Warhammer 40,000: Dawn of War - Dark Crusade

Warhammer 40,000: Dawn of War - Dark Crusade

WalrusMan Dec 19, 2016 @ 5:23pm
Enemy too powerful?
So I just finished the campaigns of Winter Assault and DOW1.

WA was pretty tough at some points but nothing I couldn't handle.

I decided to try out the tau in Dark Crusade, and jesus do I suck at this game. The enemy instantly zerg-rushes me before I can even build my first unit. I just can't amass a big enough force fast enough to adequately defend against the AI's viscousness.

I love turtling in RTS games until I've built up a huge army and then steamroll the enemy. I did that in the past two games, but in this it's just impossible. My base will get instantly rushed by a horde of powerful enemies.

I tried easy mode, but it's so easy it's not even fun.

Either I'm doing something wrong or Dark Crusade isn't my kind of game.
Last edited by WalrusMan; Dec 19, 2016 @ 5:23pm
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Showing 1-15 of 19 comments
GreyHuntr Dec 19, 2016 @ 6:25pm 
One thing that can help you is that fortifications remain in place between battles. One good strategy is to capture and fortify every strategic point on the map when the enemy is close to defeat. This way when they launch a counter attack on the overland map later you can easily repel them.
RZW Dec 19, 2016 @ 6:49pm 
If anything you should be focusing more on capturing points, amassing requisition, and spreading out. But it is hard when the AI attacks you within the first few minutes, sometimes you can repel it by quickly building some turrets. But if the enemy is a hero with lots of honor guard, forget about it. You are ♥♥♥♥♥♥ the moment you enter the map!

Attacking a factions HQ tends to be a little easier since it's more of a structured mission like in the old game...

Also get rid of the Necrons ASAP, they can be incredibly difficult to fight since they resurrect and their bases move around and pack a hell of a punch.

But yeh, I got a love/hate relationship with this game, the AI fights dirty. It shouldn't instantly know where your base is.
Last edited by RZW; Dec 19, 2016 @ 6:52pm
Tzitzimime Dec 19, 2016 @ 6:56pm 
Originally posted by Razorwire:
... But if the enemy is a hero with lots of honor guard, forget about it. You are ♥♥♥♥♥♥ the moment you enter the map!

Attacking a factions HQ tends to be a little easier since it's more of a structured mission like in the old game...

Also get rid of the Necrons ASAP, they can be incredibly difficult to fight since they resurrect and their bases move around and pack a hell of a punch.

But yeh, I got a love/hate relationship with this game, the AI fights dirty. It shouldn't instantly know where your base is.
That explains a thing or two.
How do we avoid fighting an AI with too many honor guards?

And I'll be sure to focus on Necrons first.
Last edited by Tzitzimime; Dec 19, 2016 @ 7:36pm
WalrusMan Dec 20, 2016 @ 12:44pm 
I just tried to play a campaign as the necrons, and I'm basically unstoppable. My most basic infantry can defend against pretty much everything, and once my monolith is upgraded all the way I'm impossible to beat.

To be fair, in the lore necrons are pretty unstoppable... but there is a point where balance has to come into effect.

I will say that I liked the more structured missions of the past two games better. I'm not a hard core RTS player, and I really don't like fast paced clickfests.

In the previous games I could take the missions at my own pace for the most part. Now I have to rush everything just to survive.

I appreciate the sandbox aspect, but the cheating AI and fast paced nature of the game isn't doing it for me.
Last edited by WalrusMan; Dec 20, 2016 @ 12:48pm
Latharion Dec 20, 2016 @ 4:13pm 
Dark Crusade has many strategic decisions that can make or break a campaign.

First, try to initially attack regions with a strength of 1 to 3 if at all possible.

Second, avoid any area that enemy leaders are currently located at or are adjacent to. If the enemy leadear is not present, neither is their honor guard, which makes bum-rushing difficult for them to pull off, which buys the player more time to prepare.

Third, plan a route to try and grab one or two of the "pivotal" locations. Those locations include bonuses that simplify future maneuvers quite effectinvely. Those include the Pavonis Space Port which lets you instantly attack any location (enemy fortresses exhempted), and Eres Badlands which lets you attack twice per turn. Yes, you heard me correctly. You get two moves for every one move of your opponents. The Eres Badlands tends to be easier to grab early because it simply requires the player to kill a specific number of units. Just hunker down and wait for the bodies to pile up. The Space Port requires the player to run around the map finding 6 special Space Marine Servitors. There are 10 and you need to have the majority (meaning 6) to win. It's better to use fast units that can spread out and search rather than playing defense on that one.

