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Pyre is more story-focused, with lots of reading, plus optional lore reading in the form of a book. There's no voice telling you the story, the only Voice you'll get is the one commentating the Rites (and it is a glorious Voice, indeed, as usual). There're many choices, influencing the story subtly. Some of those choices will probably be hard. It's the only game that I've seen that encourages you to go forward, even if you lose. Losing is a part of the game and won't stop you from seeing the story through the end, though it might change its outcome a whole lot. The game might even make you want to lose some Rites, as your opponents are just a good and interesting characters as the ones on your team.
The art is gorgeous, as you already probably know from the screenshot. The OST is wonderful, with all the songs having at least a lute variant and some of the songs having a lot of different versions (literally 18 versions of Never to Return, all great, even though you might only hear 9 different ones if you're not listening carefully)
The gameplay will definitely take less of your time than the reading. However, I find the Rites really enjoyable, with good controls, characers why very different aptitudes from the beginning, which changes even more once you get them talismans and masteries. Some people really seem to dislike the Rites, though.
I have not finished Transistor yet, because while I liked it, I had lots of games I liked more. Which is why I can't really compare the two of them. I can just say that Pyre might just be my favourite game this year and that I'm probably going to play a bit of the versus mode and replay the whole game at least two more times.
I know the Pyre game has a wagon where you can read things and talk to your party but is it worth the read or just here is 20 pages of lore now read ?
And even if you don't like that part, it is optional and is not information that you need to understand the story.
The story itself starts rather simply: cast in the Downside as an exile, you're working with the people who saved your life to regain your freedom. However, the more characters you meet, the more Rites you partake in, the more information you get about the way everything work. Along the way, you'll get to hear from your companions the reasons they were exiled, you'll see them interact with each other. All those moments are interesting, and they're sometimes really heartwarming. You won't talk to random NPCs in this game as all the characters you'll talk to are important, they all have their own story, they're sometimes linked to each other... the story itself, while good, is not as important as the characters you're living this story with, characters that you will definitely come to like, IMO.
Transistor focuses on a very small number of characters, so you grow to love them more. Pyre has a larger cast of characters who are all very good, but you are given a choice to give them a happy ending which removes them from your party and you don't get to spend any more time with them.
Transistor is dripping with atmosphere and strong transhumanist themes. Pyre is filled with amazing art and vibrant colors, but tries to juggle a couple of themes to mixed results.
I personally found that Transistor had the better soundtrack. Pyre also has a solid soundtrack, but it's simultaneously quirky and generic in a way that is hard to describe.
Transistor has constant elements of gameplay (like Bastion). Pyre has two different modes of gameplay: a choose your own adventure visual novel, and a Space Jam style basketball game between even more interesting character.
In the end, both are really good and worth your time. But for my money, I found Transistor to be the better game. But I like transhumanism, so I'm obviously biased.
In any case, I would also recommend checking out Bastion, which starts with a good central concept for the story ("city destroyed, rebuild city") and gradually feeds you more info from there.
The biggest flaw with Bastion is that it has an extremely predictable and straightforward story, but it tells that story with such amazing style, incredible narration, and award winning music that you don't mind in the slightest. :D
For gameplay, Bastion is action, Transistor is tactical/action, and Pyre is part "sport" with long "visual novel" sections.
Bastion has an "old-western" feel to its music and world ("acoustic frontier trip-hop" soundtrack, as described by Darren Korb), Transistor goes for a more "modern"/"technological" setting ("Old-world Electronic Post-rock" soundtrack), and Pyre steps back into "medieval fantasy".
As for the story: Bastion follows a Kid as he wanders the ruins of the world after some Calamity event destroyed everything, searching for a way to fix things; Trasistor is, without delving into spoilers, about a woman trying to figure out what's happening to her city after things started going crazy one night, and surviving along the way; Pyre is about a group of exiles trying to regain their freedom.
Transistor has a completely linear story, and Bastion only has a couple of choices at the end, while Pyre is full of little choices here and there that affect gameplay and a bunch of bigger choices that affect both gameplay and story. The story for Bastion is done almost entirely through narration while you play, and Pyre mostly does it in the "visual novel" sections and in additional "text entries", while Transistor has some of both.
https://youtu.be/8-C6MYNi-Kk