Warhammer 40,000: Dawn of War - Dark Crusade

Warhammer 40,000: Dawn of War - Dark Crusade

BotZero Jan 6, 2014 @ 10:18am
how do i beat Tau/ necrons as IG
Im horrible at strategy games and I usually avoid them but I use to play the old dawn of war games mostly just for the campaign.

Throughout the years when my best friend wants to play a game together if its not wow its this game.. and seeing as how i currently am not susscribed to wow and even when I am I do Arenas and he does raids so we dont play together anyway.

Ive tried countless times to beat him in a skirmish in this game as IG, marines and Orks he always plays Tau or Necrons.

Last night I did ok vs him as Orks but then I didnt destroy his relic after taking out his Monolith Noobish mistake and he instantly recovered his monolith and went back on the offensive.

I couldnt recover and lost 40 minutes in. We both always agree to not attack each other at the start of the game. Sometimes I do anyway and it just usually results ina quicker loss.

MY favorite army is IG someone give me some tips for IG VS Tau and Necrons please in the 5+ years Ive owned this game ive never beaten him in a skirmish only had losses and stalemates thats how bad I am but im at a huge disadvantage hes played a ton more dawn of war and numerous other strategy titles while I am more of an Rpg and action game person.
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Bob of Mage Jan 18, 2014 @ 3:13pm 
All I can say go with your armour as IG since that's where they are strongest. Unless he uses Kroot the Tau are suffer badly if you can get in thier face. So if it's Guardmen vs fire warrior just rush them with melee. Yes they are awful in melee, but Tau are worse. Ogryn are also useful useless he uses tons of Kroot.

Fighting Necrons you'll mainly be facing only one type of unit. Plamsa guns work wonder vs 90% of Necron units, so fully upgraded Guard units can be useful. His armoured units will be weak so you won't really need to foucs on dealing with it.

I hope some of this helps.
Symmo Jan 19, 2014 @ 9:40am 
Pretty much what Bob said just engage his fire warriors in melee whenever possible and try and capture a relic ASAP as with that you can get the Baneblade which is needed to counter a Necron Monolith w/ 2 leman russ tanks and a good idea is if you see your buddys etheral commander when playing as tau try your hardest to kill him not only does he buff the damage and health of all units if he dies pretty much every unit of infantry will break and this can lead to a massive slaughter of his men. If the melee strategy fails another idea is to use lots of heavy weapons teams due to their insane range matching that of a tau's if not further and just wait until you can build a strong vehicle taskforce of a baneblade and leman russ tanks (throw in some hellhounds or basalisk artillery to pound them from a distance) and throw in about 3 units of imp guard with a 2 commisar and a psyker which will stop them from breaking when ever you use the execute on one unit all 3 should have their morale fill up and then you should be able to beat him back pretty far and maybe even to his base (try and keep your psyker alive at all times as he will reveal the stealth suit units and about 5 units of those upgraded with anti-vehicle weapons can ruin your plan) GG and remember! the emperor protects ;)
BotZero Jan 19, 2014 @ 12:52pm 
Iusually lose way before any major units are deployed as IG. he attacks my base with those stealth suits and the only thing that can see stealth for IG is psykers, and turrets and that temporary scanning from a base.

Often my gaurdsmen are mowed down without a fight by upgraded stealth suits. I Attack his base early game and he is able to recover.

I had more success playing as Orks vs him as necrons I defeated the monolith twice but couldnt immediately rid him of his relic so he just kept repariing the monolith and on the third push he got me.

THE_RaBiD_CanuK Jan 19, 2014 @ 12:57pm 
I agree with everything in the above posts. If you can get out Hellhounds quick enough, they can really turn the balance of the battle in your favour. Especially against Tau.
Another tactic with the guardsmen might be to use grenade launchers against an entrenched enemy. Grenade launchers have a long range which you can hit things of screen using the 'attack ground' command. This works well early game. But plasma weapons are great against heavy infantry.
Finally, a lot of people neglect the command squad when they first start playing the guard. Psychers have some very powerful spells which will be useful against the Necrons (and everyone else for that matter). Use 'strip soul' against enemy commanders to gravely wound them, then finish them off with other units, and use 'lightning arc' against infantry. 'Curse the machine spirit' is amazing vs. vehicles, since it turns their armor type into mush (infantry armor). This is a really great early game vehicle counter. Add fanatics to boost the damage and health of your units, and commisars to boost their moral.
Symmo Jan 19, 2014 @ 1:15pm 
like Rabid said to counter his stealth suits get grenade launchers for your men so you can tell your men where to fire or use your command squad to get a psyker straight away they are weaker than imp guard at the start without upgrades so as long as they arent infiltrated you should be golden and what map do you usually play on anyway?
PowerKristals Jan 22, 2014 @ 11:39am 
Grenade lauchers and basilisks do a number on a defensive line; take advantage of the fact that fire warriors must set up before they can fire so disrupt their infantry and you should be ok.
Symmo Jan 22, 2014 @ 2:33pm 
Now that i think about it, using the ig assassin to kill an etheral would be a pretty good idea and another thing about nexrons is that if a necron lord gets to you base he wont respawn as another unit he'll ressurect where he died so be sure to build some turrents around him (same for tomb spiders)
PowerKristals Jan 22, 2014 @ 2:53pm 
Originally posted by Augustus Caesar:
Now that i think about it, using the ig assassin to kill an etheral would be a pretty good idea and another thing about nexrons is that if a necron lord gets to you base he wont respawn as another unit he'll ressurect where he died so be sure to build some turrents around him (same for tomb spiders)
aaaah trolling the Necron Lord good times, good times
lancelot64 Jan 31, 2014 @ 2:54pm 
Originally posted by LemonLime:
aaaah trolling the Necron Lord good times, good times

Can't count the number of times people have dropped a game because my lord is down next to their Headquarters XD.

Completely agree with the above posts. In my experience IG is one of the harder factions to play as, at least it is for me. The major downside is that your regular Guardsmen are rather weak against someone that is upgraded for dealing with them. 2 squads of SM with Heavy Bolters will cut a Guard offensive to shreds if you don't keep an eye on them.

While I can't say it works against Necrons, since I've never played IG against them, the Grenade Launchers have a chance to knock the targeted unit to the ground, which could be a great help if he rushes you with a bunch of infantry.
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Date Posted: Jan 6, 2014 @ 10:18am
Posts: 9