Some of the other bonuses are useful, but not as overwhelming. They include things like increasing the amount of requisition the player starts with, starting a battle off with a nearly complete base, and increased unit capacity (both infantry and vehicle).

Also, for your first play through Dark Crusade, it may be more beneficial to choose one of the more balanced races like the Tau or Necrons, instead of one of the more challenging ones like Eldar or Imperial Guard. After you are confortable with the planetary interface, the AI behavior, and remebering to build static defenses, then you may be less frustrated with playing one of the other races.

One other thing of note. Always recruit an Honor Guard when it is available. It follows the leader for as long as the honor guard lives, so you only have to pay for a replacement if it dies. Honor Guard units alone can win games, and will repel any rush attacks.
Last edited by Latharion; Dec 20, 2016 @ 4:15pm
marine12 Dec 20, 2016 @ 10:11pm 
You should destroy the enemy at the beginning. Further - harder. AI cheats only at Harder and Insane. In Hard it has the same resources as you at start.
League of Legends Feb 18, 2017 @ 3:33pm 
Ai always cheat (I'm new don't beat me if I'm wrong) even on normal I was playing space marines and got counterattcked by tau they started building buildings on mine and already had like 5 troops that require tons of research and tanks already shooting down my turrets after 10 seconds.
Latharion Feb 21, 2017 @ 8:37pm 
Most likely this was due to the enemy having some honor guard units. Since you are attacking a region, the defender starts with base buildings already established, making it far easier to build units right away. Just be sure to purchase every honor guard you have access to, and you should be able to defend your base until you can build up units of your own. Then just create a death-ball and clean up.
A New Player Feb 22, 2017 @ 3:27pm 
The honor guard for the AI is wonky, they get standard units as well as increased amounts of honor guard units per land owned.(I've seen an orc with ~3 lands with ~5-6 honor guard units).

The AI cheats as well. Look no farther than units with the ability to use jumppacks being able to surround a certain unit(with no prior LOS).

The Imperial Guard always manages to capture your stealthed units in their scan, even if they have not had a LOS on that unit.

The Tau cheats by being able to build listening posts on non-listening post areas(This seems to be a preset thing, as they seem to be in the positions of where turrets are supposed to be if another race owns the land).

Also, if you think it would be fun for the enemy to attack your stronghold land, don't. You don't get any access to the fun things, like the Titan Engine for the Imperial Guards, or Death Towers for the Chaos. What do you get? You get: Your HQ and a builder unit, nothing else. This usually ends with the enemy just walking up to your base and destroying you.

I usually play on Normal, as anything higher than that is just plain unfun. The Eldar, a race intended to be stealthy, instead opts to do standard warfare, and due to the HP difference, usually wins if you don't just bumrush them.
Harry Sep 3, 2018 @ 6:31am 
Just started playing this (still play C&C Tiberium wars with my mates online as them new R1/R2 map packs work a treat with no lag!). Realised with this game - Dark Crusade - you do have to lose a few games and you seem to get more points by just defending your map parts when your attacked. I try to save my game a few times especially at the start of a game but I'm going to try not to press 'attack' on the turn-based part too often and just wait and let them come to me for now. Not a bad game. I'll just play as the teran/army then move onto the forth in the quadrilogy. Nothing really 'wowing' me here. StarCraft 1 (now remastered) and C&C Tiberium wars - both steam and DVD versions with the latter needing the patch installing to update RULE for peeps who like to base build. Not too sure about Warhammer III as it tried something a bit 'new' and possibly silly but for around a tenner for a key off E-bay - you can't complain? Maybe Supreme Commander and onto Warhammer III afterwards. Not very many games like these around. Even Forged Battalion flopped :(
XeroCreativity Oct 28, 2018 @ 8:11pm 
The dark crusade campaign is ♥♥♥♥♥♥♥♥ eh? I started into it earlier as the guard, i quit after attacking a chaos held territory. Its strength was only 2, 2!. Right off the bat theyre spamming me with raptors and their leader, (they had honour guards) but it was nothing i couldnt handle. I kelp on fighting for at least half an hour. My resources were low but i managed to eventually get a mech command and since there was a relic near my base just behind the fighting, i also got a baneblade. I thought that things would start looking up for me as i was beginning to fight enemy preditors and defilers, but no. Bloodthurster and demln prince show up with more vehicles and raptors just raping my men, and i cant do anything against it cause its so broken and op. (Chaos are way too buffed, even in soulstorm too) if i hadn't had the baneblade i wouldve lost. By the time i killed them i had no infantry or vehicles left exceptnthe baneblade, and by the time i get some men back on the field, theres another bloodthurster! ♥♥♥♥♥♥♥♥♥...
Konstantin Nov 8, 2018 @ 2:03am 
Well there is a reason humanity struggles against the forces of Chaos.
Blaze Dec 31, 2018 @ 1:41am 
This topic's old as dirt, but I don't care.

