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Could you be more specific? The campaigns seem to be the same :P At least follow the same format. As for flying vehicles, ya they suck XD but it's not like you're forced to build them. I honestly think the battle sisters are cool and interesting, dark Eldar are kinda lame to me :P but that's just me
https://youtu.be/LKXxc7uVDLc
https://youtu.be/khMOgnvdpmQ
Have you actually watched his video? If you did I'd assume you'd have better reasons than, "flying vehicles suck" and "the Dark Eldar are broken". No offense but those are pretty bad reasons.
Dude I HATE the flying vehicles. I don't think they're a pro in favor of SoulStorm. My point is that flying vehicles with trash pathing isn't good enough reason for people to keep saying, Oh soulstorm is trash and dark crusade is much better!
It's also very strange to spend blood and bodies taking a province only to literally leave it defenseless afterwards. Who conquers land (in a campaign about securing a planet/system) and leaves NOTHING behind to garrison or secure it. At least in Dark Crusade if you get attacked afterwards, your infrastructure is all already there.
Flyers suck, period. No discussion needed.
Odd unit caps on Elites. People love their Elites in Dawn of War (as they do in the Table Top) and putting caps on them is fine for balance, but bleh for fun factor.
Not to mention in SS the AI routinely kills each other off, thus denying you faction ending battles. In DC they rarely manage to kill each other off.
Just an overall rushed/gamey product
(1) Structures don't stick around after conquering a territory which makes no logical sense.
(2) Flying sucks.
(3) Caps for Elite units.
(4) AI killing off other AI which robs you off certain cinematic campaign levels.
If I missed any feel free to remind me. I'll briefly address each one. I'll list my responses in the same format as I listed the reasons.
(1) The structures disappearing doesn't make sense, but the change needed to be made for balancing. Even the people who complain about this change have acknowledged that. You could literally cheese every defense encounter with this feature.
(2) Flying sucks. I agree, they shouldn't have added flying vehicles.
(3) The caps don't bother me. Their elites for a reason. If they didn't limit how many you could build you'd be able to steamroll all the AI with armies of terminators and such.
(4) This is just my own personal experience but the AI NEVER killed off ANY of the other AI. They'd capture their territories all day long but they never destroyed them. If this was your experience I guess that sucks but I never had that problem.
The whole reason I made this discussion is because people kept saying how DC was way better but never giving any decent reasons why. In my opinion Soulstorms improvements outweigh these "problems" I've seen listed, which quite honestly seem like nitpicks to me.
I'm not sure what you're problem is. What exactly did DC do better than Soulstorm in regards to this area? I'm not trying to be a ♥♥♥♥, seriously not sure what your point is.
So SoulStorm is worse because the enemy starting point in Skirmish and Multiplayer maps is random/doesn't make sense?