Warhammer 40,000: Dawn of War - Dark Crusade

Warhammer 40,000: Dawn of War - Dark Crusade

Trainer
Hello id like to use a trainer to ♥♥♥♥ around on single player can any of you direct me to one and how to use it please many thanks (KEYWORD SP) and we all have are own taste and yes i do like to cheat at certain games but its not like its online its against bots
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Nathan Dec 6, 2013 @ 8:49pm 
Modding Dark Crusade feels rather easy and fun at times - There's a ton of things you can do:
-Immortal units/buildings
-instant addons, research, production, build, reinforce, skills, powers,.......
-speedily growing req+power/starting req+power higher
-instant wargear
-edit weapon properties
-edit sight
-edit amount in squads
-edit pop cap
-edit max certain units
-remove/change requirements (research, units)
And a lot of other things I can't recall right now.
I've made one for Tau so far, still might edit my mod on the fly to suit my cheating needs, then move on to create a cheat mod for the other species (Tip: one mod per species to avoid running into enemy AI which are also immortal or something).
Just download the Dark Crusade mod tools (can be found on filefront, it is 12mb in size).
The Readme and Mod Setup.rtf files are easy and straight forward to follow: just copy the My_Mod that comes with the tools, rename it to, for instance the race name like Chaos or Tau, then if you followed the instructions properly, you should be able to edit your mod in the Attribute Editor (comes with the tools), and in it you do all your edits, remember to select in the "view", the "Folder view", so you can edit the ebps and sbps content.
If you're feeling lazy then maybe I can upload my mod, but making the cheat is part of the fun in my humble opinion.
Saint Kelly Dec 6, 2013 @ 8:51pm 
Originally posted by Nathan:
Modding Dark Crusade feels rather easy and fun at times - There's a ton of things you can do:
-Immortal units/buildings
-instant addons, research, production, build, reinforce, skills, powers,.......
-speedily growing req+power/starting req+power higher
-instant wargear
-edit weapon properties
-edit sight
-edit amount in squads
-edit pop cap
-edit max certain units
-remove/change requirements (research, units)
And a lot of other things I can't recall right now.
I've made one for Tau so far, still might edit my mod on the fly to suit my cheating needs, then move on to create a cheat mod for the other species (Tip: one mod per species to avoid running into enemy AI which are also immortal or something).
Just download the Dark Crusade mod tools (can be found on filefront, it is 12mb in size).
The Readme and Mod Setup.rtf files are easy and straight forward to follow: just copy the My_Mod that comes with the tools, rename it to, for instance the race name like Chaos or Tau, then if you followed the instructions properly, you should be able to edit your mod in the Attribute Editor (comes with the tools), and in it you do all your edits, remember to select in the "view", the "Folder view", so you can edit the ebps and sbps content.
If you're feeling lazy then maybe I can upload my mod, but making the cheat is part of the fun in my humble opinion.

Um thanks ill mess around with it will it work in campaign to?
Nathan Dec 6, 2013 @ 9:12pm 
Will work in campaign.
http://dawnofwar.filefront.com/file/;81023
Those are the tools, simple installation.
The "all wargear" has to be done slightly differently, here are instructions I followed which are clear (you can place the .race file in your mod folder as well, to make it work only in the mod and not in the general game, just keep the same file structure e.g. \Dawn of War - Dark Crusade\Tau\Data\scenarios\sp\races).
http://www.cheathappens.com/show_board2.asp?headID=38551&titleID=12370
However, everything else and much more can be fooled around with in the Attribute Editor, that will be what you'll be using 99% of the time after you have put your folders in the right place and placed the proper text (which again, the Mod Setup.rtf talks about, just copy the my mod lines and replace the my mod parts in the texts with your mods name) in places like pipeline.ini and the module file. Then you don't need to worry with other things, just edit, save, save binary, then start game, game manager, select mod, game restarts, and the game will start by default using your mod from now on.
I don't recommend using your mod anywhere else except in single player, campaign or skirmish.
Saint Kelly Dec 6, 2013 @ 9:13pm 
Originally posted by Nathan:
Will work in campaign.
http://dawnofwar.filefront.com/file/;81023
Those are the tools, simple installation.
The "all wargear" has to be done slightly differently, here are instructions I followed which are clear (you can place the .race file in your mod folder as well, to make it work only in the mod and not in the general game, just keep the same file structure e.g. \Dawn of War - Dark Crusade\Tau\Data\scenarios\sp\races).
http://www.cheathappens.com/show_board2.asp?headID=38551&titleID=12370
However, everything else and much more can be fooled around with in the Attribute Editor, that will be what you'll be using 99% of the time after you have put your folders in the right place and placed the proper text (which again, the Mod Setup.rtf talks about, just copy the my mod lines and replace the my mod parts in the texts with your mods name) in places like pipeline.ini and the module file. Then you don't need to worry with other things, just edit, save, save binary, then start game, game manager, select mod, game restarts, and the game will start by default using your mod from now on.
I don't recommend using your mod anywhere else except in single player, campaign or skirmish.
can you accept my freind request it would be so much easyier if i had step by step
Nathan Dec 6, 2013 @ 9:23pm 
Done. Also, remember to launch Corsix SGA reader (the one in the cheathappens link) with admin rights, otherwise you might get an error as it doesn't have the rights to write the files into your folder.
Attribute Editor works without admin rights. But if you're feeling cautious then it never hurts to launch your programs in admin mode.
Nathan Dec 6, 2013 @ 9:25pm 
But most step-by-step instructions are in the readme+mod setup rtf files which come with the tools, all I can add is stuff like finding where in the attribute editor you can tick the box "invulnerable" to make your desired unit or building immortal in game and the other stuff I named as moddable through the editor.
Nathan Dec 6, 2013 @ 11:37pm 
Flippy has the Tau mod already, but for others interested, here's a link to my Tau Cheat mod:
{LINK REMOVED}
Nathan Dec 7, 2013 @ 2:15am 
There were some improvements to my Tau cheat mod (faster build, reinforce times, some still not, like weapon upgrades, also all units should be able to detect stealth units).
Version 2:
{LINK REMOVED}
The Lua files if you want to mod for yourself Tau but with improvements I've already made:
{LINK REMOVED}
Those go into the ModTools/DataGeneric Folder, and need the module file, pipeline addition like when setting up a mod, but you get the base folder and module with the mod link above, so not much else needed.
Nathan Dec 8, 2013 @ 6:51am 
I found a bug with my cheat mod, so I fixed it (the bug was too high starting req&power which breaks the mission in campaign where your goal is to collect resources in 20min - Still high and you'll find the mission ending rather fast, but now no scar error).
Also finally managed to make weapon upgrades on squads cost less and insta-complete. But for some odd reason this doesn't apply on every weapon! Even though I went individually over all the respective race weapons to see what their costs were. I found this especially annoying with Imperial Guard, which is also included in this zip, I don't think I can mod some of those weapons, so this might be the final version of both Tau and Guard Cheat Mods.
{LINK REMOVED}

If you want the cinematics to play with the mods (the intro, outro stuff), just copy the movie folder (or individual files) from the dxp2 folder into your mod folder, Tau or Guard.
Mr. Shaggnificent Dec 20, 2013 @ 12:56pm 
Does the "edit sight" allow you to zoom out? when ever i want to move many squads(orks and imps espescially), i have to manually move them close enough together to drag grab them all.
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Date Posted: Dec 5, 2013 @ 3:19pm
Posts: 10