Crush Crush

Crush Crush

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Maximum time blocks?
At first I thought it would just fill up the bar and stop there, but my "bar" just switched to a display where it tells me how many I have in each category (free, jobs, hobbies, dates).

Is there a maximum to how many time blocks you can have, or is it theoretically infinite?
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Showing 1-15 of 15 comments
Sad Panda Studios  [developer] May 14, 2016 @ 11:04am 
The code supports over 2 billion time blocks! To get there you would need to unlock 8 billion achievements. Since there are only 273 achievements so far, I guess I'd better get back to work :D

- Sad Panda Programmer
Last edited by Sad Panda Studios; May 14, 2016 @ 11:05am
Elegant Caveman May 14, 2016 @ 11:09am 
Or one could win the lottery and buy lots of gems!

Or, well... multiple lotteries, I guess? With the 1400 gem pack, it would cost ~860m$ <.<
int.MaxValue? :P
RobDeLaMorte May 14, 2016 @ 11:21am 
The imaginary ghost programmer EXISTS!? O.O

This kind of ruins that meme I was trying to get going though. >>
Norlanth May 14, 2016 @ 11:25am 
Originally posted by Sad Panda Studios:
The code supports over 2 billion time blocks! To get there you would need to unlock 8 billion achievements. Since there are only 273 achievements so far, I guess I'd better get back to work :D

- Sad Panda Programmer

You are refering to the 32 bit integer maximum correct? Does that mean Crush Crush is a 32 bit program?
Last edited by Norlanth; May 14, 2016 @ 11:25am
Originally posted by Irish Rock:
Originally posted by Sad Panda Studios:
The code supports over 2 billion time blocks! To get there you would need to unlock 8 billion achievements. Since there are only 273 achievements so far, I guess I'd better get back to work :D

- Sad Panda Programmer

You are refering to the 32 bit integer maximum correct? Does that mean Crush Crush is a 32 bit program?

It means that the type of this variable is INTEGER, integer = 2 147 483 647, not that the game is 32bit :D
http://www.economist.com/blogs/economist-explains/2014/12/economist-explains-6 good example about INT - youtube devs used INT for views count because they tought soon noone will react it, after int.MaxValue + 1 it goes to a negative which caused youtube to broke viewcounts and showing negative numbers :D instead of N+ intValue

Norlanth May 14, 2016 @ 11:47am 
Originally posted by Programmer:
Originally posted by Irish Rock:

You are refering to the 32 bit integer maximum correct? Does that mean Crush Crush is a 32 bit program?

It means that the type of this variable is INTEGER, integer = 2 147 483 647, not that the game is 32bit :D
http://www.economist.com/blogs/economist-explains/2014/12/economist-explains-6 good example about INT - youtube devs used INT for views count because they tought soon noone will react it, after int.MaxValue + 1 it goes to a negative which caused youtube to broke viewcounts and showing negative numbers :D instead of N+ intValue

I am a programmer and did not know this, maybe I should rethink my career choices... :P
Maybe you`re using typeless languages like PHP / JS
mega.anderson May 14, 2016 @ 8:18pm 
Originally posted by Sad Panda Studios:
The code supports over 2 billion time blocks! To get there you would need to unlock 8 billion achievements. Since there are only 273 achievements so far, I guess I'd better get back to work :D

- Sad Panda Programmer
How many time blocks cost for enabling all jobs and all hobbies?

If I don't buy time blocks, only make prestige, do I reach the max possible time blocks for enabling these rthings?
RobDeLaMorte May 14, 2016 @ 11:07pm 
I'm pretty sure there's no way in hell you'd be close to that. xD You only get the free time blocks for achievements, so that's the limit unless you spend diamonds on getting more slots.

There's enough later on to do all hobbies and one of the bigger jobs or a bunch of the smaller ones but doing all would require like... 100+ blocks. o.o
Norlanth May 14, 2016 @ 11:18pm 
Originally posted by mega.anderson:
Originally posted by Sad Panda Studios:
The code supports over 2 billion time blocks! To get there you would need to unlock 8 billion achievements. Since there are only 273 achievements so far, I guess I'd better get back to work :D

- Sad Panda Programmer
How many time blocks cost for enabling all jobs and all hobbies?

If I don't buy time blocks, only make prestige, do I reach the max possible time blocks for enabling these rthings?

