Warhammer 40,000: Dawn of War - Dark Crusade

Warhammer 40,000: Dawn of War - Dark Crusade

Nexus Dec 24, 2020 @ 6:56am
Beating Tau as Eldar.
Since the Tau have alot of stealth units. How do I counter that as Eldar? And to be morer specific how do I counter Tau as Eldar.
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Showing 1-14 of 14 comments
Cursed Hawkins Dec 24, 2020 @ 4:28pm 
Is this taking the campaign into account or just the skirmish mode into account?
Nexus Dec 24, 2020 @ 4:29pm 
Originally posted by Cursed Hawkins:
Is this taking the campaign into account or just the skirmish mode into account?
Campaign.
The Imperial Owl Dec 24, 2020 @ 6:38pm 
Guardians are your best friend. Early on you're probably going to want to try and get the seer council honor guard and use them and the farseer to tank while your dark reapers kill the Tau. Later on wraithlords work wonders and warp spiders are good because they can teleport up close and kill fire warriors and other units. If you don't have the seer council honor guard use guardian warlocks as detectors. Harlequins are also good if micro intensive as they disrupt the Tau something fierce.
EthanT Dec 25, 2020 @ 10:53am 
Tau hate melee (except for kroot) just use Banshees to tie up their Fire Warriors turning them into wet noodles. Guardians with anti infantry cannons will work wonders, and the fire guys work great for spiking their early vehicles. Try to not go late game against them.
Cursed Hawkins Dec 25, 2020 @ 7:43pm 
Originally posted by Eternal Herald:
Guardians with anti infantry cannons will work wonders,
Someone's playing with a mod clearly, because Guardians don't get weapon upgrades with vanilla gameplay standards.
Originally posted by Cursed Hawkins:
Originally posted by Eternal Herald:
Guardians with anti infantry cannons will work wonders,
Someone's playing with a mod clearly, because Guardians don't get weapon upgrades with vanilla gameplay standards.

I think he meant attaching an anti-grav platform. They are purchased from the Webway gates and come in two variants: Shuriken cannon (anti-infantry) and Brightlance (anti-vehicle). And they can be attached like Commanders and IG support units (Commissars, Psykers and Priests).
Last edited by The nameless Gamer; Dec 26, 2020 @ 4:39am
Cursed Hawkins Dec 26, 2020 @ 5:21am 
Originally posted by The nameless Commander:
Originally posted by Cursed Hawkins:
Someone's playing with a mod clearly, because Guardians don't get weapon upgrades with vanilla gameplay standards.

I think he meant attaching an anti-grav platform. They are purchased from the Webway gates and come in two variants: Shuriken cannon (anti-infantry) and Brightlance (anti-vehicle). And they can be attached like Commanders and IG support units (Commissars, Psykers and Priests).
All the Shuriken platform does is just suppresses it doesn't do any damage anymore which just makes them in my opinion a very situational option when you have others that take up vehicle population and can be more effective at disrupting infantry like for example the Fire Prism or the Vyper as its missiles will knock an entire squad over on impact.
Originally posted by Cursed Hawkins:
Originally posted by The nameless Commander:

I think he meant attaching an anti-grav platform. They are purchased from the Webway gates and come in two variants: Shuriken cannon (anti-infantry) and Brightlance (anti-vehicle). And they can be attached like Commanders and IG support units (Commissars, Psykers and Priests).
All the Shuriken platform does is just suppresses it doesn't do any damage anymore which just makes them in my opinion a very situational option when you have others that take up vehicle population and can be more effective at disrupting infantry like for example the Fire Prism or the Vyper as its missiles will knock an entire squad over on impact.

It wouldn't be my suggestion to use Shuriken platforms in DoW 1 anyway. Suppression becomes a game-changer in DoW 2. It's a minor nuisance at best in DC.
Banshees mop up any (ranged) infantry of all factions on hard difficulty easily - tau is especially weak on melee.
Pommes al Dente Jan 12, 2021 @ 3:34am 
Might as well just rush their base before they attack yours.
How do you get mobile detection as Eldar? The Farseer ironically seems unable to see stealthsuits - been struggling to handle them early game. (multiplayer)
Včelí medvídek Jan 14, 2021 @ 2:33pm 
Originally posted by Super Cosmic Space Magnet:
How do you get mobile detection as Eldar? The Farseer ironically seems unable to see stealthsuits - been struggling to handle them early game. (multiplayer)
Guardians or support platform.
Fen Jan 18, 2021 @ 4:13am 
In vanilla and Winter Assault, Falcon and Brightlance platforms could be attached to units and worked very differently - Falcon Grav Platforms essentially functioned like Space Marine Heavy Bolter units, and Brightlance Platforms functioned like Heavy Lascannon units.
This was changed with patches at some point - I want to say post Soulstorm launch. Now they're detached units and very situational at best. I would not recommend building either in the early game.

In any case, for beating Tau as Eldar in general, I would recommend building a Guardian Squad or two, fitting them with a Warlock for spotting Stealth Teams, researching Fleet of Foot ASAP and then spamming Howling Banshee units from there to run down and stab fire warriors. Harlequins are also fairly useful.

If you're playing multiplayer, my best advice would be to focus on mastering a build order to counter the most common build order for the opposing faction. Tau typically like going Stealth Teams or Fire Warriors, so getting a couple of detector units along with a strong melee rush should be the key to victory against most players. Keep in mind that Stealth Teams deal fairly light damage before the opgrades start to come through, so while they're annoying at the start, you have a bit of time to work with before it becomes oppressive. It is also worth noting that Stealth Teams take 40 % more morale damage than other units.
Last edited by Fen; Jan 18, 2021 @ 4:15am
zurAur Nov 19, 2024 @ 10:44am 
Originally posted by Fen:
In vanilla and Winter Assault, Falcon and Brightlance platforms could be attached to units and worked very differently - Falcon Grav Platforms essentially functioned like Space Marine Heavy Bolter units, and Brightlance Platforms functioned like Heavy Lascannon units.
This was changed with patches at some point - I want to say post Soulstorm launch. Now they're detached units and very situational at best. I would not recommend building either in the early game.

In any case, for beating Tau as Eldar in general, I would recommend building a Guardian Squad or two, fitting them with a Warlock for spotting Stealth Teams, researching Fleet of Foot ASAP and then spamming Howling Banshee units from there to run down and stab fire warriors. Harlequins are also fairly useful.

If you're playing multiplayer, my best advice would be to focus on mastering a build order to counter the most common build order for the opposing faction. Tau typically like going Stealth Teams or Fire Warriors, so getting a couple of detector units along with a strong melee rush should be the key to victory against most players. Keep in mind that Stealth Teams deal fairly light damage before the opgrades start to come through, so while they're annoying at the start, you have a bit of time to work with before it becomes oppressive. It is also worth noting that Stealth Teams take 40 % more morale damage than other units.

I started playing DC again a week or two ago and had been wondering what the heck happened to support platforms, so thanks for this post explaining what they did in patches. They REALLY should have changed to tooltip when they made them unattachable cuz it still says they can be attached; I feel like it'd also be better if they were just buildable from the reinforcement menu on the unit.

As to the larger question of how to win as Eldar: Speed. It depends on the map, obvsl, but your troops really cant stand up to a brawl like most other factions can, so it's best to try to move fast and keep your enemy off balance. 2 Guardian squads, Farseer, Add Warlocks, max squads, build banshee is a really reliable opener. From there I usual add another banshee squad, then 2-3 dark reaper squads, then 2 fire dragon sqauds for pushing fortified objectives.
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