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I did. Turrets coupled with minefields as well as Guardsmen with grenade launchers in bunkers, along with Sentinels and the like to target their tanks did a huge number on them. For a normal assault it would've been fine, but it literally just didn't end, they kept coming and coming.
Anyway I figured it out; max out your honor guard and rush the enemy camp. Works every time.
early rushes from your end, and keeping up the pressure really is king against the AI. not just to end games quickly, but more so to prevent them from getting a superior economy and amassing big forces. box them in, keep their economy small and slow down their teching.
a strong honor guard is very valuable, on some maps i'd say that they are even necessary, at least on Hard.
if you attack a province that has two enemy bases, and the enemy's commander is also present, you're gonna have a very bad time if you do not have some honor guard and do not attack them early to deny them economy and big forces.
i've recently played through the dark crusade and soulstorm campaigns with both eldar and tau, and both races have a seriously amazing honor guard. :-)
i had an absolute blast "routing" my way through the campaigns to reach provinces that reward strong honor guard units and useful bonuses like Fury, Increased Manpower and Spaceport.
i'm thinking of going through the campaign again with the IG, but i bet i will miss the might of the awesome tau and eldar. :-D
The IG can be tough to play. I was playing them on hard agaisnt chaos for awhile on each map. Just had to keep moving the line forward step by step.
It is better to be aggressive in this game rather than build up large army or play it safe. You will find the AI unfogiving to idle players. Always be active.
place it at a choke-point, or otherwise just somewhere close to their base. the closer the better.
Use your honor guard and command squad to make the first move and interrupt their point capture while rushing weapon teams (or potentially hellhounds, all depending), and send a forward builder up to really entrench your position with LPs, turrets and infantry commands.
Once you've got a secure defense, sprint up to artillery and start pounding their base to screw up whatever teching they have going on. Keep this up while fortifying the rest of the map (mines, mines everywhere) and upgrading everything, so that the area is ready for a counterattack (IG being one of the best at map-securing in Dark Crusade, just behind orks and eldar). Once you're satisfied, strike the killing blow.
This will work for most maps, but some are simply too large to effectively nip them in the bud before they get their hands on a few more points and build a couple troublesome buildings/units. In those cases, you'll just have to improvise with whatever chokepoints you can find, and just settle for as much map control you can get your grubby hands on.
IG doesn't have very many really punchy honor guards, as an improved guardsmen squad is still just putting a nice polished shine on a cow pie. That said, try to get hold of the Agamar Desert (Bone 'Ead squad, ultimate beef even with their low model count) and see if you can snatch either the Panrea Lowlands or the Van De Mar Mountains for a Vindicare Assassin (useful against harlequin annoyance). If you can get both, all the better. Panrea Lowlands in particular is great for abusing the AI, as they will only ever attempt to leave their base via that one ramp, which you can blockade in order to give yourself free claim of 80% of the map, and you can easily bombard (or even just shoot into) their base from the ledge.
Rhean Floodlands and Murad Swamplands can also be picked up to find some Veteran Kasrkins hiding in the stagnant water, but those maps can be a little tricky to assault, all depending.
solid post!
i always rushed Fury + Space Port, and then just went on to get some dope honor guard units. take yer pick!
after my IG playthrough of DC, i went on to play IG in soulstorm, and i sure missed my DC HG.
you do get two heavy weapons teams and two psykers in soulstorm, but i feel psykers and HWTs are less valuable because 1) you get access to them in lower tiers and 2) you can build more of them. can't deny the firepower of kasrkins or assassins either!
two kasrkins and two assassins in tier 1? yes please.