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Thank you for the reply.
Odd, I would have thought G-Sync would solve this one for sure! Too bad it doesn't. Does the G-Sync logo display, is G-Sync working at all? I remember reading about other people having issues with G-Sync in Bayonetta too.
CRU is a godsend, especially for people without G-Sync. Try it out and experiment, but be careful though! might damage your monitor.
Thanks for your response.
Already using RadeonPro for many reasons, capping the frame rate is certainly one of 'em. I can cap the frame rate to a lower value like 50 or 30, but the problem is, I need a slightly higher value than the 60 fps Bayonetta uses, not lower. I can cap to 61, but then nothing happens because Bayonetta already caps the game to 60 by itself. Triple buffering isn't the issue.
Thanks for your time.
You're describing a different problem, a far more severe one, of which I'm well aware.
The 'skip' or minor 'hiccup' I'm describing is way more subtle than the steamapi stuttering thing, which I have experienced. It also looks very different.
I'm talking about a missed frame every ~15-20 seconds or so, caused by the frame rate being capped at a value that is a bit too low for my refresh rate.
Yeah, the game doesn't play well with G-Sync. No logos or anything, but it's safe to say it's on and working due to how other games are affected if I turn it off. Plus, like I say, the hitching is reduced quite a bit when it's off compared to when it's on.
Have tried CRU several times, but it just won't work whilst using display port. I don't get why though. I have refresh rates of 60, 85, 100, 120, and 144hz so would have thought you could set a value between those. I'll look into Radeon Pro, but I'm skeptical that'll work. Does it have an option to adjust the refresh rate or is it only an option to cap the frame rate? Would capping it to 59 or 59.94 not work?
Using the crack or playing in offline mode improves the frame rate and stops random FPS drops, but yeah - this is a different issue. It happens regardless.
Hey again!
Ah! I'm afraid DisplayPort might be a problem for CRU. I think there are workarounds to get it working, but I'm using a regular DVI cable so never had to look into it. You might need the pixel clock patcher. It's a huge read, but interesting and probably helpful, just takes a lot of time figuring everything out:
https://www.monitortests.com/forum/Thread-Custom-Resolution-Utility-CRU?page=46
If you manage to get it working, you should be able to add four custom detailed resolutions in any Hz you want (like 59,94). But I already used all four slots for 130 various games. Can't add a fifth one for Bayonetta (technical limitations, not sure), which is why I have to replace an existing one and then restart my system before I play Bayonetta, and then put put it back afterwards and restart again. It works wel, but it's a lot of trouble for just one game.
Using RadeonPro, you can only select from the list of refresh rates that are registered and stored in Windows, not add new ones. The fps cap RadeonPro uses is the most precise 3rd party fps capper I've ever seen, better than rtss, dxtory or nvInspector, but it only uses integers (whole numbers, no decimals), so I can only cap it to 59 (way too low - a skip every second) or 60 (higher than the in-game 60 fps cap, so it doesn't do anything).
Yeah, every element in the game is timed at 59.94 fps (animations, input timings, everything). Trying to play at a different frame rate will just introduce an extra layer of stutter.
You can remove the yellow FPS counter by hiding it, or assigning it a hotkey to change its position on the fly. Click on the tiny gear wheels at the top (Settings) and then on the 'FPS counter'. tab. I made a screenshot: http://i.imgur.com/6ydfPB6.jpg
Well whaddya know... Just tried it again and this time it worked! Now have a refresh rate of 59.94Hz. :D Clearly must have done something wrong last time. Whether it's because I added it to the wrong list or didn't restart the graphics drivers, I don't know. And so far Bayonetta seems to be 100% smooth when panning the camera. :) Will need to test it further though.
Thanks for the tip on how to remove that frame counter. Will look into that.
I took the time to play some more yesterday and the stutters return after a while, but the cause is different.
I first had to play the cracked version to get rid of the massive stutters.
Then I had to make a custom resolution @ 59,94 Hz to get rid of the frame skips at 60.0000 Hz (G-Sync should have solved this one for you).
And now there's a new stutter problem. After 15 minutes or so (never really played that long before), the game starts to frameskip a bit and it gets progressively worse over time.
This one isn't directly related to frame rate, but it looks about the same. I'm pretty sure this is the one you're seeing, since no Hz adjustment can fix these, which is why G-Sync doesn't help (probably engine related).
Something gets messed up. Alt-tabbing fixes it, but not always. Changing and re-applying graphical settings fixes it, but not always. Restarting the game always fixes it, but the problem inevitably returns.
It's almost like the frame rate cap of the game doesn't match the internal timer of the game, eventually running out of sync or something.
I tested the cracked version of the game on two very different systems, both behave the same.
I'm done with this game. Deleted.
Too bad. Maybe I'll try again after the patch.
Above 60fps everything is hell break loose. You dun want to see bayo legs get more longer, are you ?