Warhammer 40,000: Dawn of War - Dark Crusade

Warhammer 40,000: Dawn of War - Dark Crusade

CAN SOMEONE EXPLAIN WHY DARK CRUSADE IS BETTER THAN SOULSTORM?
I keep hearing people say Dark Crusade is better than Soulstorm but I honestly can't figure out why. Soulstorm just seemed like Dark Crusade to me but with more content. I know there's a few changes but I can't really see those outweighing the new content we get. Anyone have some good reasons?
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Showing 1-15 of 19 comments
NowBobCat Feb 22, 2021 @ 3:04pm 
campaign, flying vehicles, dark eldar.
Originally posted by NowBobCat:
campaign, flying vehicles, dark eldar.

Could you be more specific? The campaigns seem to be the same :P At least follow the same format. As for flying vehicles, ya they suck XD but it's not like you're forced to build them. I honestly think the battle sisters are cool and interesting, dark Eldar are kinda lame to me :P but that's just me
Cursed Hawkins Feb 22, 2021 @ 4:51pm 
Originally posted by ultimatesuperman20:
Originally posted by NowBobCat:
campaign, flying vehicles, dark eldar.

Could you be more specific? The campaigns seem to be the same :P At least follow the same format. As for flying vehicles, ya they suck XD but it's not like you're forced to build them. I honestly think the battle sisters are cool and interesting, dark Eldar are kinda lame to me :P but that's just me
The campaign in Dark Crusade is better constructed compared to Soulstorms hands down, you want a better understanding watch Thunderpsyker's reviews on Dark Crusade and Soulstorm.
https://youtu.be/LKXxc7uVDLc
https://youtu.be/khMOgnvdpmQ
NowBobCat Feb 22, 2021 @ 6:10pm 
Originally posted by ultimatesuperman20:
Originally posted by NowBobCat:
campaign, flying vehicles, dark eldar.

Could you be more specific? The campaigns seem to be the same :P At least follow the same format. As for flying vehicles, ya they suck XD but it's not like you're forced to build them. I honestly think the battle sisters are cool and interesting, dark Eldar are kinda lame to me :P but that's just me
the campaign was a worse version of dark crusade's (thunderpsyker explains it best), flying vehicles were a last minute addition that stand out and make for some very strange balancing and strategies, and the dark eldar are just incredibly overpowered in a skilled hand, to the point where playing anything else is just a loss. Dark Crusade kind of has that with Necrons but at least Necrons give you a chance at winning.
ultimatesuperman20 Feb 23, 2021 @ 11:55am 
Originally posted by NowBobCat:
Originally posted by ultimatesuperman20:

Could you be more specific? The campaigns seem to be the same :P At least follow the same format. As for flying vehicles, ya they suck XD but it's not like you're forced to build them. I honestly think the battle sisters are cool and interesting, dark Eldar are kinda lame to me :P but that's just me
the campaign was a worse version of dark crusade's (thunderpsyker explains it best), flying vehicles were a last minute addition that stand out and make for some very strange balancing and strategies, and the dark eldar are just incredibly overpowered in a skilled hand, to the point where playing anything else is just a loss. Dark Crusade kind of has that with Necrons but at least Necrons give you a chance at winning.

Have you actually watched his video? If you did I'd assume you'd have better reasons than, "flying vehicles suck" and "the Dark Eldar are broken". No offense but those are pretty bad reasons.
Cursed Hawkins Feb 23, 2021 @ 1:17pm 
Originally posted by ultimatesuperman20:
Originally posted by NowBobCat:
the campaign was a worse version of dark crusade's (thunderpsyker explains it best), flying vehicles were a last minute addition that stand out and make for some very strange balancing and strategies, and the dark eldar are just incredibly overpowered in a skilled hand, to the point where playing anything else is just a loss. Dark Crusade kind of has that with Necrons but at least Necrons give you a chance at winning.

Have you actually watched his video? If you did I'd assume you'd have better reasons than, "flying vehicles suck" and "the Dark Eldar are broken". No offense but those are pretty bad reasons.
So even though you saw the video you're still gonna go and say "oh flying vehicles weren't a last minute request by Relic due to Games Workshop pushing out flying units as part of their tabletop" even though the flying vehicles DO suck because their literally just tanks capable of passing over cover WHICH WE ALREADY HAD!
Last edited by Cursed Hawkins; Feb 23, 2021 @ 1:17pm
Originally posted by Cursed Hawkins:
Originally posted by ultimatesuperman20:

Have you actually watched his video? If you did I'd assume you'd have better reasons than, "flying vehicles suck" and "the Dark Eldar are broken". No offense but those are pretty bad reasons.
So even though you saw the video you're still gonna go and say "oh flying vehicles weren't a last minute request by Relic due to Games Workshop pushing out flying units as part of their tabletop" even though the flying vehicles DO suck because their literally just tanks capable of passing over cover WHICH WE ALREADY HAD!