I will have all the jobs unlocked except for wizard by tomorrow so i will add it up for you. (Assuming my math is right)
muljostpho May 18, 2016 @ 6:42pm 
I had a thought for time block unlocks that might make them a more valuable option to consider. (They're kind of valuable early on while you haven't unlocked many through achievements yet, but eventually the number you can buy is pretty small compared to what you've unlocked through achievements.)

Instead of selling time blocks directly, sell time boosters. Display the total number of purchased time boosters similar to how it displays your total purchased speed multiplier, except time boosters would be additive, not multiplicative. (Buying 5 twice would get you a total of 10, not 25.) Now as an example perhaps each time booster is worth a 10% increase in your total number of time blocks, rounded up to a whole number. (There would probably be some cap on how many you can buy though. Since at 10 boosts worth 10% each you'd gain 100%, which would be doubling whatever you've got unlocked from achievements. At some point or another you'd reach more time blocks than it would take to run all hobbies and all jobs at the same time anyway, unless they cap it off before it gets there.)

If it worked like I described (remember that I suggested that it should always round up)...
* When you've got 10 or fewer blocks, each 1 booster would be worth +1 blocks.
* When you've got 11-20 blocks, each 1 booster would be worth +2 blocks.
* When you've got 21-30 blocks, each 1 booster would be worth +3 blocks.
* And so on.

The value of your boost grows to match your progress in the game.
Ouroboros May 18, 2016 @ 7:32pm 
Originally posted by mega.anderson:
Originally posted by Sad Panda Studios:
The code supports over 2 billion time blocks! To get there you would need to unlock 8 billion achievements. Since there are only 273 achievements so far, I guess I'd better get back to work :D

- Sad Panda Programmer
How many time blocks cost for enabling all jobs and all hobbies?

If I don't buy time blocks, only make prestige, do I reach the max possible time blocks for enabling these rthings?
No, not in the current build at least. There is enough to have, off the top of my head, something like 80 time blocks, so you could have all hobbies active and have enough to have even the most consuming job (space) active.
Last edited by Ouroboros; May 18, 2016 @ 7:32pm
RobDeLaMorte May 19, 2016 @ 3:41am 
>> I mean realistically you won't be getting higher than like 64 though.
muljostpho May 19, 2016 @ 6:22am 
Originally posted by RobDeLaMorte:
>> I mean realistically you won't be getting higher than like 64 though.

I'm at 72 but that is of course including the 10 extra that I bought. Of course, at this stage in the game it's the hobbies that gate progress, not money. We'll make plenty of money while waiting for the hobbies to level.

Currently, for me... In about 9 hours I'll finally hit 40 in the hobbies and I'll be able to finish with Bonnibel, and the Love job will unlock at that time to allow me to get to the next step with Alpha. After that, Nina is waiting on a level 41 hobby to continue, Pamu is waiting on a level 42 hobby to continue, and whatever requirements are going to come up for Alpha, Nina, and Pamu after that the next milestone that I can currently see is being able to finish with Fumi when a hobby reaches level 45. A lot of time just waiting for hobbies to level up there...

Hmmm, this is inspiring a suggestion... What if they replace the gilding of hobbies (which I haven't done and don't currently see much point in doing because I wouldn't want to blow the gems on just one specific thing when several of them need to be raised up at some point or another for different things) with a different approach that relies instead on the use of time blocks? I mean, currently it's a flat rate of 3 time blocks to tie up into a hobby to keep that hobby leveling, but suppose that in place of the diamond icon for the gilding option they place three clock icons instead and clicking on one adds 1-2 time blocks to what that hobby needs to consume but applies a small speed multiplier (more like x2 or x4 instead of x16) to that hobby. Actually, you know what, how about keeping the diamond gilding option in place as a way to permantly override the need to pay the extra time for one of these three speed boosts?

Thinking about it, this suggestion could be extended to jobs as well. Add however many clock icons on each job. Clicking on a clock invests something like 50% extra time into the job but multiplies the income from it and/or applies a speed boost to it. Add in a diamond gild option for jobs as well, with the gild permantly bypassing the extra time cost of one of those boosts.

Something like that would kind of add even more of a time management angle to the game and make time blocks that much more of a precious resource.
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Date Posted: May 14, 2016 @ 10:51am
Posts: 15