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There has been times where i would have liked a pause or a 2x speed but not that often most times i just watch my dude kill n transport the food in a weirdly hypnotic line
Nearly every single RTS I've played has had a proper pause function, with C&C 3 and RA3 (and their expansions, Kane's Wrath and Uprising) being the sole exceptions.
The only excuses I can possibly thing of for these accessibility features *not* being in this game is that the developers simply never thought about it or that it was not considered important to add to the game.
Which, if the latter option is true, is incredibly disappointing.
Most RTS games either have one campaign with *a lot* of levels to make up for the lack of other campaigns, or have multiple campaigns with differences between them (usually different factions, such as in C&C with GDI and the Brotherhood of Nod, or Supreme Commander with the Aeon, UEF, and Cybran factions.) that allow for each one of the campaigns to feel drastically different from one another.
The fact this game somehow manages to do *neither* of these things is pretty baffling to me, in all honesty.
*How* there is only *ONE* campaign with *16 levels* (some of which can be utter nightmares to play, like the third Formicarium Challenge or Triage.) is beyond my understanding.
I probably still have a joystick review of that game
That time was precious.