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So rebalancing productivity across the board might be the way to go. Maybe implement an upgrade system that requires ridiculously high numbers of commodities, rather than only using scientists on upgrades.
* Make progress slower, considering how at the moment, with active play, you can increase your production across the board by a power of 10 every minute or so once you have all five types, which is crazy.
* Straight-up add more content, maybe similar to AdCap's planets.
The full reset *might* be a thing in the future, but I doubt it. It seems to me like they're intentionally replacing traditional prestige with those partial reset science factories.
The correct solution would be to have cost of acquiring new comrades go up exponentially. That'd also make acquiring buildings that produce comrades a better investment than just buying more comrades. You can't just buy only buildings because the buildings require comrades in the first place, and even with a high output modifier they've a relatively long time (though currently not enough) before they start paying for the upfront cost.
Either 1 of 2 things needs to happen (depends on what software they used), if its something like java, they have to completely remake the game, in a different program, otherwise they will need to overhaul part of the game (5-25%). Since the max value is based on "Double" variables (1.79 x 10^308) nothing has been built (for basic programs like java) for higher numbers.