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I would personally love to play the game at a higher framerate, but It's not the end of the world as 60FPS is acceptable (hell, it's nice to finally have a version of Bayonetta that can actually stay locked at 60).
Also, it's fast paced yes, but it's precise, too. Better lock the the fps and ensure everyone have a smooth, even experience. Maybe add an option to unlock it in a patch, but don't do it at launch.
Actually, there are already such threads for a few other games since people get 144 MHz screens. But hey, it's the steam forums... and "pc masterrace" crap... don't expect something different. Not even on a 7 years old game ;)
You can't understand this thread because you've obviously never played at 120 fps. It's just like how console players argued for years that 60fps wasn't important because "the human eye can't see more than 24fps".
On the one hand, it is a trend, but on the other, games like Bayonetta are tied heavily with frames on how to do stuff.
There are a number of FRAME DEPENDANT moves that can enable the player to do all sorts of cooler nonsense in the game....however, frame dependant moves there you need to press a button at/between a select number of frames during animations for such to come out.
Normal gameplay you may not care all that much, but if you want to get the higher scores and cooler combos, you may start integrating such.
As a result, yeah, it's tied to the overall engine of the game, and raising/lowering the FPS will screw with everything internally, making things a LOT harder to pull off.
I appreciate the explanation. I wasn't aware it had frame dependent moves. I thought it wouldn't be a problem because Bayonetta 2 had a variable frame rate iirc. But if the engine is anything like a fighting game then there is nothing that can be done.
Too bad because 60 fps in a fighting game doesn't bother me but 60 fps in a game where the camera is constantly swinging all over the place actually gives me get a bit of motion sickness.
But yeah, for games of this type and calibur, it's a standard for Japanese developers to use fighting game rules to tie in the harder-to-pull moves with timing via frames.
Seems like one way to alleviate this is to instead do it via animations, though that also may present a lot more challenges than most are willing to tackle.
But then again, once you get your preferred style down in the likes of this game, being able to literally rapid-fire giant fists and feet will practically be a GODSEND should you want to go after the highest difficulty.
Dont get me wrong. 120+ would be ♥♥♥♥♥♥♥ awesome. but 60 shouldn't be a "Won't buy" situation.
Yeah... how DARE people want progress!
Buy a better computer, and a better monitor. Then, you might understand. Until then, take your whining elsewhere. Or go play a super nintendo and wonder why anyone would want better graphics than that, or better gameplay.
Besides, how does wanting 144fps hurt you in *any* way whatsoever? Other than the fact that you are butthurt because your monitor doesn't support it? Play your games at 60fps if you want, but don't hate on people just because they want faster. It's called progress.
And yeah... in five years, I'll want my VR at 4k per eye and running at 144fps. I'll expect even more out of a flat screen experience.
In the meantime, I'll still buy Bayonetta, because it is an amazing game. I also realize it is an old title, so for me, 60fps is better than not playing it at all.
So I think there must be a way to unlock fps, but we need some expert to do it, because I have no hope the devs will do this for us.