Tom Clancy's Ghost Recon® Wildlands

Tom Clancy's Ghost Recon® Wildlands

Wildlands Is Not Tactical Realism
I'm sure this will be a lot of neck down fun for people that want another GTA derivative RPG game with a different paint job. Sadly this one rolls with mechanics both simpler and rougher around the edges then GTA II, and a renderer that's neither as efficient or as easy on the eyes as as anything in LSS gaming in the last five years.

I think the biggest disappointment will come from Ghost Recon fans that hope that Ubisoft would throw them a bone with at least some elements of tactical realism -- be forewarned: nothing could be further from the truth, Wildlands has none of the even most basic elements of a tactical realism game; it's an action/fantasy realism, magical arcade grind coop RPG, with mediocre shooting mechanics as its only realism features. Summarily Wildlands is a simplistic, repetitive, kiddie, RPG grind tool for monetizing your time.

Worse, the grind is for ridiculous magical rewards: mall ninja and bunny paint ball arcade Liberace virtual pretend costume crap. You don't even start with nor can you buy an even remotely realistic load-out for the kinds of operations represented in Wildlands. To do so you go on absurd side-missions to randomly find parts, weapons and equipment in some drug cartel crack house basement, or some magic hollow tree. Fortunately for those that like this kind of thing; realistic load-outs aren't reqired because you can kill the zerging zombie Serious Sam style bots with ease and just about anything; yup you're magic Rambo and can destroy an entire army with invisible magic.

Not only is Wildlands not tactical realism, there isn't anything in it that's even remotely realistic or authentic, it's Barbie's Magic Shopping Spree with guns, and that's it -- that's not a value judgement, just how it is. I'm well aware some people love the low level of participation and focus games like Wildlands require, but be forewarned if looking for something challenging and realistic that offers the featurs of a tactical realism game: this is not it.

Sadly what Ubisoft mis-advertises as a 'franchise' (and isn't) and what the Ghost Recon moniker suggests -- you won't find in Wildlands at any level... If you want something challenging, suspenseful, that requires realistic tactics; you'll have look elsewhere; and will likely feel very disappointed and mislead by Ubisoft's Wildlands marketing...
Legutóbb szerkesztette: Hoak; 2017. febr. 26., 21:23
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Cik eredeti hozzászólása:
bfrog77-usa east eredeti hozzászólása:


you say that and yet i managed over 100hrs of play out of the one region we got to explore in the closed beta..... just depends on your ability to focus i guess

How does one get 100 hours of play out of one Region; unless ones playing "tactically". Improbable, though. That's a head-scratcher.
How did you get 100 hours of play time in one region when the beta was only 3 days? 3 days is 72 hour and for you to even get that you need to be awake for 3 days, isn't that a mind-♥♥♥♥?
Sykes eredeti hozzászólása:
Cik eredeti hozzászólása:

How does one get 100 hours of play out of one Region; unless ones playing "tactically". Improbable, though. That's a head-scratcher.
How did you get 100 hours of play time in one region when the beta was only 3 days? 3 days is 72 hour and for you to even get that you need to be awake for 3 days, isn't that a mind-♥♥♥♥?

Haha, "who taught you math" scene in Kiss Kiss Bang Bang anyone? (best RDJ and Val Kilmer movie ever, btw!)

WHO TAUGHT YOU MATH!
Please, wildlands is a four player version of MGSV.
Why is everyone always crying about it's not being a game for them? Go play another game, no one is forcing you to spend time writing novels about how this game is not for you.. I'm just glad to get a grind game instead of other stupid ♥♥♥♥ like for honor.
Crimean Freedom eredeti hozzászólása:
Why is everyone always crying about it's not being a game for them? Go play another game, no one is forcing you to spend time writing novels about how this game is not for you.. I'm just glad to get a grind game instead of other stupid ♥♥♥♥ like for honor.

I heard the sequel, For Dishonor, is supposed to be better.
Monkee eredeti hozzászólása:

I heard the sequel, For Dishonor, is supposed to be better.

60 euro cliff throwing simulator rofl.
Want realism? Join Academi and give them your ubr superior skills and knowledge. :bored:
Crimean Freedom eredeti hozzászólása:
Monkee eredeti hozzászólása:

I heard the sequel, For Dishonor, is supposed to be better.

60 euro cliff throwing simulator rofl.

=D
i lost it when shoting person in leg with silenced pistol kills a guy , where 4-5 seconds on pointblank minigun fire fails to kill purple soldiers (where all hits hit , amount of blood you see would be enough to supply hospital for weeks)

Also driven off a cliff to kill myself , car was intact after everything , im pretty sure tanks real life are less durable then cars here

Also...terrible terrible accent and mixing with english , in tropico it was made as a joke and it was funny , here it feels terrible
The AI really kills any immersion there may have been. I hate to compare it to other games but the Phantom Pain's AI atleast put me on my toes when i was being stealthy. Im not saying that the PP was realistic, but the AI was Good (not perfect). This game just feels like a south american gta, not ghost recon. I think what is annoying is that it could be alot better and you know they wont fix it.
Deunbomable eredeti hozzászólása:
The AI really kills any immersion there may have been. I hate to compare it to other games but the Phantom Pain's AI atleast put me on my toes when i was being stealthy. Im not saying that the PP was realistic, but the AI was Good (not perfect). This game just feels like a south american gta, not ghost recon. I think what is annoying is that it could be alot better and you know they wont fix it.
it was reaslistic as far as "guardpost noticed guard who raported problem 1minute ago , and not came in again" to be noticed

not many games has that , phantom pain had one of most realistic stealth made
Hoak eredeti hozzászólása:
Sadly what Ubisoft mis-advertises as a 'franchise' (and isn't) and what the Ghost Recon moniker suggests -- you won't find in Wildlands at any level... If you want something challenging, suspenseful, that requires realistic tactics; you'll have look elsewhere; and will likely feel very disappointed and mislead by Ubisoft's marketing...

