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For the second challenge, you can jump on an enemy's head to reset your double jump without it counting as touching the ground. You can tell you've jumped off an enemy when she fires the guns on her heels. The easy way to do this challenge is to come back and do it with the whip by holding Y.
When hold the punch button and need jump, Bayonetta don't jump. :/
PKP & PPKKK?
Best combo for high damage?
What weapons?
If i understand is this: Punch + Kick + Hold Punch // Punch + Punch + Kick + Kick + Hold Kick?
PKP in this context is Hold Punch + Hold Kick + (Hold Punch)
PPKKK same idea, Hold Punch + Hold Punch + Hold Kick + (Hold Kick) + (Hold Kick)
moves in ( ) indicate where the wicked weaves trigger in the combo.
But should I keep all or only the last move on?
Pressing Punch + Kick + Hold Punch results in two quick hits a wicked weave +bullets. Those first two moves took up some of your limited punch/kick without doing much damage.
Holding Punch (extra bullets fired) + Holding Kick (extra bullets fired) + Holding Punch (extra bullets AND a wicked weave) results in MORE damage for the same number of moves in the combo.
Punch(hold)+Punch(hold)+Kick(hold)+Kick(hold)+Kick(hold) Crazy amount fo DMG output u can even use evade at the same time u hold the key and still count as 1 Punch or kick.
Agreed, it should be easy with whip
1.Just hold P in air, so you'll grab and enemy.
2.After that just try to jump over him
3.Repeat to step 1
note: you can double jump after each jump on enemy