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Chaos Marines
Eldar
Imperial Guard
- default_0 = 412th Cadian
- default_1 = 180th Cadian
- default_2 = 110th Cadian
- default_3 = 101st Vendoland
- default_4 = 85th Cadian, 252nd Kaurava Conservators (SS default)
- default_5 = 51st Coronan Grenadiers
- default_6 = 31st Harakoni Warhawks
- default_7 = 8th Cadian
Imperial Guard DC campaign default uses RSH texture files rather than any of the above RTX textures.Necrons
Orks
Space Marines
Tau Empire
Thanks for your work, but this information is not relevant in regards to this guide. In order for this to work, you must use the default values I defined in the guide (and which are in your list). The reason is to "trick" the game into thinking the custom scheme we applied during this is the default colour scheme, which menas it has to use the number of the default scheme for the campaign you are about to play. If you change this value to soemthing else (say "Space Wolves" instead of "Blood Ravens") it shouldn't work.
EDIT: Oooooh, I see I had a typo in there. I wrote an "8" in the Imperial Guard scheme. Thanks for pointing this out :)
If you want to switch to a non-default colour scheme, but one that does exist in the game files, you can use these to switch to one of them without having to create new textures for every unit in your chosen faction. You can edit your race's file in data/scenarios/sp/races to use a different texture set, and also edit the teamcolour settings in each of the stronghold and other special missions' SCAR files (in data/scenarios/sp) - both of these can be done with a very simple text edit. This way, the only new textures you will need to create will be RSH files for the commander (which are used on the campaign map and in the commander/wargear screens).
EDIT: Also, default_4 isn't the default colour scheme for the Imperial Guard in Dark Crusade - the Imperial Guard don't use the default_x system for their colour scheme in the Dark Crusade campaign.
Not even the subfolders? That's odd. Right now I don't know how that could be. Are the files hidden, maybe? some programs can't access hidden files, even if your windows displays them. Other than that I have no idea right now, but I'm out of modding DoW for a long time now - I have to revisit all this by myself to update and tweak the guide, but I couldn't get around to that lately...
By the way can I ask how to get the desired colour schemes in the stronghold missions, because even though I did everything (editing the .race files) nothing worked there. I would be very grateful for any kind of help.
EDIT: I only read about the .scar files after I posted, but I would still take any help I can get with editing them.
now i just have to take care of the commander in the wargear screen.
i'll definitely be doing a (soulstorm) playthrough with my orange/brown IG soon!
https://i.imgur.com/OYnzvF6.jpg
wish i knew about this mod earlier!
edit: thank you R.I.P.!
selection screen: https://i.imgur.com/X0QJ1Lw.jpg
wargear screen: https://i.imgur.com/85bz52T.jpg
after playing around with the texture tool a bit, i realized the compiled TGA files are noticeably sharper than how the skins eventually show up in the game. is there a way to keep more of the detail? i've seen HD textures / skins on modb, so i assume the engine isn't limited in that regard.
i know the tga files aren't exactly high resolution by today's standards, but in-game they look so smeared out. can i prevent that from happening, and get closer to the sharpness of the tga file?
example of the "smeared" i'm talking about: https://i.imgur.com/RJUlCos.jpg
it's nowhere near that blurry if you open the tga file directly, so i was hoping to get the skins to show up more like that, in-game.. :-)
i don't know too much about textures, but i suppose there's a chance it's engine-level filtering/compression that i can't stop from happening. though i'm hoping otherwise. :-)
also, i can't get my banner / badge to work? the colors seem to have worked, but there is no icon showing: https://i.imgur.com/9TfV517.jpg
in the texture tool when you import a teamcolour, then neither the badge or the banner are included it seems. so you can click on the rectangular spaces and it'll allow you to open a tga file, but i have no clue how or where i can get the banner / badge images from the game. i couldn't find them in the sga texture files.
any ideas? :-)
https://i.imgur.com/MeeKMgQ.jpg
Just click on "badge" and "banner" and select your file, it needs to be tga, 64x64 for badges and 64x128 for banners I think
where/how do i get the banners and badges, though? when i click on the rectangles, it takes me to /soulstorm/banners/ or /soulstorm/badges/, but these directories are empty. in the sga files i also could not find them. :-/
edit: to clarify, i want to use the official badges / banners that are already in the game, rather than custom ones. for example the blood raven badge. :-) i just can't seem to find them.
edit: nevermind, found'em. :-) must've forgotten to browse that file. thanks anyway, and thanks again for the guide.
perhaps @Kasrkin84 can be bothered?
i found and downloaded your "t'au sept for ss" mod as a reference, but i'm a bit puzzled by a few things.
particularly, how did you manage to make that commander_wargear.rsh (if you even remember)?
it looks a bit hacked together, as if multiple wtp files had been used to get layers from. or something like that.
i expected to find that you had simply used the DC file for the wargear textures, but when i looked in the DC sga file.. i couldn't even find a wargear file!
also, it looks like you used tau_shield_drone.wtp to create commander_shield_drone.rsh? but.. i don't understand why.
the way i see it, not only could you have taken the file directly from DC, it seems that SS never even updated this file to match the new fal'shia color scheme, so the file never even needed to be included in the mod.
but obviously you know your stuff, so perhaps i'm missing something? :-)
but yeah, applying a custom color scheme was just a matter of following the guide until i realized that those files have no wtp. now half of his wargear is SS themed, the shield drone is DC themed, and the rest is custom themed. what a clown!
The commander_wargear.rsh file wasn't actually in Dark Crusade, and only exists in Soulstorm (so if you're modifying Dark Crusade you won't need it at all). Iron Lore neglected to provide a corresponding WTP file, so it was not possible to get any other colours for it than the default Fal'shia scheme. I was able to make a WTP file though, which is admittedly a little rough in places (I'm definitely not an artist), from which to create a T'au version of the RSH and RTX.
I used tau_shield_drone_default.wtp to create commander_shield_drone.rsh (although I switched around the primary and trim colour layers and changed the pattern of the markings) as there is no commander_shield_drone.wtp to use. The reason I included commander_shield_drone.rsh in the first place though is because I was keeping in mind the Bugfix/Unification mod for Soulstorm, which corrected the commander's shield drone to use Fal'shia colours. As to why I didn't just copy over the Dark Crusade version? I could have done, but I already had the WTP file handy so it didn't take any extra effort on my part.
If you're making a Dark Crusade texture swap you'll need to do something similar with tau_attack_drone_default.wtp and command_attack_drone.rsh (this isn't needed for Soulstorm though as the Commander's gun drone is swapped for the marker drone).
You can find ready-made WTP files for commander_wargear, commander_shield_drone and command_attack_drone in the Strongholds mod if you don't fancy making them yourself: http://www.moddb.com/mods/soulstorm-strongholds
that tau commander is just giving me a headache. for now i'll just leave him be :-P i considered painting the tga directly, rather than creating the layers for the wtp, but my lack of skill makes either approach pretty slow and painful.
i noticed that in DC, Orks don't always use the rtx files.
it looks like all the regular missions use the rsh files, while special missions use default_4.rtx.
(haven't played every mission as Orks yet so it might not be true for all of them.)
the rsh files are a unique scheme, as in the color scheme isn't any of the ones that you can select in army painter. perhaps that it's the scheme from one of the earlier games.
I've just checked the game files, and yes, the Orks only use their "default_4" RTX files (Evil Sunz colours) in stronghold missions, Hyperion Peaks, Pavonis, Eres Badlands and Vandean Coast. Their scheme for regular skirmishes is set to "default_8", but as this RTX doesn't exist, the game defaults to the RSH files.