on hacker’s death.
- It is now possible to build two Research Centres.
- Steam Controller Full Support.
- Taunt SFX - now the unit with Taunt ability will be marked by a notable special effect. This should give a hint to players ("why can I not shoot at that unit?").
- Better Flamethrower attack highlights and UI.
- Better camera focusing in mission cutscenes and on enemy moving and spawning units.

Crash and Bug Fixes.

- Fixed a Crash after killing the Baron (when having a Battle Armor being upgraded in the Base).
- Fixed a Crash when a dropship lands on top of units. Now those units return to hangar.
- Fixed a rare crash in Research Center while stopping the research.
- Fixed a Hit-and-Run bug (wrong move points after attack in some cases).
- Fixed a Regeneration bug (regeneration modules did not stack).
- Fixed a Upgrade bug (when showing some rooms upgradable when they are not).
- Fixed a Dropship Teleportation exploit (when using other planets as a target and then returning to the different location in zero time).
- Fixed a ‘Double Hack’ issue - Now the double hack removes "hacked" stance and returns the unit to an owner.
- Fixed: Multiplayer is now possible to connect even with a bad ping (increased Maximum ping limit by half).
- Fixed an issue when the Game Wiki was unavailable for some Internet providers.
- Fixed an Counter-attack counter not being updated after use.
- Fixed a Support counter that could increase their number of uses every turn.
- Fixed some UI issues when dragging a unit.
- Fixed bugs and stalls caused by “Taunt” ability.


- Engine Upgrade II now adds 2 to Movement (used to be 1).
- Decreased the difficulty of the Chancellor’s Rescue mission.
- The Augment Hackers, Snipers, Heavy Tanks and Flyers cost a bit more in Multiplayer to add to army and to deploy.

Chinese localization

- The font is replaced.
- In most windows and hints, the text size became readable.

Known Issues

- Chinese localization: if in some places the text is still too small or ugly - will be fixed in the next patch
Last edited by skelos; Mar 22, 2017 @ 9:51am
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Showing 1-6 of 6 comments
Loot Hunter Mar 21, 2017 @ 10:25am 
Originally posted by skelos:
6. Dropship teleportation using other planets as a target and then returning to the diffrent location - fixed
Actually, I thought of it as sub-orbital space flight. Too bad it was removed.

Originally posted by skelos:
12. It is now possible to build two Research Centres
At last! Last third of the game is really tedious as recearch is too slow.
btsager Mar 22, 2017 @ 6:03am 
Good to hear, I am stuck after I defeat the Baron. Really enjoying the game!
Inkidu Mar 22, 2017 @ 7:15am 
Don't forget to allow 1920x1080 resolution. It's there to select, but doesn't work.
skelos  [developer] Mar 22, 2017 @ 9:49am 
The patch is live now
Just pass the Chancellor’s Rescue on HARD before this update , it was killing lot of time .....:steamfacepalm:
Arkelis Mar 22, 2017 @ 11:50am 
Originally posted by 洛克希德·马云:
Just pass the Chancellor’s Rescue on HARD before this update , it was killing lot of time .....:steamfacepalm:

I beat the game on hard before this update.
Should be a lot easier now.
Hacked units returning to player. Module regen stacking.
Augments not being able to attack planets so quickly.
Engine II module being buffed.
Two research centres.
Hit and run working as it should have.
All good updates but no doubt will make hard easier.
That 0.2% on the lord achievement should go up in the next few days :D
Good luck with your run.
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