Warhammer 40,000: Dawn of War - Dark Crusade

Warhammer 40,000: Dawn of War - Dark Crusade

BigBoss Feb 1, 2014 @ 4:06am
Necrons?
Am i bad or are the necrons overpowered with units that comeback to life when they die and a hero that endlessly comes back to life?
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Showing 1-15 of 18 comments
lancelot64 Feb 1, 2014 @ 9:15pm 
An easy way to counter the Necron Lord is to camp his corpse with squads suited for control (Harlequin in the case of the Eldar) and then put up turrets around his corpse. A major issue with him is that the Artifacts he can equip have a bunch of effects, its kind of hit and miss on which ones you have to counter. If he pops into Nightbringer form, then you're in for some pain, since he hits very hard, just flood him with units to keep him suppressed and reinforce them before they all die.

All Necron infantry count as Heavy Infantry, so weapons specifically targeted at them deal great damage. Normally I use the SM, so whenever I fight them, I use 3 squads, 1 with flamers to break morale, and 2 with Plasma Guns. Makes really quick work of the Necron Infantry. With the exception of Flayed Ones, they excel at ranged damage, so if you can get a melee squad in to keep them from firing you can burn them down rather quick.

Make sure you focus-fire down Tomb-Spyders. These are floating tanks that wander the battlefield reclaiming corpses and allowing the summoning of Necron units. On their own they arent that powerful, counting as vehicles they take heavy damage from rockets and anti-vehicle upgrades. Once they start to reclaim corpses it can get interesting very quickly, since the Spyder will reclaim ANY corpse that it is near. So you'd have the necrons that resurrect on their own, as well as new squads coming from the Spyder.

Try to keep Necrons on the defensive. While a good strategy for all matches its even more useful against the Necrons. For every Strategic Point they capture, and put an Obelisk on, they get a bonus to construction/research times. Keep those obelisks down as much as possible, since they don't get weapons until they are upgraded twice, you can probably use a weaker unit to flit around the battlefield tearing Obelisks off of SPs. I have moderately good use of a Landspeeder, while not good if they encounter a group of Necron units, they have the speed to keep a ground of SPs contained.
PowerKristals Mar 9, 2014 @ 5:24pm 
All the races are overpowered that's the beauty of the game, Tau have stealthed jumpsuits which disable vehicles and destroy armies, Space Marines have that ridiculous orbital strike, IG have that insanely long range artillery, Chaos have stealthed space marines (which makes absolutely no sense but what the hell roll with it), Eldar have a freaking teleporting base, Orks have the insanely cheap Big Mek which can solo your base early on, Necrons have the op necron lord who sits in your base and you can't get rid of him, what it comes down to is when everybody is overpowered nobody is.
Cosmic Minstrel Mar 15, 2014 @ 9:18am 
For the Tau a good way to counter the Necron Lord's Nightbringer is to use the power trap from the Tau commander to basically slow him down until he returns to his normal form; he won't be able to get to your troops easy this way but if he is in your base he still might attack your buildings, so have a builder there to repair any damage. Then like lancelot said just have something prepared for when he returns. For the Necrons themselves you could use Kroot/Kroot Hounds/Krootox to keep them busy in melee combat while the Fire Squad(s) or Crisis Battlesuit(s) shoot them, depending on what pathway you take. This is a strategy I've used against them and it has been successful. Also for Tomb-Spyders are the first things you want to get out of the fight. The will bring more Necrons into the battle or they can deal massive damage to your troops. A way to counter them is to always have some sort of anti-vehicle unit with your army and certain races have some sort of a vehicle disabler that can put them out of the fight for a few seconds to get some damage on them. ( Stealth-Suits, Big Mek, so on.....)
ImperialScout Jul 5, 2014 @ 11:19pm 
I dont seem to have any trouble against any race, except the necros. To beat them with the IG its a pain, at times when i seem to be making a push killing all his units the necron commander just raises them back from the dead over and over again. Eventually my army its depleated and i turn back to heal and fix my units, just to do another pointless attack over and over again.
PDF-Command Jul 7, 2014 @ 3:34am 
Originally posted by MajorPlupe:
Am i bad or are the necrons overpowered with units that comeback to life when they die and a hero that endlessly comes back to life?

