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I got strats for every race here if you want to know more please add me I will be happy to assist.
I agree with Freedom that Tau should be on the defense in the early game, although I've had some surprisingly effective rushes with Vespids and the Tau Commander w/ flamer. Given that both can jump, you can do some pretty nifty harass with them.
IMHO Tau is the weakest race in DoW Dark Crusade.
Tau is very weak early in the game, with no addtional means of defending themselves like turrets and such which makes them extremely vulnerable to rushes.
One odd thing is that the Tau listening post turrets have less hit points than any other race.
Late game they are about average, if you do not chose the "hunter"-path your kroots(meat shield) is killed within milliseconds. Even with "hunter"-path you will have extreme difficulties attacking.
Sure the Broadside teams are good, but isn't exactly what you bring along when you attack as the game is over when they've reached their destination.
They can be ferried accross the battle field in the transport vehicle, but taking the cost of building the vehicle beacon when your resources are needed elsewhere, i.e. reinforcing your kroots...
The force commander "trap" which has been mentioned here is istantly destroyed as it's a "hidden" unit and most races have more than one unit or other means to reveal them and the targetting AI have them high on the priority list.
The suggestions here works but are highly dependent on the forces you are to battle.
Tau defense, defense, defense, attack takes alot of time, and most games are over within 15 minutes.
However, seeing the Tau Empire is difficult to play makes them interesting to play as you need to be alert all the time, not as Necrons where you send in your troops to the enemy base and go and tend to other things and when you come back you've won.
I've read somewhere that the extreme imbalance between Necron and Tau in Dark crusade was due to the campaign and these things wasn't changed in MP or Skirmish games, is this true?
If so, are there any mods that change Tau and "tune down" Necrons a bit?
You're best off defending your base with fully upgraded stealth suits: they can pick off vehicles super easy and a Broadside Battlesuit emplaced nearby should be able to take out raiding squads. If you can spare the vehicle points a unit or two of drones hidden at base do well. Also, never underestimate the utility of a Kroot squad with a Shaper! That's about 5 or 6 squad points for defending if you're keeping a permanent garrison.
Crisis suits are great for hit-n-run tactics using their jetpacks if you can spare the time. I also find that I forget about the Skyray's Missile Barrage ability. With multiple Skyrays you can disrupt an entire army or even outright destroy them if they stay clumped together.
The whole game with the Tau is how their units support each other (for the greater good!), so just pay close attention to your unit variety and where they in your defensive line and you're golden. A pack of kroots in front of an army of fire warriors and a pathfinder squad works wonders. Don't underestimate Stealth squads late game, their low squad cap impact and lethality against vehicles with upgrades is killer.
I recommend drone squad(s) with a unit of kroot to hold the line for your armies, whose range will come in handy. Alongside skyray barrages, you have three lines of disruption to keep your fire warriors stationary for firing.
Also you should set the barracks to stand ground so its fire warriors don't move and disprupt themseves :P
or if your playing titian wars or ultimate apocalypse spam turrets, walls, mines, broaidsdes, skyrays and sniper drones for defence this work best on top of a hill so you can have the defences along the egde
this means that the enemy has to pass trough all defences to get to you
and some stealth teams along the frontline with fusion blasters is a good firts line of defence
I find Tau better at defending a prepared position than assaulting, unless I can utilize their extended range to engage from distance. I tend to build kill boxes at strategic points and let my enemy destroy himself attacking into a prepared position. In the lull between battles I take ground and prepare again. This is more a long game strategy that will need adjustment based on the map and what race you are facing. I consider Tau to be a finesse race and not a good choice for beginners.