Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://tobiigaming.com/games/ghost-recon-wildlands/
My TrackIR use would disagree with your ignorance.
Funny you mention that, as tobi tracking in this game also does head tracking according to the spec sheet. i don't own a tobi myself, so i cant be certain it made it into the game. But if they do tobi, why not do trackir which is arguably a more adopted peripheral.
I understand the argument that its not really for games like this, up until the point that i remember myself moving my head like it should work in every game since i got a trackir for ArmA. Any game without it feels like its missing a huge, though not game breaking, peice at this point.