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1: Don't compare this to DMC. Infact Bayonetta is more comparable as a 3D Viewtiful Joe. Bayonetta is a fairly old game too(originally on PS3 Oct 29, 2009) and the first in it's series, unlike DMC3 and 4 which had years to refine and have been running since mid PS2.
2: Dodge offset is only very important to WW moves and doing unneeded combos. Basically once you've mastered the basics and moved onto other things. Don't be fooled by my steam, I 100% Bayonetta on PS3 and on XB360(lost my PS3, got it on sale), I've had plenty of experiance.
3: Level design is debatable, the fights are the highlight of the game. 2005-2012 was like the age of annoying bad platforming.
4: This might cause alot of hatred towards me but it has to be said. Bayonetta is harder than DMC3/4 on normal+ because Bayonetta enemies require finesse and good choices to beat on even normal mode after a point. Also bayonetta enemies will attack you even when they aren't on camera. In DMC3/4 most enemies will never attack you off camera, instead move where you can see them and then attack(I'd blame rendering but idk for sure). Also jumping doesn't make you invincible so that really makes people have to intentionally dodge things.
5: It's normal mode so yeah most the bosses basically let you win. G/G are notorious minibosses that are a nightmare to deal with on higher difficulties. Thing is your supposed to keep a eye on the other while attacking one and look out for Parries from the one your attacking.
>Bayonetta feels too weak
Bayonetta isn't a damage heavy character but there are afew weapons that hit like a truck. I suggest playing Katana+Shotgun feet as they are the beginner friendliest weapons. Bayonetta is a very very mobile character who gets away with her mobility and defensive tools being able to bully mobs into submission.
What I find fun about this is that I can switch targets, single out enemies and juggle 2 enemies at once with her crow and fast attacks/insane gunshots. Sorry if this is abit out of order. It's very late.
It's not about the big combos, it's about doing great and bullying enemies.
Once I understood the mechanics, and learned to use them myself, it started to really, REALLY feel good, and I was hooked.
Indeed, it is a bit demanding for a new player, but stick with it, learn to implement dodge offset and land those wicked weaves. I know its a weird mechanic, but honestly it is so fun to play around with when you get the basic idea.
Going to DMC and other great action games, I start to miss some of the Bayonetta mechanics honestly.
No need to force yourself. Replay older and easier levels to train yourself and get a feel for the enemy attacks and mastering your own moves (and get better trophies) to get a feel for your progress.
If you're not having fun, give it a rest and pick it up later.
Alfheims counting towards the score makes perfect sense. What would be the point of having them at all if they didn't? Game is already easy enough without adding passes to simple platinum trophies.
When you've mastered the game a bit more you'll see that the boss fights are well balanced and enemy design, superlative.
The game only seems hard because you've not found your play style yet. There's no bad weapons and tremendous variety based on accessory loadout.
Try unlocking the moon and gaze of despair. Those will help and will prepare you for the harder difficulties, when the game really shines.
git gud
I mean the same thing as secret missions in DMC3? A basic challenge/gimmick level for a one time reward while some might work as arenas for people who just want to play for a bit.
Please go ahead. I'm genuinely curious.
This some sense to me but I'd still like a less zany more combat focused experience overall. I really don't give a ♥♥♥♥ about your rocket level Kamiya.
The big problem I see here is that you see Bayonetta as a weak character. That cannot be any further from the truth. In actuality, Bayonetta is one hell of a powerhouse character, even when using her regular weapon set. You just need to actually understand where her strength lies in: her wicked weaves. Wicked weaves is the ultimate name of the game when it comes to Bayonetta. You get these through completing your combos which is why it's fairly necessary to perform dodge offsets as it ensures you don't reset your combo sequences which usually occurs when doing regular dodges.
Wicked weaves do a ton of damage, it can stun enemies, push them off to give you breathing room, it can LAUNCH enemies for air combos AND it gives you the best boost in scoring. In short, wicked weaves are your friends and if you're not doing enough of these attacks, it's pretty safe to assume you're just button mashing wildly.
But it isn't just wicked weaves that can get the job done. You also have damage extensions in the form of holding down your attack buttons with each punch and kick you do. Different weapons have different extensions. Her guns shoot bullets, the sword can charge for massive damage, the durga claws make huge explosions, etc. These extensions allow players to focus more on one big combo which can lead to performing the finale (wicked weaves) in order to get that big damage in, which is far better than just simply mashing those buttons down.
If worse comes to worse, there is no shame to playing the game on an easier difficulty. Bayonetta is definitely a hard game. Not impossible, but certainly not a welcoming game. It only starts to click when you obtain a large majority of her movesets along with most of the really good accessories. This is a game designed for replayability. If you're just in it to beat it, it's not gonna be a fun game in the long run. Especially when there is a crap ton of hidden little quirks that make the combat that much more exhilarating.
I'd be happy to help with any more info if the game is still a frustrating experience. BELIEVE ME I USED TO HATE THE GAME ONCE and I now it's become a game I never get tired of.
I recommend you experiment with holding down attack buttons. See, all weapons in the game will either prolong or charge your attacks by holding down the button. Not only this allows you to increase your damage output, but it also allows you to anticipate enemy attacks and evade (wich gives you Witch Time as a reward) in the middle of charging.
The easiest combo to experiment with is of course YBY, that's the fastest Wicked Weave in the game. Try holding down Y near an enemy, wait for the to attack before going on with BY. Check out how much damage you do to the enemies if you charge your attacks. Then check out how much damage you are rewarded with when you finish the combo with a Weaked Weave.
Another key to success in Bayonetta is positioning. The enemies are very aggressive in this game, but you will notice soon enough that you can control what moves they throw at you with distance. Instead of running away, try closing the distance a bit, and be ready to dodge. You will be familiar with enemy move sets sooner than you know it.
Most of Bayonetta's gameplay mechanics are shared by DMC - the outrageous combo attacks and stylized action, the orbs and other pickups, and of course the bigger-than-big bosses.
There's also a reason Ninja Gaiden looks a lot like DMC and Bayonetta. Itagaki didn't do it all on his own.
But overall, Bayonetta wasn't meant to be "yet another Dante/Hayabusa" clone. She was meant to be a playful supermodel vixen vamp secks-kitten perpetual combo machine with suggestive dialog, poses, and combat moves.
Stop taking it seriously and it will become fun.
Yeah the level design is not great and the cut scenes are long and pretty bad. The assets are a bit too recycled but the weapons and combat make up for that.
Going backwards is sort of just built into me as a gamer after all these years of gaming so I don't see the Alfheim and hidden verses as that bad just a form of wonky exploration reward.
The game starts showing its difficulty at what around chapter 5? The pacing could of been better set up but Normal is by no means as difficult as some make it out to be. Also the more difficult fights in the game are high damage fast enemies that either end in you being stomped or you stomping them with perfect Witch Time execution so the learning curve is much more sharp than most games.
My reason for loving Bayonetta? Dodge offset, Witch Time, gunchucks and tonfookas.