Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As to it's behavior during an attack, from what I've experienced, it seems to be determined at random. There seems to be several behavior arch-types that it can be assigned (things like "base builder", "expansionist", "rusher", and "defender", to name a few. Because it seems to be random, you can always save after ever overworld move, and then reload if you do not like the chosen behavior your opponent was assigned. I think it is kind of silly to do it this way, but it isn't unusual at all. Age of Empires behaved in much the same way (AoE and AoE2). I've encountered AI attackers that only run around grabbing strategic points and capping them, not even bothering to build combat units. I've also seen AI attackers that spam their highest tech units. resulting in endless waves of tanky units. This can be extremely frustrating when the AI also has a honor guard count (meaning multiple bases and multiple squad caps), which means encountering a rediculous number of predator tanks or multiple bane blades.
I wish the developers had set it up so each base gained a different behavior or something, or at the very least, I wish the AI would obey the same squad cap limits that the player has though.
I wish it was easier.
A few hours in you always reach a stalemate where everyone has about 10 defence for every region and half the armies have disappeared so your stuck with your below average honor guard against their 450 bases and 20 unit honor guard.
Because for some reason despite conquering the most regions the player will never obtain anywhere near the amount of honor units that the AI will. Its probably because the capital territories dont give you ♥♥♥♥♥♥♥♥♥ for some reason. I have no idea why. Its ridiculous.
So unless your some sort of veteran or playing on Easy I cant find a way to get past about 6 or 7 regions. You'll have to wait until one of the few remaining boios knocks out another so you can slip in, just to get rid of the bodyguards. Never mind the 450 extra bases the AI gets for some reason.
Soulstorm did this type of thing better because the AI doesnt seem to have the same number of advantages and the bonuses are restricted to the capitals, which makes so much more sense. But then you dont get the saved base defences. AHH.
Its a shame because dark crusade would be so much more badass if the campaign was tweaked a little.
Also, always prioritize buy honor guard units over reinforcing a region. Because the AI players will always purchase their honor guard whenever they can, you may as well do the same. Some honor guard squads are far superior to standard squads (like the Tau Fire Warrior Elite squads), others are probably not worth much, but squads that don't count against your squad cap are always good, even if the unit isn't vastly superior.
As others have pointed out recently, always spend the time to build your base in every region you attack. Build multiple barracks, vehicle depots, etc., to allow you to rapidly create an army. This will allow you to generate an army at the start of the game rapidly, which will save you planetary requisition (so you do not have to reinforce) allowing you to afford honor guard squads.
Finally, the only difference in the difficulty levels is the ratio if your unit's HP compared to the AI's. The core behaviorisms remain. The AI's behavior is determined randomly. It doesn't make "bad" decisions due to lower difficulty, thus the only real challenge difference is in the survivability of your units. On easy, the ratio is something like 25% AI HP compared to the players 100%, on normal, it's higher, and on hard, they are equal. I am not sure if damage is affected or not. It may be that the player receives a bonus to damage on easy, but it may not.