This is the impression i got. I played the closed beta, and this on PS4. With all the markers, and identifiers, i felt i reacted to things, rathers than thought about them. I see my a marker on the screen to the right telling me an enemy is looking at me? I duck, cover, and then turn and take him out.

I drone to scan the enemy, now i have magic markers to see everything. Then it's just a case of taking out the snipers, then the closest ones, then working my way around. Everything is laid out for me. The game never makes me think, never punishs me for being careless, as such it never challenges me. Even if i get shot, my teamates will come in and put me back together again.

I could turn of the hud, sure. But i want the game to challenge me, i want to say 'I beat this game, they threw everything they could at me, and i beat it' I also want to play co-op and have to think also, so if i turn all my HUD off, i become a burden to my team.

Limey eredeti hozzászólása:
This is the impression i got. I played the closed beta, and this on PS4. With all the markers, and identifiers, i felt i reacted to things, rathers than thought about them. I see my a marker on the screen to the right telling me an enemy is looking at me? I duck, cover, and then turn and take him out.

I drone to scan the enemy, now i have magic markers to see everything. Then it's just a case of taking out the snipers, then the closest ones, then working my way around. Everything is laid out for me. The game never makes me think, never punishs me for being careless, as such it never challenges me. Even if i get shot, my teamates will come in and put me back together again.

I could turn of the hud, sure. But i want the game to challenge me, i want to say 'I beat this game, they threw everything they could at me, and i beat it' I also want to play co-op and have to think also, so if i turn all my HUD off, i become a burden to my team.
Exactly, there's no suspense, and even if you turn off the HUD, and put the game on difficult, it's still not difficut in any suspensful way -- the botts are as dumb as a box of rocks.

The biggest disappointment though is the emphasis the grind role playing as the game's main mechanic. There's nothing here that bares any resembelence to realism shooters no less a tactical realism 'franchise' -- Wildlands is not a thought/skill challenge on any level.

What makes me laugh is the game's design in aggrogate is virtual Barbie's Magic Shopping Spree & Easter Egg Hunt for little boys that want to play with virtual dollies. All you'd have to do is replace the low grade shooting mechanics with maneuvering a shopping cart...

Deunbomable eredeti hozzászólása:
The AI really kills any immersion there may have been. I hate to compare it to other games but the Phantom Pain's AI atleast put me on my toes when i was being stealthy. Im not saying that the PP was realistic, but the AI was Good (not perfect). This game just feels like a south american gta, not ghost recon. I think what is annoying is that it could be alot better and you know they wont fix it.
Again, this is exactly what I was talking about -- as this is an SP or coop only game, you'd expect AI that is at least at parity with games a couple generations old to keep the game interesting -- the bots in Wildlands are just 3D shooting gallary targets, difficulty cranked up just means more of them that shoot more and more accurately.
It's definitely a very shallow experience from what I've played in the Betas, not at all impressed definite pass for me. It's no where near worth it's price tag.
Armus123 eredeti hozzászólása:
I disagree. Tactics isn't something that a game can force you to do. It is something that you have to choose to do with your friends in coop. As an Arma fan, I love this game in beta. I have already preordered the Gold Edition. This game is a whole new level if you play with hud off and playing with friends who are in to it. If youre playing solo or with random ♥♥♥♥ boys, its a completely different experience. Is it realistic? Not exactly. But the tactics, open world, and options you have to execute a successful plan make this fun as hell. While I'm not dismissing your opinion, you are entitled to it, I want to offer a different perspective to those who are thinking about buying the game so as to not be disuaded by one sided negative opinions.

Tactical Realism is a choice. Wheather to go guns blazing or call out sync shots or call cover moves, enemy positioning callouts, etc (read the arma 3 tactical guide). Loadouts are a gameplay mechanic. If you want to do hardcore tactical realism, play Arma like I do. Bullet drops, realistic ballistics, weight capacity and stamina, realistic helicoper piloting, wind blowing smoke in different directions, etc.

This game is exactly as advertised. An open world tactical shooter. As Ghost Recon has ALWAYS been. And Ghost Recon IS a franchise. First Ghost Recon game was like...2001. Tactical military themed shooter. Arma 3 is a realistic military simulator sandbox. This has never been advertised as realistic, at least if it was, common sense told me it wasnt. I've been a long time Ghost Recon fan and I've never played it for the "realism". Remember GRAW 1 and GRAW 2? Fun as hell, not realistic

Again, you need to CHOOSE to play the game tactically with friends. Derping with ♥♥♥♥♥♥♥♥ or solo demimishes the best experience you can get out of the game.


This.
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Közzétéve: 2017. febr. 11., 22:14
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