A couple things to keep in mind about the AI in Dark Crusade's campaign skirmishes (because for the most part, most territories are just skirmishes with variable starting conditions).

1) Expect the AI to have pinpoint precision with abilities, even if they're using them through fog of war. This is standard RTS AI stuff and should come as no surprise.

2) The longer you take to kill them, the stronger the forces they'll throw at you. Unless you're prepared to fight high-end units, take them out FAST. Even low-difficulty territories will build up to the high-end stuff if left alone to tech up for long enough. If you can't, or aren't willing to take them out early, take a page from their book and make sure you tech up to the big toys quick so you can stand up to theirs.

3) Enemies will always start in the same location on each map, so once you know where the enemy base(s) start, you can setup your fortifications for future defenses accordingly, not to mention know where to send your initial forces to attack, or intercept initial enemy attacks. This means them knowing where YOUR base is... is rather excusable. After all, it's not like starting positions are randomized.

4) The game will tell you this, but remember: If the territory is of strength 6 or higher, there will be TWO enemy bases to deal with, each treated as a separate player with their own squad caps, and their own commanders. Deal with one of them quickly at all costs, or you *will* be buried under raw, unsurmountable numbers.

Though I'll admit, getting swarmed with jump infantry as Imperial Guard definitely sucks, as ol' Lukas is their only dedicated melee unit until TIER THREE. Ouch. Only thing you can really do there is get to vehicles fast, or simply have more squads than they do so they can't tie up ALL your guns.
Last edited by Blaze; Dec 31, 2018 @ 1:41am
Nomad Jan 12, 2019 @ 8:13am 
one of the biggest weaknesses of tau is that they have no defense turrets and have to rely on the listening posts for any turret defenses. Unfortunately the Tau are a nomadic race who rely on movement over static emplacement. One of the key strats of a Tau army is to swarm them with melee units and have the shooter units hold back and snipe from afar, groot soldiers are melee and tau guardsman, forget unit name, as the shooter. Tau units have a larger vision range and can shoot farther than the other armies but as a draw back their units are weaker except the groot are more tanky to be close range fighters.

Imp Guard are all about armor and tanks. They are super weak early but get extremely powerful in later stages. When using the guardsmen, always equip them with grenade launchers. Most enemies get thrown by the grenade explosion and enough will never let them get up and they'll die super easy. After watching some AI units wreck a few of my squads, i copied the tactic and it works extremely well in this game. Get like around 3 squads with nothing but the launchers and it works extremely well during the early stages.
Nomad Jan 12, 2019 @ 8:14am 
Originally posted by Noticed_Ninja:
The dark crusade campaign is ♥♥♥♥♥♥♥♥ eh? I started into it earlier as the guard, i quit after attacking a chaos held territory. Its strength was only 2, 2!. Right off the bat theyre spamming me with raptors and their leader, (they had honour guards) but it was nothing i couldnt handle. I kelp on fighting for at least half an hour. My resources were low but i managed to eventually get a mech command and since there was a relic near my base just behind the fighting, i also got a baneblade. I thought that things would start looking up for me as i was beginning to fight enemy preditors and defilers, but no. Bloodthurster and demln prince show up with more vehicles and raptors just raping my men, and i cant do anything against it cause its so broken and op. (Chaos are way too buffed, even in soulstorm too) if i hadn't had the baneblade i wouldve lost. By the time i killed them i had no infantry or vehicles left exceptnthe baneblade, and by the time i get some men back on the field, theres another bloodthurster! ♥♥♥♥♥♥♥♥♥...
if using Imp guard, equip all your squads with grenade launchers.
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Date Posted: Dec 19, 2016 @ 5:23pm
Posts: 19