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Fordítási probléma jelentése
Haha, "who taught you math" scene in Kiss Kiss Bang Bang anyone? (best RDJ and Val Kilmer movie ever, btw!)
WHO TAUGHT YOU MATH!
I heard the sequel, For Dishonor, is supposed to be better.
60 euro cliff throwing simulator rofl.
=D
Also driven off a cliff to kill myself , car was intact after everything , im pretty sure tanks real life are less durable then cars here
Also...terrible terrible accent and mixing with english , in tropico it was made as a joke and it was funny , here it feels terrible
not many games has that , phantom pain had one of most realistic stealth made
This is the impression i got. I played the closed beta, and this on PS4. With all the markers, and identifiers, i felt i reacted to things, rathers than thought about them. I see my a marker on the screen to the right telling me an enemy is looking at me? I duck, cover, and then turn and take him out.
I drone to scan the enemy, now i have magic markers to see everything. Then it's just a case of taking out the snipers, then the closest ones, then working my way around. Everything is laid out for me. The game never makes me think, never punishs me for being careless, as such it never challenges me. Even if i get shot, my teamates will come in and put me back together again.
I could turn of the hud, sure. But i want the game to challenge me, i want to say 'I beat this game, they threw everything they could at me, and i beat it' I also want to play co-op and have to think also, so if i turn all my HUD off, i become a burden to my team.
The biggest disappointment though is the emphasis the grind role playing as the game's main mechanic. There's nothing here that bares any resembelence to realism shooters no less a tactical realism 'franchise' -- Wildlands is not a thought/skill challenge on any level.
What makes me laugh is the game's design in aggrogate is virtual Barbie's Magic Shopping Spree & Easter Egg Hunt for little boys that want to play with virtual dollies. All you'd have to do is replace the low grade shooting mechanics with maneuvering a shopping cart...
Again, this is exactly what I was talking about -- as this is an SP or coop only game, you'd expect AI that is at least at parity with games a couple generations old to keep the game interesting -- the bots in Wildlands are just 3D shooting gallary targets, difficulty cranked up just means more of them that shoot more and more accurately.
This.