Beat Cop

Beat Cop

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Danilo.ds Apr 9, 2017 @ 1:07pm
Replay value?
So, the game looks amazing and fun.
But once I finish it, how is the replay value?

Do we have different levels, secrets, colectables, achievements, different choices to different history lines...?

Thanks!
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Showing 1-6 of 6 comments
Johnnyonoes Apr 9, 2017 @ 4:05pm 
Not as replayable as it says on the tin.
burningmime Apr 9, 2017 @ 6:05pm 
From what I've played so far, there are 3 different routes through the game (Mafia, Crew, or Police),m but I'm not sure how actually different they are (seems like not very much at least at the beginning -- there's maybe 1 job a day for the mafia/crew, the rest is the same no matter what you choose)
Danilo.ds Apr 9, 2017 @ 6:12pm 
Thanks for your answers, guys!
Rufus Blackwood Apr 10, 2017 @ 1:26am 
Originally posted by Danilo.ds:
So, the game looks amazing and fun.
But once I finish it, how is the replay value?

Do we have different levels, secrets, colectables, achievements, different choices to different history lines...?

Thanks!

Yup, there are different choices and endings. I would say it's a great idea to play it at least twice - to see different outcomes. If you are a type of completionist player and want to discover every single secret and dialogue - you'll have to play more than twice. :)
Danilo.ds Apr 11, 2017 @ 4:09am 
Originally posted by Rufus Blackwood:
Originally posted by Danilo.ds:
So, the game looks amazing and fun.
But once I finish it, how is the replay value?

Do we have different levels, secrets, colectables, achievements, different choices to different history lines...?

Thanks!

Yup, there are different choices and endings. I would say it's a great idea to play it at least twice - to see different outcomes. If you are a type of completionist player and want to discover every single secret and dialogue - you'll have to play more than twice. :)

Thanks Rufus!
Johnnyonoes Apr 12, 2017 @ 2:00am 
My definition of "replayable" is that you will play the game differently on each playthrough. Chrono Trigger and Binding of Issac are a good examples of this. CT because of the different paths you can take, and Issac because the gameplay changes each time.

In my last playthrough of Beat Cop (releasing an episode daily on Youtube) I was able to get 100 with both the crew and the mafia in one playthrough, so if I wanted to play the game again, I wouldn't be playing the game any differently.

The only "path" you can take in the game is to get the thing from the safe, or not. But that isn't a choice, you are either paying attention or not. It is like calling Wing Commander replayable because when you fail you get different missions. Which was awesome at the time, but it didn't make it "replayable".

The choice at the end was in my opinion a huge let down. As a player I don't feel like I built my way to each decision, it was very much like Mass Effect 3 where you can get to pick which color ending you want with different cinematics. In this, you get four different newspapers to read at the end of the game.

While there are two different "paths" to take, one failure, one success where it opens up a choice of four different newspapers it doesn't strike me as something I would play again after grasping the gameplay elements. Which is why my first post was "Not as replayable as it says on the tin."
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Date Posted: Apr 9, 2017 @ 1:07pm
Posts: 6