Bayonetta

Bayonetta

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GiladN Mar 6, 2019 @ 4:52pm
Can I unlock the framerate?
First of all, I know that the game is locked to 59.94 in order to prevent physics issues.

The reason I want to unlock the fps is because while the game runs smooth for me, the problem (Which I reported 2 years ago on the patch topic) is that after a while, the frame rate drops from a 59.94 lock to 59.7 (verified using both afterburner with rivatuner, and using special k). I tried setting a frame rate limit of 59.94 using the special k frame limiter while in the game, but unfortunately, the frame raised to 59.94 only to drop to 59.7 again, which causes the stutter (I need to exit and relaunch the game for the fps to be 59.94 again.)

TL;DR: I want to be able to uncap the framerate during gameplay only in order to use an external frame limiter, so there will be no more stutter.
Last edited by GiladN; Mar 6, 2019 @ 4:53pm
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Showing 1-14 of 14 comments
StreamWhenGuy Mar 7, 2019 @ 1:25am 
Have you tried borderless windowed?
Last edited by StreamWhenGuy; Mar 7, 2019 @ 1:26am
GiladN Mar 7, 2019 @ 2:04am 
Originally posted by StreamWhenGuy:
Have you tried borderless windowed?

Yes, the problem is that the limiter itself goes down from 59.95 to 59.7, so there is frame skipping that's unfortunately leading to stutter.
Since Sega didn't address this 2 years ago, it's unlikely they would be addressing it now, so at least if there is a way of unlocking the framerate I would be able to cap it back myself and solve the only issue of what is otherwise a great port.
If even after using special K, the frame rate decreases after a period of time, then I don't see how it can be the limiter as limiters don't work like that. If it was the limiter, it would be instantaneous.

But just to be sure:
- Have you disabled as much of steam in-game as possible? - That is a common cause of stutter as the game has rather poor steam integration.
- disabled vsync in game
- ensured that the game resolution is one that runs at 60 fps (not anything else such as 58, 75, 120 or whatever)
- if you must have some sort of vsync, use nVidia control panel.
- some people have suggested the below fix the problem:
https://steamcommunity.com/app/460790/discussions/0/1474222595301705531/
El Fuerte Mar 7, 2019 @ 1:42pm 
Originally posted by the.jester:
If even after using special K, the frame rate decreases after a period of time, then I don't see how it can be the limiter as limiters don't work like that. If it was the limiter, it would be instantaneous.

But just to be sure:
- Have you disabled as much of steam in-game as possible? - That is a common cause of stutter as the game has rather poor steam integration.
- disabled vsync in game
- ensured that the game resolution is one that runs at 60 fps (not anything else such as 58, 75, 120 or whatever)
- if you must have some sort of vsync, use nVidia control panel.
- some people have suggested the below fix the problem:
https://steamcommunity.com/app/460790/discussions/0/1474222595301705531/
No this port actually does exactly what OP described. It's the port that is doing this. After 30 or 40 minutes of gameplay the framepacing starts microstuttering and the only way to fix it is to restart the game.

People have been trying to fix this since 2017 to no avail. It's actually the main reason i haven't bought any sega ports after this one actually. You get fooled on the store page with the Very Positive tag by people who are not frame sensitive, then you buy the game and go nuts trying to fix a problem that has no solution.

You can confirm this by using the latest version of Afterburner which allows you to customize the the framerate in decimals to match your monitor's exact refresh rate (ex 59.984 which is still stutter free for most monitors). After some time the framerate will drop to 59.7, and this is a problem since this it is when you'll start seeing frame skips in most monitors.
Last edited by El Fuerte; Mar 7, 2019 @ 1:48pm
I see, I can understand that it is an annoying problem that occurs for you and a subset of other users. I personally haven't experienced this problem myself so I can't comment further on how it occurs, or affects gameplay. As for using RTSS or afterburner, I generally don't use it as it causes the majority of DX9 games I run to not start up properly. (They do work if i don't use the "disable full screen optimizations" function of windows 10 though)

I will be purchasing a new monitor in the near future however, so it will be something to watch out for as to whether it will I notice it in the future.

