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However if this can be of some encouragement, I finally beat the map where you earn the "Bulwark" upgrade. I started of as Eldar (a hard race, Ikr!) and defeated the Tau in normal difficulty. Whew..easily after 10+ tries over a period of months due to quitting in frustration in between and then feeling lucky again enough to try.
Two fricking Tau bases. And my honour guard basically being two Ranger squads. Each time I got closer and lost, I saw if I needed to change my strategy after a bit of introspecting...assessing if winning was still doable.
One thing I can say helped me deliver the killing blow was remembering that just "Destroy HQ" is the victory condition. I held the surrounding SPs around the first tau base quickly to prevent them from growing. As soon as I got vehicles, I rushed and destroyed their HQ ignoring most, if not all, of their firing LPs and unit-producing buildings sending new troops at me. Boom! Side 1 was no longer a threat and the odds tilted fully in my favour.
Not to mention the time holding those points were spent in some anxious waiting. I knew I could get attacked from both sides when I would attack the Side 1 base with my vehicles, and lost previously like that. This time as soon as I saw Side 2 trying to feign an attack as I waited for my vehicles, I attacked them and managed to inflict enough casualties that I bought time by making them momentarily not a threat as I destroyed Side 1's HQ. Minimised the anxious "waiting for them to attack you" as your troops as getting prepped up.....in DOW, this usually means you're giving your opponent time to grow.
How often I keep re-learning "Heresy grows from idleness".
While I don't think the campaign is something I want to pass completely, I find that they're a good way to learn to play a faction well after finishing 4-5 scenarios with them. Skirmishes 1on1 only go so far since they end quickly. Right now another particular campaign I find impossible is the one where you unlock mobile bases I think? The one where your vehicles are split and you have no supplies...It feels so hard and I'm playing the Orks. Getting those damn Skrigoths to even move properly and reach the enemy without them getting stuck is a challenge itself :X
I absolutely agree with you. People like us who are not Adept at Micromanging and have literally not spent years of our lives playing RTS Games should just play the game on Easy due to bad game design...
The Damn Intro Screen says "On Normal Difficulty you will be on the same footing as the AI" but that statement is a complete ♥♥♥♥♥♥♥♥ lie because the very moment you get more than five turns into the campaign that is no longer the case...
The AI Gets:
I do not want to spend literally hundreds of hours learning how to become a micromanaging servitor. That is the Antithesis of the concept of strategy, strategy is about well thought out actions against what you intellectually determined is the best course of action to defeat your enemy that are put to the rigors of war and have consequences. In most RTS Games however, high level strategic thinking is bad as it will make you a less efficient micromanager. You just need to keep spamming out half decent decisions and commands at a faster rate than your oppenent and you will win plain and simple. These games are more about speed and reaction time than it is about strategy my friend...
I do not want to sink hundreds of hours into a game to become an effective micromanager. Because that is required to beat this game on Normal Difficulty due to poor balance. So although I think I never played a game on Easy Mode before this will be my first time because I do not want to grind for hundreds of hours to learn how to be a wannabe cookie clicker master. So thus, I will enjoy my less than 60ish hours on my game having some fun and not wasting time grinding...
I'll quote the wiki here:
Easy
Player units have 250% health
Enemy units have 25% health
Start with 600 planetary requisition
Normal
Player units have 200% health
Enemy units have 100% health
Start with 400 planetary requisition
Hard
Player units have 100% health
Enemy units have 150% health
Start with 200 planetary requisition
Active pause?! I didn't know the game had this all this while! I immediately tried this out by hooking up an external keyboard since my laptop lacks the Pause/Break key. I'll find a way to make this work. Damn, this can potentially change how hard the campaign is for me...thanks a lot!
I have installed Titanium wars and even though i finished all vanilla campaigns easily on hard, having real issue to beat AI on hard here even 1:1... as example last game I went with full cap Eldar army against tau with Avatar at spearhead.. well he was dead prior I came to melee range with him and rest of army followed. That said I have won Tau campaign too. having little experience with rest races.
The pop caps are larger with many new units including titan classes, research and abilities that need be utilized.
Can highly suggest it.
https://www.moddb.com/mods/titanium-wars-mod