Bayonetta

Bayonetta

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Audio Not Synced for Cutscenes
The audio in my cutscenes aren't synced with the video. Anyone found a soultion?
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Showing 1-6 of 6 comments
Forblaze Apr 19, 2017 @ 1:53pm 
This is the first time i've played bayonetta, but it kind of looks like it's just bad lip sync to me.
It's happening to me as well (cutscenes aren't videos, they are rendered with the in-game engine). During the first cutscene, there is a harsh cut to Bayonetta beginning to fight the angels, and it always, no matter what resolution or graphical setting, freezes for a second (dropping FPS from 30 to 27), whch then leads to the audio lagging behind for a full second, desyncing it completely to the action on screen. There has to be more people having this problem. Whether its a loading issue with the quick cuts, or simply an audio bug, I dunno. Hopefully this will be patched in some way in the future.

I'm running the following:

Intel i5 6600k
Asus GTX 1070
8 GB RAM
2 TB HDD
Last edited by Stuart [VidaHonrada]; Jun 3, 2017 @ 10:43pm
El Fuerte Jun 4, 2017 @ 6:44am 
lock this game at perfect 60 fps and you shouldn't have any problems. i5 4670 + Gtx 950 here.
Doresh Jun 4, 2017 @ 8:48am 
I also have that occasionally, but it's only every now and then.
Originally posted by Doresh:
I also have that occasionally, but it's only every now and then.

That's reassuring to know. Also, I tried capping the framerate to a solid 60 on MSI Afterburner, eliminating any framepacing peaks or drops, and I still get the audio desync issue. So strange. Hopefully, there'll be a patch. Doubt it, but hope.
3dD1e Jul 12, 2023 @ 12:19pm 
6 years later still not fixed ;/
There is one thing that help a little. You can go to local files and run the compatibility troubleshooter and test it. First cutscene started with no audio delay for me. It lost it near the end, but it is much better than that one second or two.
Last edited by 3dD1e; Jul 12, 2023 @ 12:43pm
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Showing 1-6 of 6 comments
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Date Posted: Apr 18, 2017 @ 7:59pm
Posts: 6