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Yes, the problem is that the limiter itself goes down from 59.95 to 59.7, so there is frame skipping that's unfortunately leading to stutter.
Since Sega didn't address this 2 years ago, it's unlikely they would be addressing it now, so at least if there is a way of unlocking the framerate I would be able to cap it back myself and solve the only issue of what is otherwise a great port.
But just to be sure:
- Have you disabled as much of steam in-game as possible? - That is a common cause of stutter as the game has rather poor steam integration.
- disabled vsync in game
- ensured that the game resolution is one that runs at 60 fps (not anything else such as 58, 75, 120 or whatever)
- if you must have some sort of vsync, use nVidia control panel.
- some people have suggested the below fix the problem:
https://steamcommunity.com/app/460790/discussions/0/1474222595301705531/
People have been trying to fix this since 2017 to no avail. It's actually the main reason i haven't bought any sega ports after this one actually. You get fooled on the store page with the Very Positive tag by people who are not frame sensitive, then you buy the game and go nuts trying to fix a problem that has no solution.
You can confirm this by using the latest version of Afterburner which allows you to customize the the framerate in decimals to match your monitor's exact refresh rate (ex 59.984 which is still stutter free for most monitors). After some time the framerate will drop to 59.7, and this is a problem since this it is when you'll start seeing frame skips in most monitors.
I will be purchasing a new monitor in the near future however, so it will be something to watch out for as to whether it will I notice it in the future.
Does whether the monitor is connected via HDMI, or displayport or any other connection (eg DVI) make any difference?
Oh, to the OP - you mentioned that you have been using both RT and SK. Just to be clear though, you do shutdown RTSS/afterburner completely when using SK, otherwise the DX API hooks that RT uses will likely prevent SK from correctly hooking into the game (and you likely won't receive any benefit of the SK limiter)
Thank for the help, but unfortunately it doesn't unlock the framerate, only changes the refresh rate.
Metal Gear Rising has almost the exact same issue -But at least you can trick it a couple of ways -
A) Use RadeonPro or SpecialK to force the game/display into a 50 hz refresh rate. I use RadeonPro for this (easiest, most stable, less hassle), and there is no perceived stutter after any amount of play time.
or
B) Unlike a lot of other games, this one does a check for available display modes and seems to do its own thing *except* for in situation A described above. Use CRU (Customer Resolution Utility) to delete every-single-damned display mode for your preferred resolution except for 59 hz. If you can get this to work, you'll get slightly better performance than option A, but it's a huge pain for nVidia Surround users because you're likely to have to reset Surround when the table that nVidia stores available display modes in gets corrupted (usually on reboot). So you have to disable/re-enable Surround each time in order to reestablish that table again.
The above tricks do *NOT* work for Bayonetta.
I have tried to create a custom display mode with CRU for exactly 59.94 and 59.7, but the micro stutter returns after 0.5 - 1 hours no matter what.
This whole situation blows my mind. Like, Bayonetta is heralded as one of the best action fighting games of all time, but if you think about it, there is not a single platform that we can play it on correctly:
Xbox 360? Adaptive VSync that hardly ever gets locked in.
PS3? We shall not speak of this again.
Nintendo Platforms? Right. Like I'm gonna walk away from my HD triple-monitor setup to play this at 720p -when these ports have their own issues with smoothness.
For the love of God and all that is holy, please help us Kaldaien!
Anyway, good job bumping a 5 year old thread just to say that ignorant garbage. The game is good. You're missing out on many good games with such mindset.