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If you're doing KKK when you mean to PPKKK, then you need to make sure you input the K after PP faster. The dots mean pause for half a second.
https://www.youtube.com/watch?v=NOVVmm4KOm4
Try this is practice mode. If you HOLD punch or kick, this will let you dodge and continue your combo. But if you hold punch or kick, you don't need to dodge. You can also continue your combo. By holding, you can see when the animation changes and this indicates when the next input can be entered. For punches, she'll start shooting. This is when the next command can be entered. For kicks, you'll see the end of the animation and indicate when the next command can be entered.
So start holding K and then entering the next command slowly. After a while start holding K a little less long and you'll eventually see what the actual timing is. That the timings are completely different is really annoying for me. But once you know what it is, you can at least adapt to it.
edit: Note that kick needs to be pressed at a certain time after the kick begins. So this means you don't technically need to hold kick. You could press kick quickly and let the kick happen, but at some point in the future before the kick animation ends, hit kick again. This last button press won't do anything other than to let you chain the next input. So it's very conducive to button mashing in this way. I find that holding K works best because it lets you dodge whenever you want and continue your combo.
Said another way, if you're used to just tapping K until all the kicks come out, you're gonna have a VERY difficult time getting pauses in there because the continuation K input won't necessarilly be there when you're just tapping K and then suddently stop. The last K must be timed properly. And the annoying thing is that this button press won't actually do anything except let you chain the pause and/or the next input.