Bayonetta

Bayonetta

View Stats:
Diabolicus May 1, 2017 @ 8:31am
Help me with this Challenge
https://www.youtube.com/watch?v=OjhbW9nAFO4

I try do the same combo but i can't finish this challenge

https://www.youtube.com/watch?v=oyek59-InTE

This i don't know how stay in the air.......
< >
Showing 1-15 of 16 comments
danmaku May 1, 2017 @ 9:57am 
To stay in the air just equip Kulshedra (the whip), jump and hold the punch button (Y on the 360 controller). You'll grab an enemy and push it towards you, then jump, grab another one, rinse and repeat.
Lars May 1, 2017 @ 9:58am 
Are you holding the buttons to get as much damage out of each punch and kick as possible? The 'limited kicks and punches' is doable even without the durgas if you use combos with wicked weaves in them, like PKP and PPKKK. Since they have different ratios of punches and kicks in them, it helps to choose based on how many of each you have left. Don't forget to use dodge offset to evade mid-combo without resetting it. If there are several beloveds you can just stand between them and make them hit eachother.

For the second challenge, you can jump on an enemy's head to reset your double jump without it counting as touching the ground. You can tell you've jumped off an enemy when she fires the guns on her heels. The easy way to do this challenge is to come back and do it with the whip by holding Y.
Last edited by Lars; May 1, 2017 @ 10:01am
Diabolicus May 1, 2017 @ 10:01am 
Originally posted by Sear Me:
To stay in the air just equip Kulshedra (the whip), jump and hold the punch button (Y on the 360 controller). You'll grab an enemy and push it towards you, then jump, grab another one, rinse and repeat.

When hold the punch button and need jump, Bayonetta don't jump. :/



Originally posted by Lars:
Are you holding the buttons to get as much damage out of each punch and kick as possible? The 'limited kicks and punches' is doable even without the durgas if you use combos with wicked weaves in them, like PKP and PPKKK. Since they have different ratios of punches and kicks in them, it helps to choose based on how many of each you have left. Don't forget to use dodge offset to evade mid-combo without resetting it.

For the second challenge, you can jump on an enemy's head to reset your double jump without it counting as touching the ground. You can tell you've jumped off an enemy when she fires the guns on her heels.

PKP & PPKKK?
Lars May 1, 2017 @ 10:02am 
punch and kick, Y and B on the xbox controller.
Diabolicus May 1, 2017 @ 10:12am 
Originally posted by Lars:
punch and kick, Y and B on the xbox controller.

Best combo for high damage?
Lars May 1, 2017 @ 10:14am 
PKP and PPKKK, hold each hit as long as possible.
Diabolicus May 1, 2017 @ 10:16am 
Originally posted by Lars:
PKP and PPKKK, hold each hit as long as possible.

What weapons?

If i understand is this: Punch + Kick + Hold Punch // Punch + Punch + Kick + Kick + Hold Kick?
mushroom_squid May 1, 2017 @ 10:26am 
Originally posted by Yaz:
Originally posted by Lars:
PKP and PPKKK, hold each hit as long as possible.

What weapons?

If i understand is this: Punch + Kick + Hold Punch // Punch + Punch + Kick + Kick + Hold Kick?
You can do it with most weapons. Fire Durga is pretty easy with the charge bombs, but it's still possible to do it with the guns.

PKP in this context is Hold Punch + Hold Kick + (Hold Punch)
PPKKK same idea, Hold Punch + Hold Punch + Hold Kick + (Hold Kick) + (Hold Kick)

moves in ( ) indicate where the wicked weaves trigger in the combo.
Diabolicus May 1, 2017 @ 10:37am 
Originally posted by mushroom_squid:
Originally posted by Yaz:

What weapons?

If i understand is this: Punch + Kick + Hold Punch // Punch + Punch + Kick + Kick + Hold Kick?
You can do it with most weapons. Fire Durga is pretty easy with the charge bombs, but it's still possible to do it with the guns.

PKP in this context is Hold Punch + Hold Kick + (Hold Punch)
PPKKK same idea, Hold Punch + Hold Punch + Hold Kick + (Hold Kick) + (Hold Kick)

moves in ( ) indicate where the wicked weaves trigger in the combo.

But should I keep all or only the last move on?
mushroom_squid May 1, 2017 @ 10:55am 
Originally posted by Yaz:
Originally posted by mushroom_squid:
You can do it with most weapons. Fire Durga is pretty easy with the charge bombs, but it's still possible to do it with the guns.

PKP in this context is Hold Punch + Hold Kick + (Hold Punch)
PPKKK same idea, Hold Punch + Hold Punch + Hold Kick + (Hold Kick) + (Hold Kick)

moves in ( ) indicate where the wicked weaves trigger in the combo.

But should I keep all or only the last move on?
It's easier to visualize this with the guns. When you hold the button after a punch or kick Bayonetta keeps shooting bullets. Using the PKP combo....

Pressing Punch + Kick + Hold Punch results in two quick hits a wicked weave +bullets. Those first two moves took up some of your limited punch/kick without doing much damage.

Holding Punch (extra bullets fired) + Holding Kick (extra bullets fired) + Holding Punch (extra bullets AND a wicked weave) results in MORE damage for the same number of moves in the combo.
Last edited by mushroom_squid; May 1, 2017 @ 10:56am
MAXX May 1, 2017 @ 9:30pm 
Well If u really practice anough u can hold with every hit and also dodge and still count as a combo, those are the weapon modifiers.
Punch(hold)+Punch(hold)+Kick(hold)+Kick(hold)+Kick(hold) Crazy amount fo DMG output u can even use evade at the same time u hold the key and still count as 1 Punch or kick.
Jelly Belly™ May 1, 2017 @ 10:05pm 
Originally posted by Sear Me:
To stay in the air just equip Kulshedra (the whip), jump and hold the punch button (Y on the 360 controller). You'll grab an enemy and push it towards you, then jump, grab another one, rinse and repeat.

Agreed, it should be easy with whip

1.Just hold P in air, so you'll grab and enemy.
2.After that just try to jump over him
3.Repeat to step 1

note: you can double jump after each jump on enemy
Diabolicus May 1, 2017 @ 10:42pm 
The challenge for limited kicks and punchs do it, now need to beat the jump challenge.
You don't even really need the whip for the air challenge, I recall being able to just do three punches in the air and being able to double jump after the third punch, repeat until done.
Chronolord May 2, 2017 @ 2:14am 
This challenge can be difficult to do if it is your first playthrough. The first time I did it, I just double jumped on to the first ball angel and then double jumped on to the next and so on. But, if you have any kind of weapon on your feet, it will kill the ball as you jump off it, so one mistimed jump and you fall right back down. The only foot weapon that won't harm them is the ice skates.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: May 1, 2017 @ 8:31am
Posts: 16