Bayonetta

Bayonetta

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los_tomatos Apr 14, 2017 @ 12:20am
How are the keyboard and mouse controls?
Title. Also, I played through MGR with keyboard and mouse and it was mostly fine, so if I can tolerate that, is this at all similar?
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I haven't really used it much outside of the prologue, angel attack, and the qte's where you rotate an analog stick (you move the mouse in circles instead). There doesn't seem to be any obvious issues. They even made it so that you can rotate the mouse instead of spinning the left stick for the bullet climax. I don't even want to think about using wasd for that.

I feel like if you can play MGR, you can play this.
Last edited by Midnight Sky ✨🌙✨; Apr 14, 2017 @ 12:41am
Catamaran Apr 14, 2017 @ 1:16am 
I played new DmC with kbm with buttons for angelic and demonic modes remapped to side mouse buttons from Q and E, and it was great.
Second playthrough I started with controller to see if it's actually more suitable for character action game (how it's supposed to), but found out that slow camera movement is tickling my nerves and overall hitting mouse buttons to connect punches is much more tactile for me (same story with Batman Arkham series) - I really feel the weight going LEFT CLICK MOTHERF**KAAA with gigantic demonic axe thereas pressing X it doesn't feel the same.
Will I be alright with kbm controls in Bayonetta?
I use wasd for bullet cilmax :D fun to test the input skill, how ever a autohotkey can make that simpler
Catamaran Apr 14, 2017 @ 2:18am 
Also was starting MGR two times, both times with controller, both times said "F**k this sluggish camera controls, I'm out". Need to try it with kbm sometime.
Alleared Feb 24, 2018 @ 6:27pm 
Originally posted by pee pee ♥:
I use wasd for bullet cilmax :D fun to test the input skill, how ever a autohotkey can make that simpler
how did you change the bullet climax key?
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Date Posted: Apr 14, 2017 @ 12:20am
Posts: 5