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NieR had this too before FAR. I find it odd that Bayonetta on Cemu runs better for me than on PC (I can easily do 5K on Cemu while on PC FPS will drop sometimes for me). The only bug I encountered on Cemu, was that while gameplay rendered perfectly, cutscenes lacked shadows and had exploded vertices, though I hadn't tested in a while so it might have been fixed too.
PD: Free bump
Other than that, on the PC your best bet is to just run the CEMU emulator with the Wii version of Bayonetta. As mentioned cutscenes are still a little borked, you get vertex explosions but gameplay is fine. The textures seem a little lower res than the PC version but the performance is great on my 1660 + i5 9400, at 5k (! - 5120 x 2880) I only get dips below 60fps when the screen is filled with alpha transparency effects, so it actually runs a bit better than the native version.
Am here to inform everyone still interested regarding the game's broken frame pacing;
As of 3 days ago the game's awfully coded in-game FPS limiter causing frame-pacing hitches after 30 minutes of playtime can finally be disabled via BayoHook[github.com].
- Place the dinput8.dll next to Bayonetta.exe inside the game's install folder
- Run the game and press DELETE on your keyboard
- Go to the System tab - Disable the FPS Limiter and enable 60FPS Cutscenes
- Then click Save Config in the top left corner
- Once that's done be sure to externally cap the in-game FPS to 60 via any program capable of doing so (SpecialK or Nvidia CP or the AMD Radeon or MSI Afterburner/RivaTuner)
Was so overjoyed and pleasantly surprised to see this option make it to the game! Finally after so many years runs consistently smooth as it always should've been and the 60FPS cutscenes are phenomenal (especially Gomorrah no longer being capped to 30FPS in certain fights).Personally am running BayoHook together with SpecialK (to cap the FPS to 59.94 and make the game far more stable than the game's default DX9 API), along with Nvidia's DLDSR for better visual clarity - it has been a beautifully smooth gaming experience and a massive improvement ever since.
Great stuff, thanks for the update.
OMG WUT.
Dangit, I have to go out the door just now after seeing this notification! Are you SERIOUS?
I'm testing this as soon as I get back.
Also nice to see people still here despite the last replies being from 2020. Been playing the game religiously nonstop these two weeks and read every thread made in the last 7 years about this issue once I noticed it myself, tried countless things trying to get rid of it.
Naturally nothing ultimately got rid of it and almost gave up hope after two weeks of nonstop trying, until BayoHook added the option literally just 3 days ago. Almost fell out of my chair from excitement, after extensively testing it figured may as well spread the word for any old and future players so nobody suffers from it anymore.
This is now the definitive way to play Bayonetta.
Can they do the same thing for Metal Gear Rising???