Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Lollipop - Drop Rank
Exploit (EX: Durga + Kilgore) - No Drop Rank.
Huh, make sense.
Deal with it. It's the same in any other similar game: Using an item makes obtaining the highest rank impossible. Bayonetta is actually really lenient because it at least lets you get regular Platinum if you use a few items.
I'm just asking why it's lower your rank in the Original and not in the Sequel, beside, the Golden Lollipop make you invicible for short (small one) or long (bigger one) duration.
I've never played bayonetta 2, but giving bonus points is functionally identical to removing points if you just raise the bar by however many bonus points you're giving.
Considering the fact it's like 3x time stronger than the Red Rose Lollipop, may instant kill on sight during Witch Time.
The kilgore glitch was unintentional so it seems a little odd to use it as a comparison when questioning their design.
The Mecha though, that's ♥♥♥♥♥♥♥♥ of Combo Score, since it's can stagger target even Beloved.