The Necrons in Dark Crusade have a reputation for being over-powered, arguably the most over-powered race in DC.
They got nerfed real hard in Soulstorm for a reason. ^_^
PowerKristals Jul 7, 2014 @ 7:37am 
Originally posted by PDF-Command:
Originally posted by MajorPlupe:
Am i bad or are the necrons overpowered with units that comeback to life when they die and a hero that endlessly comes back to life?

The Necrons in Dark Crusade have a reputation for being over-powered, arguably the most over-powered race in DC.
They got nerfed real hard in Soulstorm for a reason. ^_^
Lets put it this way, the necron ai uses three units and wins. It uses Tomb Spyders, Pariahs, and Wraiths and dominates
PDF-Command Jul 10, 2014 @ 6:04pm 
Originally posted by LemonLime:
Lets put it this way, the necron ai uses three units and wins. It uses Tomb Spyders, Pariahs, and Wraiths and dominates

Yup. The AI can be so effective with Necron because said Race is not only overpowered, but they also require little micromanagement. It's pretty much just a case of assembling some Warriors and then Attack-Move. >.<

But hey, as I said they got nerfed real hard in the following expansion pack, thank goodness! :)
Last edited by PDF-Command; Jul 10, 2014 @ 6:05pm
Zethanox Jan 25, 2019 @ 12:35am 
im currently fighting them as the imperial guard in campaign... there are always 2 teams of them... they self revive... aaaaaaannnnnnnndddddddd they make like 4 damn MONOLITHS at the start of the map... AAAAANNNNDDDDD thats when im the one thats dug in with all my base built up to start... so somehow they get 2x troop capacity, 2x leaders, and 2-4x bases. CUZ THATS FAIR AND BALANCED. on the brightside i know a lot about guard strategy. mainly shoot em till their dead then blow them up. then throw in some grenades for good measure
They are powerful especially if they're already dug in to a province. Not unbeatable though.
SeriousCCIE Jan 31, 2019 @ 9:28am 
Yeah in my present game, I didn't quite sweep through them, but I defeated them earlier on. Now, the orks and chaos guys are my real problem. I sort of expected the necron base to be harder, but maybe I lucked out.

(I have had no such luck with the ork headquarters! I gotta focus on some other part of the map...)
Nomad Feb 2, 2019 @ 8:45am 
AI HQ's become harder as the game progresses. Your first conquered enemy will be the easiest and then as the game progresses they will get harder. I played the game along time ago and the game was quite different but as you progress, the game will become harder at each boss you fight.
Nova Solarius Mar 10, 2019 @ 3:55am 
Originally posted by 󠀡󠀡:
Originally posted by lancelot64:
With the exception of Flayed Ones, they excel at ranged damage, so if you can get a melee squad in to keep them from firing you can burn them down rather quick.
Flayed One's aren't ranged units. They are heavy hitting melee units that make quick work of squad morale.
Yes, Lancelot is well aware of that. They were talking about Necron infantry and how Necron infantry, with the exception of the Flayed Ones, excel at ranged damage.
Pctechnik Mar 10, 2019 @ 12:39pm 
All plasma weaponry has always been the crux of Necrons everywhere.
zlloyd1 May 14, 2023 @ 4:20pm 
I too have noticed that when playing the campaign, it is mostly best to avoid the Necron areas, until heavily built up, mainly because of the Necron Lord, who seems to just camp inside your base, and goes into intangible 'Ghost Mode' whenever he is about to die. Another very annoying fact is that almost every one of the seemingly ENDLESS times that he resurrects himself inside your base, he pops up a pack of Flayed Ones, while the Wraiths who also constantly come back to life in your base also tend to go into intangible 'Ghost Mode' so you cannot hit them either. Add to this how Tomb Spyders keep coming, and you have a recipe for an almost impossible defense. THIS FIGHT WILL GO ON FOR LITERALLY HOURS & THE GAME WILL LIKELY CRASH BEFORE IT IS OVER. It is ludicrous really how much the Devs LOVE the Necrons, but they do so hit them LAST!!
Last edited by zlloyd1; May 14, 2023 @ 4:24pm
Pctechnik May 22, 2023 @ 7:50pm 
Attaching skull probes or psykers to your squads prevents the infiltration... As does your base defenses.
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