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if your monitor is already faster than 60hz then gsync will probably work correctly by simply disabling vsync.
Metal Gear Rising has almost the exact same issue -But at least you can trick it a couple of ways -
A) Use RadeonPro or SpecialK to force the game/display into a 50 hz refresh rate. I use RadeonPro for this (easiest, most stable, less hassle), and there is no perceived stutter after any amount of play time.
or
B) Unlike a lot of other games, this one does a check for available display modes and seems to do its own thing *except* for in situation A described above. Use CRU (Customer Resolution Utility) to delete every-single-damned display mode for your preferred resolution except for 59 hz. If you can get this to work, you'll get slightly better performance than option A, but it's a huge pain for nVidia Surround users because you're likely to have to reset Surround when the table that nVidia stores available display modes in gets corrupted (usually on reboot). So you have to disable/re-enable Surround each time in order to reestablish that table again.
The above tricks do *NOT* work for Bayonetta.
I have tried to create a custom display mode with CRU for exactly 59.94 and 59.7, but the micro stutter returns after 0.5 - 1 hours no matter what.
This whole situation blows my mind. Like, Bayonetta is heralded as one of the best action fighting games of all time, but if you think about it, there is not a single platform that we can play it on correctly:
Xbox 360? Adaptive VSync that hardly ever gets locked in.
PS3? We shall not speak of this again.
Nintendo Platforms? Right. Like I'm gonna walk away from my HD triple-monitor setup to play this at 720p -when these ports have their own issues with smoothness.
For the love of God and all that is holy, please help us Kaldaien!
For me, since I easily get motion sickness, the constant stuttering would make me want to vomit after only about a half hour of playing it.
The fixes that were suggested to me seemed a bit beyond my technical knowledge and skill so I just stopped playing it entirely.
I stopped having a lot of the issues I encountered with that game after a fresh reinstall of windows so I cannot really test it again, but I pretty much tried everything I could think off back then and dgVoodoo was the closest to fixing my issues.
https://steamcommunity.com/app/460790/discussions/0/3658515990058532019/
It seems like fps drops over time... After maybe one hour of playtime, fps is locked at 59 instead of 60 which cause stutterings
I had more or less the same issue with metal gear rising, I once let MGR runs for hours, and my fps dropped to 55 lol
I have no issue with more recent and demanding games.
Welp I guess I should avoid buying platinumGames games in the future, this is simply ridiculous
*bump*
https://www.reddit.com/r/ultrawidemasterrace/comments/dafzpy/bayonetta_pc_frame_pacing/
- Bayonetta
- Metal Gear Rising
- Transformers: Devastation
- Wonderful 101 Remastered
Yes, it can be worked around somewhat - on Bayonetta/Metal Gear/Transfomers, it will work for a 'while' by using various tricks like fast vsync, borderless window etc (there is apparently a mod for Wonderful which permanently fixes it) but the games are always fighting it. Christ someone please start a gofundme to get Platinum a true 60hz display to hook up to their PC.
However, if you really want to play Bayonetta on the PC at a rock-solid 60fps, there is an option I just tested - Cemu! Cemu also runs Bayonetta 2 extremely well these days, but still has the bug of no character shadows - this isn't a problem in Bayonetta 1 though. While they may be as sharp as the PC version on the highest setting, that's about the only detriment.
There's some time needed of course to build up your shader cache so you'll get stuttering out of the gate (albeit with beta Vulkan drivers and cemu's new asynchronus shader creation even this may no longer apply), but that's largely a one-time thing. As well, the performance is remarkable - at 5k (5120 x 2880) using Vulkan I get 60fps, easy - on a GTX 1660! Bayonetta PC with all the options lowered can't do that.
So an emulated version of a game runs better and doesn't have the bugs of a native PC version. Yikes, Platinum.