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You only need to grind a bit during the Zero Arc (without DLC) which can be reduced dramtically if you bothered to do any challenges. The real grinding starts during the G Arc but that only requires Lv. 30 to get EXE Drives.
As for the other problems:
- Dash sneakers are earned during New Game+ which is why it is a good idea to NOT do any treasure hunting/miscellaneous tasks on your 1st playthrough. Megadimension VIIR does have a dash function but it's garbage compared to Superdimension VS Hard Girls and REQUIRES completion of Neplunker Zero to be viable and we all know how much the community throws in the towel regarding that dungeon.
- Having the White Orb or camping near a save point will offset the problem with consecutive hit treasure requirements
- Wiping out all enemies isn't a problem except Senmuu Labyrinth which requires the task to be done TWICE
- Takes less time to reach Max Lily Rank if one has the Novel idea chip, is paired with Nepgear, Compa or K-Sha and spams items instead of healing magic/buffs
- Card Master is BS but I don't see why you needed to cheat when it's heavily based on luck and RNG anyways.
Oh god..
It'll take a full hour to clean it.
I didnt tried to farm in th first one but i did tried to get a normal ending.
Following the 2nd playthrough i thought it would be fine to follow up grind a little so i can clean up treasure later but i failed due mistakes.
Both using DLC items first one acessory and 2nd run was weapon because i am getting tired to do the same tension unless theres separate route with different line.
The downside also lies on the messed up Lily system which only level the front one instead between couples.
Then theres also the separated exp system which even more fked up, The system follow Fairy Fencer but FFF had abillity that you can farm that comes in very cheap ap to use on all character.
While neptunia... you need like eversingle person to use racing chip.
Till now i still think the 1st and 3rd were the best one in the series.
The Lily Rank system is better in this game since it can be easily exploited for each character separately instead of having to do 60-100 battles just to increase it by ONE (without a Harem chip). It only takes "longer" because Symbol Attack Gains isn't in the game like Re;Birth2 & 3.
Actually Uzume and S-Sha have Learning by default but it kind of sucks that everyone else needs the Racing Chip to benefit from EXP except that the Big Metal Dogoo will most likely raise everyone's level by at least 40 upon the first defeat not making it that much of a problem.
Which is faster though. Fighting enemies or spamming consumable items? i felt like my Neptune lily grind takes quite alot of times to grind for all the other character except dlc.
I do know Uzuma and S-Sha but its like only them own it still the system adapt from Fairy Fencer F since i notice the same settings except they had it on ap point without any restrictions for all character.
Spamming items/supportive magic is faster than actually battling because you can leave 1 enemy on the field while doing the procedure which is better than looking for mobs of enemies. The Lily Rank system is similar to Action Unleash's where it takes longer to increase the lower the rank and much faster the higher it is.
They did it for balancing reasons and there's rarely any moments in the game where you have 4 party team active for long until the H Arc takes place.