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I didn't see this in the thread anywhere so for anyone looking to change the color scheme for the Dark Eldar, I was able to use- _default_1 during the renaming step and was able to successfully change the color of the Dark Eldar in my campaign.
I can also confirm that the Sisters of Battle _default_7 worked for me as well. That should cover everything.
I would also like to ask, specifically for SoulStorm.
Can anyone tell where & how I can change the schemes for Wargear Menu and the Selection Screen? These are still at their default schemes and I'd like to match them if possible.
I've searched through the main files in SS trying to look for it but, I haven't found it and I'm not really sure what the next step for changing those would be anyways.
Thanks in advanced, hope my question was clear!
Could it be that I need to install winter assault to retrieve them?
I was able to find the other armies.
So my question is the following: where does "Soulstorm" looks for the textures files for the IG?
How can I use this list? I try the Ultramarines it didn't work
You need to edit a few text files, namely "data/scenarios/sp/races/space_marine_race.race" and each of the stronghold SCAR files in data/scenarios/sp, and change the reference for the Space Marines from "default_0" to "default_1".
You'll also need to create new RSH texture files using the Ultramarines badge, banner and colour scheme for the Force Commander (and the Land Speeder Tempest if you're doing this in Soulstorm).
The way it works is you need to replace the color scheme of the races in the actual campaign, so you don't choose the ultramarine color you choose blood ravens.
Then what you do is while following the directions you choose a color scheme to apply to all the textures, so you could then choose the ultramarine color scheme and apply it to the blood ravens and if you follow all the instructions to the letter it will show up as that color scheme.
In fact during that part you should be able to tell its the correct color scheme because it will tell you what the Primary, Secondary etc. colors are and since they're the only blue spacemarine color scheme in the game [unless you made a custom scheme to match] you should see it once you do it.
This whole process takes a bit of getting used to but it does work, I changed the scheme for every single race in SoulStorm to my own ones.
Yes, all the options can be overwhelming. But all you need is the suffix options. There is a preview once you enter anything here to see how the file name looks like afterwards. Just add the required number to the fielname suffix and it should look like "Unit_Name_default_x.tga" whereas x has to be the number corresponding to the default colour scheme of the faction.
I have no idea about doing this to mods, I never tried. However I theorize it works just the same. You are correct, you have to edit both the original and mod files (mods/add-ons usually only bring new units and reuse old ones. See Dark Crusade for example only comes with the new add-on units and reuses the old ones from the original folder.)
I would then put all the edited files into the mod folder, so the game looks for modded files first. Alternatively, put them everywhere (original folder and mod folder). You can't really break anything, since if anything goes wrong just delete everything and you are back to square one :)
I've followed the guide previously with much success, having it work for SM, Tau, Necrons and IG but now I've gotten around to playing the Orks, and no matter what I do the colourscheme just remains the same even though I followed the guide to the T.
There's also the minor problem that no matter what I do the banners and pauldrons always being blank; however I can quite easily ignore that, I was just curious if you knew why.