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A good tip I've found is the verse staright after Luka's introduction can be exploited for well over 80000 halos if you keep the combo going. torture attack anything that carries a staff and once in witch time, use grab the staff and use the kick button attack for it (which will makes you spin around and hit for a wide area) get enough enemies in this and your combo score will rocket. if the combo doesn't break at all, say hello to a ton of halos
two good accessories are the moon of maha kalaa (which allows you to block/parry attacks by pushing the direction of the incoming attack) and selene's light which allows you to go into witch time when you take damage.
the former is great for enemies that can't be witch timed and against jean too.
I am assuming that the sword is a pretty bad thing for combo then, especially the charged iai?
I am not going for the highest score or anything but since the earnings are at least partially tied to this I kind of want to be sure.
Holding after the third kick and during the punch-pause-kick did so much work on the enemies around me that I am questionning why I previously thought the "hold to fire your guns as well" was just a funny gimmick to down the small flying heads.
https://steamcommunity.com/sharedfiles/filedetails/?id=973369913&searchtext=get+better
But as for this topic, I think a lot of people are forgetting some important things that are worth bringing up here, and it's why you're getting mixed messages. First off, try to avoid button mashing. It's one of the biggest mistakes you can do in this game. Trying to button mash your punches and kicks expecting something different to happen is a big mistake. Instead, learn about your branching combo sequences. It is absolutely important to learn that every combo has a big finisher, in the form of an ability called WICKED WEAVES. It is essentially those giant fists and feet that you see Bayonetta summon.
Almost every combo will end with one of these bad boys. So the focus here is try and dish out as much wicked weaves as you possibly can, because not only are wicked weaves hella strong, but they can also stun and shove even the most stubborn enemies around, and its effect on that is DOUBLED when you're in witch time. Not only that, but performing a wicked weave will RESET your score reduction which occurs whenever you are repeating the same moves over and over.
That's why you're getting mixed messages here. Under technicality, doing a variety of moves won't help with your score, but that's only if your "variety" is just random punches and kicks that don't surmount to finishing moves. In reality, it is very much important to mix up your moves as each branching combo has special types of wicked weaves worth performing. Some can do uppercuts, some can slam enemies down. Just keep experimenting.
Here's a nice combo flowchart I designed to help you get a basic understanding of the simplest branching combo paths Bayonetta can. There's way more moves Bayonetta can do outside this one, but this one is a simple structure that you can use to help get better.
https://steamcommunity.com/sharedfiles/filedetails/?id=1364394124
Once you start getting the hang of Bayonetta's combo sequences, you can move on to learning how to dodge offset. A video guide was made for this that's easier to watch and learn than to simply read the guide here lol
https://www.youtube.com/watch?v=NOVVmm4KOm4
I am kidding of course, thanks for pointing this guide out.
On the wicked waves I have noticed that some combos even allow you to do more than one of those at the end, I can't remember well which one does what yet but the most helpful one I found was one that is a strong forward punch followed by a stomp that manifests above the enemy no matter where he happens to be, it is (which is great for new players since you can end up with noone in range by the time you reach that point of the combo).
I am also face-palming myself for the first encounter with the face with the twin dragons in chapter 1, I was just remaining at the start, geting witch times and holding X, making the encounter lengthy and boring when you can get more damage off with holding the button and if you go to the bridge and dodge the "bite" you can even land a full length combo, dividing the time needed for that fight by about 2.
On the plus side I am not getting any "this is the game's fault, such dumb design decisions" vibes from this game unlike with the devil may cry series (and particularly the "reboot") so I'll probably slowly get better as I play for a bit every now an then when I have some time and want some action.
Thank you for your answers, it really helped a lot already and I have a lot of things to try out and perfect outside of "stop taking those hits when you know they are coming".
EDIT: More face-palming, I just noticed that I can buy health upgrade for the low price of 30k each, I have been running on default health (+1 from collecting 2 hearts) for all this time when I could have upgraded my health quite a bit...
Also, when a fight goes terribly wrong, you can always exit to the main menu (not chapter select), press Continue and the game will put you right before the last fight you had. This will help you get way better ranks.
If you are going to replay the game, note that you can press RT+Select to skip the cut-scenes without going into the pause menu.
I still can't get that dodge offset to work most of the time but I am seeing more and more occurences of "wait, if I had done this combo instead I could have done this or that", and I am still having fun despite getting demolished, so all in all I am getting my money's worth^^
https://www.youtube.com/watch?v=EwA5Hw3jC-0