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In missions where you start with limited build space (Necron stronghold in particular), you might want to plan ahead and see how/if you can get enough buildings up to reach the maximum cap.
Ah thank you very much! So building multiple of each building is ideal then? Would you happen to know the minimum number of these buildings to reach the max cap? Anyways thanks again!
There's one exception in the campaign however, and that's if you own Governer's Raiment (Wargear), while you do not own the Increased Manpower Planetary Bonus. Only in that case, you will need just 2 ICs and 3 vehicle buildings.
But even if this occurs, it doesn't(shouldn't) last many turns, because the IM bonus is awesome, and the province is usually quite easy to conquer. It's always one of the first provinces that I attack, after getting myself the Fury and Space Port bonuses. :-)
Imperial Guard's way of increasing cap is greatly favored in defensive missions, compared to Space Marines' way. Unlike SM (and Chaos as well), you do not have to waste time and resources to increase your cap, as long as you've built enough buildings when you initially attacked the province.
And yes, you definitely want to build enough buildings to max out the caps, especially the vehicle cap. The vehicles of IG are too powerful to not cap out. :-)
Whenever I attacked a province as any of the races besides SM or Chaos, I'd make sure I'd build enough buildings to max out the caps. It makes sure that defending will not be too hard, or too long.
Edit: @The nameless Commander At least in Skirmish, building extra HQ's does not add to squad cap. (I've never specifically tested it in the campaign, but I doubt it's any different there.) Destroying your last HQ will also not drop your squad cap by 6.
I suppose the initial 6 squad cap is just the inherent minimum of IG, rather than that it comes from the HQ.
Clearly you've never played space marines as the only way for them to increase these was researches in the HQ. :P
im focused here more on IG