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www . mediafire . com/file/57efnmah836vbho/autoexec_luaDawnOfWar.zip/file
unzip and place autoexec.lua into .....team/steamapps/common/Dawn of War Soulstom (or other DOW game folder)
Run game and when it starts it should be automatically paused,
hit "pause" button to continue
If you do not have a pause button (ugh)
open autoexec.exe file and delete line
setsimpause()
else reassign keys for pause
There are a couple of ways of doing that:
--Create a mod for the changed file
--Manually recreate the folder tree as it is displayed in the Corsix Mod Studio and place it inside the appropriate location ie X:\MyInstallPath\Dawn of War Soulstorm\ folder (usually inside the \engine\ data folder, but you have to check how Corsix has it
If you do not have these folders you have to create them.
Anyway, for those unfamilar with Dawn of War modding, the first few tries to mod something even simple can be a bit long and difficult until you become faimilar with at least the location of the folder trees and file locations.
THIS is a very helpful site:
Introduction to modding Dawn of War
https://forums.revora.net/topic/116261-an-introduction-to-modding-dawn-of-war-for-beginners/
If you can please help me out.
I want to edit the destination_formation.lua for Dark Crusade and Soulstorm.
I can extract the lua from game files using Corsix mod studio & edit the lua with Notepad.
But i do not know where should i place the edited destination_formation.lua so that the game is forced to load it (instead of the vanilla lua)?
Thank you very much for explaining.
As long as FIXED positions are used, the resource /requisition feature should work normally (random is too unprediecable for that feature).
Added an autoexec.lua version that can allow a player to see what the AI is doing from THUDO's example at Revora; useful for testing purposes.
>>so that you (player) can see what all bots are doing<<
I now removed the lines entirely :
--World_EnablePlayerToPlayerFOW(g_Player1,g_Player4,0); etc
They should have already been all commented out --
left there for testing purposes (remove the comment -- then AI can be seen)
but to avoid any problems they are now flushed from the file
Thudo's post at Revora (address in credits ) can be consulted if those are wanted back in
ai_gold() gives resources to the first 3 bots only. Last 4 bots remain unchanged.
So, to fix that, you can add:
Player_SetResource(g_Player5,RT_Requisition,3999);
Player_SetResource(g_Player5,RT_Power,3999);
Player_SetResource(g_Player6,RT_Requisition,3999);
Player_SetResource(g_Player6,RT_Power,3999);
Player_SetResource(g_Player7,RT_Requisition,3999);
Player_SetResource(g_Player7,RT_Power,3999);
Player_SetResource(g_Player8,RT_Requisition,3999);
Player_SetResource(g_Player8,RT_Power,3999);
This should be added between Player_SetResource(g_Player4,RT_Power,3999); and end:
Player_SetResource(g_Player4,RT_Power,3999);
<--- paste here
end
Also, both ai_gold() and human_gold() make it so that you (player) can see what all bots are doing
Two things tho:
1) Are you sure that ai_gold() and human_gold() do exactly what you said? Seems more like ai_gold() gives resources to a player, while human_gold() gives resources to bots.
2) bind("shift+F5","switch_player_control()") - would be good to mention that you can also take the control back from AI.