Dude I HATE the flying vehicles. I don't think they're a pro in favor of SoulStorm. My point is that flying vehicles with trash pathing isn't good enough reason for people to keep saying, Oh soulstorm is trash and dark crusade is much better!
Cursed Hawkins Feb 27, 2021 @ 7:27am 
Originally posted by ultimatesuperman20:
Originally posted by Cursed Hawkins:
So even though you saw the video you're still gonna go and say "oh flying vehicles weren't a last minute request by Relic due to Games Workshop pushing out flying units as part of their tabletop" even though the flying vehicles DO suck because their literally just tanks capable of passing over cover WHICH WE ALREADY HAD!

Dude I HATE the flying vehicles. I don't think they're a pro in favor of SoulStorm. My point is that flying vehicles with trash pathing isn't good enough reason for people to keep saying, Oh soulstorm is trash and dark crusade is much better!
But that's part of the reason WHY their bad, the engine Dawn of War uses wasn't designed with flying in mind and its the same engine used for Impossible Creatures. Soulstorm's entire development was rushed to the point that nothing could be properly fleshed out before launch, Soulstorm tried to keep things as safe as possible while also trying to elevate everything from Dark Crusade and that's why its bad because everything about Soulstorm is bad its not just one single thing making an entire game bad its the entire game itself making the entire game bad, there's a reason why people say "play Dark Crusade for the campaign, play Soulstorm for Ultimate Apocalypse" because the multiplayer for Soulstorm is the only good quality of the entire game.
Captain Titus Feb 27, 2021 @ 10:31am 
Dark Crusade for Good Campaign / Soulstorm for Mods like UA and Unification - in general the new content in Soulstorm is meh or it feels rushed and the worst change imo was the removal of Persistent Bases :ultramarines:
Last edited by Captain Titus; Feb 27, 2021 @ 11:46am
EthanT Feb 27, 2021 @ 2:11pm 
A lot of people also dont like to rush style of Soulstorm. Since none of what you build carries over into the next time you play that map, the game becomes about rushing a victory as fast as possible with honor guard or fast units. RARELY will I ever get past barracks and armory in Soulstorm because its not worth the effort to build a base when I can rush basic squads and shove them down the AI's throat until I win.

It's also very strange to spend blood and bodies taking a province only to literally leave it defenseless afterwards. Who conquers land (in a campaign about securing a planet/system) and leaves NOTHING behind to garrison or secure it. At least in Dark Crusade if you get attacked afterwards, your infrastructure is all already there.

Flyers suck, period. No discussion needed.

Odd unit caps on Elites. People love their Elites in Dawn of War (as they do in the Table Top) and putting caps on them is fine for balance, but bleh for fun factor.

Not to mention in SS the AI routinely kills each other off, thus denying you faction ending battles. In DC they rarely manage to kill each other off.

Just an overall rushed/gamey product
ultimatesuperman20 Feb 27, 2021 @ 10:35pm 
So let me get this straight. I've heard several reasons so far and I'll list them to be sure I've got it straight. So these are the reasons Dark Crusade is better than Soulstorm, according to you guys.

(1) Structures don't stick around after conquering a territory which makes no logical sense.

(2) Flying sucks.

(3) Caps for Elite units.

(4) AI killing off other AI which robs you off certain cinematic campaign levels.

If I missed any feel free to remind me. I'll briefly address each one. I'll list my responses in the same format as I listed the reasons.

(1) The structures disappearing doesn't make sense, but the change needed to be made for balancing. Even the people who complain about this change have acknowledged that. You could literally cheese every defense encounter with this feature.

(2) Flying sucks. I agree, they shouldn't have added flying vehicles.

(3) The caps don't bother me. Their elites for a reason. If they didn't limit how many you could build you'd be able to steamroll all the AI with armies of terminators and such.

(4) This is just my own personal experience but the AI NEVER killed off ANY of the other AI. They'd capture their territories all day long but they never destroyed them. If this was your experience I guess that sucks but I never had that problem.