Does whether the monitor is connected via HDMI, or displayport or any other connection (eg DVI) make any difference?


Oh, to the OP - you mentioned that you have been using both RT and SK. Just to be clear though, you do shutdown RTSS/afterburner completely when using SK, otherwise the DX API hooks that RT uses will likely prevent SK from correctly hooking into the game (and you likely won't receive any benefit of the SK limiter)
GiladN Mar 7, 2019 @ 11:52pm 
I didn't use RTSS and Special K together. I tried the fix you mentioned and turning vsync on or off to no avail. I just wish there will be a way to completely uncap the framerate (for gameplay only, cutscenes are fine) so I will be able to set my own cap and thus overcome the game's buggy frame limiter.
GiladN Mar 11, 2019 @ 3:41pm 
Originally posted by ✯ Juancho:
yes you can, i made a guide for this :) https://steamcommunity.com/sharedfiles/filedetails/?id=1515010755

Thank for the help, but unfortunately it doesn't unlock the framerate, only changes the refresh rate.
Rokkor Mar 14, 2019 @ 11:14am 
Locked framerate? Thx, i will not buy this.
T-Rez Mar 31, 2019 @ 8:57pm 
Originally posted by Rokkor187:
Locked framerate? Thx, i will not buy this.
Same here. Probably for the best considering my backlog is absolutely insane at this point.
Ashflame Apr 1, 2019 @ 6:38am 
this is why you get Gsync, its not a gimmick kids.....
Ghaleon4 Sep 28, 2019 @ 6:43am 
Ugh, *THIS*. I have been fighting this exact same issue for YEARS. Every few months, I'll wake up on a Saturday morning and research to see if anyone has found a solution. No other game in my library has frustrated me as badly.

Metal Gear Rising has almost the exact same issue -But at least you can trick it a couple of ways -

A) Use RadeonPro or SpecialK to force the game/display into a 50 hz refresh rate. I use RadeonPro for this (easiest, most stable, less hassle), and there is no perceived stutter after any amount of play time.

or

B) Unlike a lot of other games, this one does a check for available display modes and seems to do its own thing *except* for in situation A described above. Use CRU (Customer Resolution Utility) to delete every-single-damned display mode for your preferred resolution except for 59 hz. If you can get this to work, you'll get slightly better performance than option A, but it's a huge pain for nVidia Surround users because you're likely to have to reset Surround when the table that nVidia stores available display modes in gets corrupted (usually on reboot). So you have to disable/re-enable Surround each time in order to reestablish that table again.

The above tricks do *NOT* work for Bayonetta.

I have tried to create a custom display mode with CRU for exactly 59.94 and 59.7, but the micro stutter returns after 0.5 - 1 hours no matter what.

This whole situation blows my mind. Like, Bayonetta is heralded as one of the best action fighting games of all time, but if you think about it, there is not a single platform that we can play it on correctly:

Xbox 360? Adaptive VSync that hardly ever gets locked in.

PS3? We shall not speak of this again.

Nintendo Platforms? Right. Like I'm gonna walk away from my HD triple-monitor setup to play this at 720p -when these ports have their own issues with smoothness.

For the love of God and all that is holy, please help us Kaldaien!
Patrick Jun 6, 2024 @ 11:04am 
Originally posted by Rokkor:
Locked framerate? Thx, i will not buy this.
I wish I knew before I bought the game. I will definitely NOT be playing this 60FPS garbage.
StreamWhenGuy Jun 6, 2024 @ 6:33pm 
Originally posted by Patrick:
Originally posted by Rokkor:
Locked framerate? Thx, i will not buy this.
I wish I knew before I bought the game. I will definitely NOT be playing this 60FPS garbage.
Lots of older games are locked at 60 FPS. It's for a reason. Even if you could unlock the framerate, a game may become unplayable since physics and scripts are tied to the FPS. If you have an AMD GPU, either 6000 or 7000 series, you can utilize AFMF (frame generation) to double the framerate. There's also a program called Lossless Scaling. Does the same thing.
Anyway, good job bumping a 5 year old thread just to say that ignorant garbage. The game is good. You're missing out on many good games with such mindset.
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