The whole reason I made this discussion is because people kept saying how DC was way better but never giving any decent reasons why. In my opinion Soulstorms improvements outweigh these "problems" I've seen listed, which quite honestly seem like nitpicks to me.

Last edited by ultimatesuperman20; Feb 27, 2021 @ 10:36pm
Cursed Hawkins Feb 28, 2021 @ 7:55am 
Originally posted by ultimatesuperman20:
(1) The structures disappearing doesn't make sense, but the change needed to be made for balancing. Even the people who complain about this change have acknowledged that. You could literally cheese every defense encounter with this feature.
Yet you also have to take into account that the enemy A.I's placement DOESN'T FOLLOW THE RULES in regards to the skirmish maps in Soulstorm, no amount of "balancing" will make up for the fact that the A.I literally get placed in a random ass spot in the campaign when skirmish/multiplayer has them in fixed positions! And to the people that say "it needed to happen" are these the same ♥♥♥♥♥♥♥ people that went "why does the A.I have pre-built bases but I don't" that are also in Dark Crusade because if so then kindly ♥♥♥♥ right off with your double standard ♥♥♥♥♥♥♥♥!
ultimatesuperman20 Feb 28, 2021 @ 11:29am 
Originally posted by Cursed Hawkins:
Originally posted by ultimatesuperman20:
(1) The structures disappearing doesn't make sense, but the change needed to be made for balancing. Even the people who complain about this change have acknowledged that. You could literally cheese every defense encounter with this feature.
Yet you also have to take into account that the enemy A.I's placement DOESN'T FOLLOW THE RULES in regards to the skirmish maps in Soulstorm, no amount of "balancing" will make up for the fact that the A.I literally get placed in a random ass spot in the campaign when skirmish/multiplayer has them in fixed positions! And to the people that say "it needed to happen" are these the same ♥♥♥♥♥♥♥ people that went "why does the A.I have pre-built bases but I don't" that are also in Dark Crusade because if so then kindly ♥♥♥♥ right off with your double standard ♥♥♥♥♥♥♥♥!

I'm not sure what you're problem is. What exactly did DC do better than Soulstorm in regards to this area? I'm not trying to be a ♥♥♥♥, seriously not sure what your point is.
Cursed Hawkins Mar 2, 2021 @ 5:32pm 
Originally posted by ultimatesuperman20:
Originally posted by Cursed Hawkins:
Yet you also have to take into account that the enemy A.I's placement DOESN'T FOLLOW THE RULES in regards to the skirmish maps in Soulstorm, no amount of "balancing" will make up for the fact that the A.I literally get placed in a random ass spot in the campaign when skirmish/multiplayer has them in fixed positions! And to the people that say "it needed to happen" are these the same ♥♥♥♥♥♥♥ people that went "why does the A.I have pre-built bases but I don't" that are also in Dark Crusade because if so then kindly ♥♥♥♥ right off with your double standard ♥♥♥♥♥♥♥♥!

I'm not sure what you're problem is. What exactly did DC do better than Soulstorm in regards to this area? I'm not trying to be a ♥♥♥♥, seriously not sure what your point is.
When you play the skirmish/multiplayer maps (which are the same maps for the campaign mode) in Dark Crusade the A.I you fight in the campaign use the same base starting locations as seen in skirmish/multiplayer modes. In Soulstorm only the player owned bases follow the same starting locations as seen in Skirmish/Multiplayer modes however the A.I don't follow these starting locations and just use their own in random spots on the maps, spots that don't even make sense for a base to begin at.
Originally posted by Cursed Hawkins:
Originally posted by ultimatesuperman20:

I'm not sure what you're problem is. What exactly did DC do better than Soulstorm in regards to this area? I'm not trying to be a ♥♥♥♥, seriously not sure what your point is.
When you play the skirmish/multiplayer maps (which are the same maps for the campaign mode) in Dark Crusade the A.I you fight in the campaign use the same base starting locations as seen in skirmish/multiplayer modes. In Soulstorm only the player owned bases follow the same starting locations as seen in Skirmish/Multiplayer modes however the A.I don't follow these starting locations and just use their own in random spots on the maps, spots that don't even make sense for a base to begin at.

So SoulStorm is worse because the enemy starting point in Skirmish and Multiplayer maps is random/doesn't make sense?
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Date Posted: Feb 22, 2021 @ 11:49am
Posts: 19